dfhack/library/modules/Textures.cpp

301 lines
9.6 KiB
C++

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#include <mutex>
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#include <numeric>
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#include <unordered_map>
#include "Internal.h"
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#include "modules/DFSDL.h"
#include "modules/Textures.h"
#include "Debug.h"
#include "PluginManager.h"
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#include "VTableInterpose.h"
#include "df/enabler.h"
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#include "df/viewscreen_adopt_regionst.h"
#include "df/viewscreen_loadgamest.h"
#include "df/viewscreen_new_arenast.h"
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#include "df/viewscreen_new_regionst.h"
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#include <SDL_surface.h>
using df::global::enabler;
using namespace DFHack;
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using namespace DFHack::DFSDL;
namespace DFHack {
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DBG_DECLARE(core, textures, DebugCategory::LINFO);
}
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static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
static std::mutex g_adding_mutex;
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// it is SDL_PixelFormatEnum::SDL_PIXELFORMAT_RGBA32
// initialized inplace to avoid including SDL_pixels.h
static const uint32_t RGBA32 = 376840196;
// Converts an arbitrary Surface to something like the display format
// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
// and the source surface didn't already have an alpha channel.
// It also deletes the source surface.
//
// It uses the same pixel format (RGBA, R at lowest address) regardless of
// hardware.
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SDL_Surface* canonicalize_format(SDL_Surface* src) {
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// however we have null check after DFIMG_Load
// in loadTileset() (the only consumer of this method)
// it's better put nullcheck here as well
if (!src)
return src;
auto fmt = DFSDL_AllocFormat(RGBA32);
SDL_Surface* tgt = DFSDL_ConvertSurface(src, fmt, SDL_SWSURFACE);
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DFSDL_FreeSurface(src);
for (int x = 0; x < tgt->w; ++x) {
for (int y = 0; y < tgt->h; ++y) {
Uint8* p = (Uint8*)tgt->pixels + y * tgt->pitch + x * 4;
if (p[3] == 0) {
for (int c = 0; c < 3; c++) {
p[c] = 0;
}
}
}
}
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return tgt;
}
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// register surface in texture raws, get a texpos
static long add_texture(SDL_Surface* surface) {
std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
auto texpos = enabler->textures.raws.size();
enabler->textures.raws.push_back(surface);
return texpos;
}
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// delete surface from texture raws
static void delete_texture(long texpos) {
std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
if (texpos >= enabler->textures.raws.size())
return;
enabler->textures.raws[texpos] = NULL;
}
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// create new surface with RGBA32 format and pixels as data
SDL_Surface* create_texture(std::vector<uint32_t>& pixels, int texture_px_w, int texture_px_h) {
auto surface = DFSDL_CreateRGBSurfaceWithFormat(0, texture_px_w, texture_px_h, 32, RGBA32);
for (auto i = 0; i < pixels.size() && i < texture_px_w * texture_px_h; i++) {
uint32_t* p = (uint32_t*)surface->pixels + i;
*p = pixels[i];
}
return surface;
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}
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// convert single surface into tiles according w/h
// register tiles in texture raws and return handles
std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int tile_px_h) {
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std::vector<TexposHandle> handles{};
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if (!surface)
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return handles;
int dimx = surface->w / tile_px_w;
int dimy = surface->h / tile_px_h;
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for (int y = 0; y < dimy; y++) {
for (int x = 0; x < dimx; x++) {
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SDL_Surface* tile = DFSDL_CreateRGBSurface(
0, tile_px_w, tile_px_h, 32, surface->format->Rmask, surface->format->Gmask,
surface->format->Bmask, surface->format->Amask);
SDL_Rect vp{tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h};
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DFSDL_UpperBlit(surface, &vp, tile, NULL);
auto handle = Textures::loadTexture(tile);
handles.push_back(handle);
}
}
DFSDL_FreeSurface(surface);
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return handles;
}
TexposHandle Textures::loadTexture(SDL_Surface* surface) {
if (!surface)
return 0; // should be some error, i guess
auto handle = reinterpret_cast<uintptr_t>(surface);
g_handle_to_surface.emplace(handle, surface);
surface->refcount++; // prevent destruct on next FreeSurface by game
auto texpos = add_texture(surface);
g_handle_to_texpos.emplace(handle, texpos);
return handle;
}
std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int tile_px_w,
int tile_px_h) {
SDL_Surface* surface = DFIMG_Load(file.c_str());
if (!surface) {
