dfhack/library/CMakeLists.txt

189 lines
4.8 KiB
CMake

PROJECT (dfapi)
cmake_minimum_required(VERSION 2.8)
## build options
OPTION(BUILD_DEVEL "Install/package files required for development (For SDK)." OFF)
OPTION(BUILD_DOXYGEN "Create/install/package doxygen documentation for DFHack (For SDK)." OFF)
IF(UNIX)
OPTION(CONSOLE_NO_CATCH "Make the console not catch 'CTRL+C' events for easier debugging." OFF)
OPTION(MALLOC_FILL "Make malloc calls fill the allocated memory with 0xCC values." OFF)
ENDIF()
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include_directories (include)
include_directories (depends/md5)
include_directories (depends/tinyxml)
include_directories (depends/tthread)
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include_directories (private)
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SET(PROJECT_HDRS_INTERNAL
private/ContextShared.h
private/Internal.h
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private/wdirent.h
)
SET(PROJECT_HDRS
include/DFHack.h
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include/dfhack/Console.h
include/dfhack/Core.h
include/dfhack/Error.h
include/dfhack/Export.h
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include/dfhack/FakeSDL.h
include/dfhack/MiscUtils.h
include/dfhack/Module.h
include/dfhack/Pragma.h
include/dfhack/Process.h
include/dfhack/TileTypes.h
include/dfhack/Types.h
include/dfhack/Vector.h
include/dfhack/VersionInfo.h
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include/dfhack/VersionInfoFactory.h
include/dfhack/Virtual.h
include/dfhack/extra/MapExtras.h
include/dfhack/extra/stopwatch.h
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include/dfhack/extra/termutil.h
include/dfhack/modules/Buildings.h
include/dfhack/modules/Constructions.h
include/dfhack/modules/Creatures.h
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include/dfhack/modules/Engravings.h
include/dfhack/modules/Gui.h
include/dfhack/modules/Items.h
include/dfhack/modules/Maps.h
include/dfhack/modules/Materials.h
include/dfhack/modules/Notes.h
include/dfhack/modules/Translation.h
include/dfhack/modules/Vegetation.h
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include/dfhack/modules/Vermin.h
include/dfhack/modules/World.h
)
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SET(PROJECT_SRCS
Core.cpp
PluginManager.cpp
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TileTypes.cpp
VersionInfo.cpp
VersionInfoFactory.cpp
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Virtual.cpp
depends/md5/md5.cpp
depends/md5/md5wrapper.cpp
depends/tinyxml/tinystr.cpp
depends/tinyxml/tinyxml.cpp
depends/tinyxml/tinyxmlerror.cpp
depends/tinyxml/tinyxmlparser.cpp
depends/tthread/tinythread.cpp
modules/Buildings.cpp
modules/Constructions.cpp
modules/Creatures.cpp
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modules/Engravings.cpp
modules/Gui.cpp
modules/Items.cpp
modules/Maps.cpp
modules/Materials.cpp
modules/Notes.cpp
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modules/Translation.cpp
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modules/Vegetation.cpp
modules/Vermin.cpp
modules/World.cpp
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)
SET(PROJECT_HDRS_LINUX
)
SET(PROJECT_HDRS_WINDOWS
)
SET(PROJECT_SRCS_LINUX
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Console-linux.cpp
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FakeSDL-linux.cpp
Process-linux.cpp
)
SET(PROJECT_SRCS_WINDOWS
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Console-windows.cpp
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FakeSDL-windows.cpp
Process-windows.cpp
)
IF(UNIX)
LIST(APPEND PROJECT_HDRS ${PROJECT_HDRS_LINUX})
LIST(APPEND PROJECT_SRCS ${PROJECT_SRCS_LINUX})
ELSE()
LIST(APPEND PROJECT_HDRS ${PROJECT_HDRS_WINDOWS})
LIST(APPEND PROJECT_SRCS ${PROJECT_SRCS_WINDOWS})
ENDIF()
SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE )
LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS})
ADD_DEFINITIONS(-DBUILD_DFHACK_LIB)
IF(UNIX)
IF(CONSOLE_NO_CATCH)
ADD_DEFINITIONS(-DCONSOLE_NO_CATCH)
ENDIF()
IF(MALLOC_FILL)
ADD_DEFINITIONS(-DMALLOC_FILL)
ENDIF()
ENDIF()
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IF(UNIX)
add_definitions(-DLINUX_BUILD)
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SET(CMAKE_CXX_FLAGS_DEBUG "-g -Wall")
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -m32 -std=c++0x")
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SET(CMAKE_C_FLAGS "-fvisibility=hidden -m32")
SET(PROJECT_LIBS rt )
ELSE()
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IF(MSVC)
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SET(PROJECT_LIBS psapi ${dfhack_SOURCE_DIR}/library/depends/ntdll/ntdll.lib)
ENDIF()
ENDIF()
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ADD_LIBRARY(dfhack SHARED ${PROJECT_SRCS})
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IF(WIN32)
SET_TARGET_PROPERTIES(dfhack PROPERTIES OUTPUT_NAME "SDL" )
ENDIF()
#effectively disables debug builds...
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SET_TARGET_PROPERTIES(dfhack PROPERTIES DEBUG_POSTFIX "-debug" )
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TARGET_LINK_LIBRARIES(dfhack ${PROJECT_LIBS})
IF(UNIX)
# On linux, copy our version of the df launch script which sets LD_PRELOAD
install(PROGRAMS ${dfhack_SOURCE_DIR}/package/linux/dfhack
DESTINATION .)
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ELSE()
# On windows, copy the renamed SDL so DF can still run.
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install(PROGRAMS ${dfhack_SOURCE_DIR}/package/windows/SDLreal.dll
DESTINATION ${DFHACK_LIBRARY_DESTINATION})
ENDIF()
#install the main lib
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install(TARGETS dfhack
LIBRARY DESTINATION ${DFHACK_LIBRARY_DESTINATION}
RUNTIME DESTINATION ${DFHACK_LIBRARY_DESTINATION})
#install the offset file
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install(FILES ${dfhack_SOURCE_DIR}/Memory.xml
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DESTINATION ${DFHACK_DATA_DESTINATION}) #linux: share/dfhack
if(BUILD_DEVEL)
if(WIN32)
install(TARGETS dfhack
ARCHIVE DESTINATION ${DFHACK_DEVLIB_DESTINATION})
endif()
# note the ending '/'. This means *contents* of the directory are installed
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# without the '/', the directory itself is installed
install(DIRECTORY include/
DESTINATION ${DFHACK_INCLUDES_DESTINATION}
FILES_MATCHING PATTERN "*.h" ) #linux: include
# Building the docs
IF(BUILD_DOXYGEN)
add_subdirectory (doc)
ENDIF()
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endif()