dfhack/tools/supported/cleanmap.cpp

124 lines
3.5 KiB
C++

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// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.
#include <iostream>
#include <vector>
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#include <map>
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#include <stddef.h>
#include <cstring>
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using namespace std;
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#include <DFHack.h>
#include <dfhack/extra/termutil.h>
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int main (int argc, char** argv)
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{
bool temporary_terminal = TemporaryTerminal();
bool quiet = false;
for(int i = 1; i < argc; i++)
{
string test = argv[i];
if(test == "-q")
{
quiet = true;
}
}
uint32_t x_max,y_max,z_max;
vector<DFHack::t_spattervein> splatter;
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DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
try
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{
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DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
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return 1;
}
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DFHack::Maps *Mapz = DF->getMaps();
DFHack::Materials *Mats = DF->getMaterials();
uint32_t water_idx = (uint32_t) int32_t(-1);
uint32_t mud_idx = (uint32_t) int32_t(-1);
if(Mats->ReadOthers())
{
vector <DFHack::t_matglossOther > & main_mats = Mats->other;
for(size_t i = 0; i < main_mats.size();i++)
{
if(strcmp(main_mats[i].rawname, "MUD"))
{
mud_idx = i;
}
else if(strcmp(main_mats[i].rawname, "WATER"))
{
water_idx = i;
}
}
}
else
{
cerr << "Can't init materials." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
// init the map
if(!Mapz->Start())
{
cerr << "Can't init map." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
Mapz->getSize(x_max,y_max,z_max);
uint8_t zeroes [16][16] = {{0}};
DFHack::occupancies40d occ;
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// walk the map
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Mapz->isValidBlock(x,y,z))
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{
Mapz->ReadVeins(x,y,z,0,0,&splatter);
Mapz->ReadOccupancy(x,y,z,&occ);
for(int i = 0; i < 16; i++)
for(int j = 0; j < 16; j++)
{
occ[i][j].bits.arrow_color = 0;
occ[i][j].bits.broken_arrows_variant = 0;
}
Mapz->WriteOccupancy(x,y,z,&occ);
// TODO: make this actually destroy the objects/remove them from the vector?
for(uint32_t i = 0; i < splatter.size(); i++)
{
DFHack::t_spattervein & vein = splatter[i];
// filter *solid* away water and mud
if(vein.mat1 != mud_idx && vein.mat2 != water_idx || vein.matter_state != DFHack::state_solid)
{
uint32_t addr = vein.address_of;
uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
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DF->WriteRaw(addr + offset,sizeof(zeroes),(uint8_t *) zeroes);
}
}
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}
}
}
}
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DF->Detach();
if (!quiet && temporary_terminal)
{
cout << "Done. Press any key to continue" << endl;
cin.ignore();
}
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return 0;
}