ERR(textures).printerr("unable to load textures from '%s'\n", file.c_str());
return std::vector<TexposHandle>{};
}
surface = canonicalize_format(surface);
auto handles = slice_tileset(surface, tile_px_w, tile_px_h);
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DEBUG(textures).print("loaded %zd textures from '%s'\n", handles.size(), file.c_str());
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return handles;
}
long Textures::getTexposByHandle(TexposHandle handle) {
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if (!handle)
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return -1;
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if (g_handle_to_texpos.contains(handle))
return g_handle_to_texpos[handle];
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if (g_handle_to_surface.contains(handle)) {
g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
auto texpos = add_texture(g_handle_to_surface[handle]);
g_handle_to_texpos.emplace(handle, texpos);
return texpos;
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}
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return -1;
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}
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TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w, int tile_px_h) {
auto texture = create_texture(pixels, tile_px_w, tile_px_h);
auto handle = Textures::loadTexture(texture);
return handle;
}
std::vector<TexposHandle> Textures::createTileset(std::vector<uint32_t>& pixels, int texture_px_w,
int texture_px_h, int tile_px_w, int tile_px_h) {
auto texture = create_texture(pixels, texture_px_w, texture_px_h);
auto handles = slice_tileset(texture, tile_px_w, tile_px_h);
return handles;
}
void Textures::deleteHandle(TexposHandle handle) {
auto texpos = Textures::getTexposByHandle(handle);
if (texpos > 0)
delete_texture(texpos);
if (g_handle_to_texpos.contains(handle))
g_handle_to_texpos.erase(handle);
if (g_handle_to_surface.contains(handle)) {
auto surface = g_handle_to_surface[handle];
for (auto i = 0; i < surface->refcount; i++) {
DFSDL_FreeSurface(surface);
}
g_handle_to_surface.erase(handle);
}
}
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static void reset_texpos() {
g_handle_to_texpos.clear();
}
static void reset_surface() {
for (auto& entry : g_handle_to_surface) {
DFSDL_FreeSurface(entry.second);
}
g_handle_to_surface.clear();
}
// reset point on New Game
struct tracking_stage_new_region : df::viewscreen_new_regionst {
typedef df::viewscreen_new_regionst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_raw_load_stage != this->raw_load_stage) {
this->m_raw_load_stage = this->raw_load_stage;
if (this->m_raw_load_stage == 1)
reset_texpos();
}
INTERPOSE_NEXT(logic)();
}
private:
inline static int m_raw_load_stage = -2; // not valid state at the start
};
IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_region, logic);
// reset point on New Game in Existing World
struct tracking_stage_adopt_region : df::viewscreen_adopt_regionst {
typedef df::viewscreen_adopt_regionst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_cur_step != this->cur_step) {
this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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reset_texpos();
}
INTERPOSE_NEXT(logic)();
}
private:
inline static int m_cur_step = -2; // not valid state at the start
};
IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_adopt_region, logic);
// reset point on Load Game
struct tracking_stage_load_region : df::viewscreen_loadgamest {
typedef df::viewscreen_loadgamest interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_cur_step != this->cur_step) {
this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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reset_texpos();
}
INTERPOSE_NEXT(logic)();
}
private:
inline static int m_cur_step = -2; // not valid state at the start
};
IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_load_region, logic);
// reset point on New Arena
struct tracking_stage_new_arena : df::viewscreen_new_arenast {
typedef df::viewscreen_new_arenast interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_cur_step != this->cur_step) {
this->m_cur_step = this->cur_step;
if (this->m_cur_step == 0)
reset_texpos();
}
INTERPOSE_NEXT(logic)();
}
private:
inline static int m_cur_step = -2; // not valid state at the start
};
IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_arena, logic);
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static void install_reset_point() {
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INTERPOSE_HOOK(tracking_stage_new_region, logic).apply();
INTERPOSE_HOOK(tracking_stage_adopt_region, logic).apply();
INTERPOSE_HOOK(tracking_stage_load_region, logic).apply();
INTERPOSE_HOOK(tracking_stage_new_arena, logic).apply();
}
static void uninstall_reset_point() {
INTERPOSE_HOOK(tracking_stage_new_region, logic).remove();
INTERPOSE_HOOK(tracking_stage_adopt_region, logic).remove();
INTERPOSE_HOOK(tracking_stage_load_region, logic).remove();
INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
}
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void Textures::init(color_ostream& out) {
install_reset_point();
DEBUG(textures, out).print("dynamic texture loading ready");
}
void Textures::cleanup() {
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reset_texpos();
reset_surface();
uninstall_reset_point();
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}