dfhack/docs/plugins/autoclothing.rst

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autoclothing
============
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.. dfhack-tool::
:summary: Automatically manage clothing work orders.
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:tags: untested fort auto workorders
This command allows you to set how many of each clothing type every citizen
should have.
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Usage
-----
::
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autoclothing
autoclothing <material> <item> [quantity]
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``material`` can be "cloth", "silk", "yarn", or "leather". The ``item`` can be
anything your civilization can produce, such as "dress" or "mitten".
When invoked without parameters, it shows a summary of all managed clothing
orders. When invoked with a material and item, but without a quantity, it shows
the current configuration for that material and item.
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Examples
--------
``autoclothing cloth "short skirt" 10``
Sets the desired number of cloth short skirts available per citizen to 10.
``autoclothing cloth dress``
Displays the currently set number of cloth dresses chosen per citizen.