PROJECT (dfapi) cmake_minimum_required(VERSION 2.8) ## build options OPTION(BUILD_DEVEL "Install/package files required for development (For SDK)." OFF) OPTION(BUILD_DOXYGEN "Create/install/package doxygen documentation for DFHack (For SDK)." OFF) IF(UNIX) OPTION(CONSOLE_NO_CATCH "Make the console not catch 'CTRL+C' events for easier debugging." OFF) OPTION(MALLOC_FILL "Make malloc calls fill the allocated memory with 0xCC values." OFF) ENDIF() include_directories (include) include_directories (depends/md5) include_directories (depends/tinyxml) include_directories (depends/tthread) include_directories (private) SET(PROJECT_HDRS_INTERNAL private/ContextShared.h private/Internal.h private/wdirent.h ) SET(PROJECT_HDRS include/DFHack.h include/dfhack/Console.h include/dfhack/Core.h include/dfhack/Error.h include/dfhack/Export.h include/dfhack/FakeSDL.h include/dfhack/MiscUtils.h include/dfhack/Module.h include/dfhack/Pragma.h include/dfhack/Process.h include/dfhack/TileTypes.h include/dfhack/Types.h include/dfhack/Vector.h include/dfhack/VersionInfo.h include/dfhack/VersionInfoFactory.h include/dfhack/Virtual.h include/dfhack/extra/MapExtras.h include/dfhack/extra/stopwatch.h include/dfhack/extra/termutil.h include/dfhack/modules/Buildings.h include/dfhack/modules/Constructions.h include/dfhack/modules/Creatures.h include/dfhack/modules/Engravings.h include/dfhack/modules/Gui.h include/dfhack/modules/Items.h include/dfhack/modules/Maps.h include/dfhack/modules/Materials.h include/dfhack/modules/Notes.h include/dfhack/modules/Translation.h include/dfhack/modules/Vegetation.h include/dfhack/modules/Vermin.h include/dfhack/modules/World.h ) SET(PROJECT_SRCS Core.cpp PluginManager.cpp TileTypes.cpp VersionInfo.cpp VersionInfoFactory.cpp Virtual.cpp depends/md5/md5.cpp depends/md5/md5wrapper.cpp depends/tinyxml/tinystr.cpp depends/tinyxml/tinyxml.cpp depends/tinyxml/tinyxmlerror.cpp depends/tinyxml/tinyxmlparser.cpp depends/tthread/tinythread.cpp modules/Buildings.cpp modules/Constructions.cpp modules/Creatures.cpp modules/Engravings.cpp modules/Gui.cpp modules/Items.cpp modules/Maps.cpp modules/Materials.cpp modules/Notes.cpp modules/Translation.cpp modules/Vegetation.cpp modules/Vermin.cpp modules/World.cpp ) SET(PROJECT_HDRS_LINUX ) SET(PROJECT_HDRS_WINDOWS ) SET(PROJECT_SRCS_LINUX Console-linux.cpp FakeSDL-linux.cpp Process-linux.cpp ) SET(PROJECT_SRCS_WINDOWS Console-windows.cpp FakeSDL-windows.cpp Process-windows.cpp ) IF(UNIX) LIST(APPEND PROJECT_HDRS ${PROJECT_HDRS_LINUX}) LIST(APPEND PROJECT_SRCS ${PROJECT_SRCS_LINUX}) ELSE() LIST(APPEND PROJECT_HDRS ${PROJECT_HDRS_WINDOWS}) LIST(APPEND PROJECT_SRCS ${PROJECT_SRCS_WINDOWS}) ENDIF() SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE ) LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS}) ADD_DEFINITIONS(-DBUILD_DFHACK_LIB) IF(UNIX) IF(CONSOLE_NO_CATCH) ADD_DEFINITIONS(-DCONSOLE_NO_CATCH) ENDIF() IF(MALLOC_FILL) ADD_DEFINITIONS(-DMALLOC_FILL) ENDIF() ENDIF() IF(UNIX) add_definitions(-DLINUX_BUILD) SET(CMAKE_CXX_FLAGS_DEBUG "-g -Wall") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -m32 -std=c++0x") SET(CMAKE_C_FLAGS "-fvisibility=hidden -m32") SET(PROJECT_LIBS rt ) ELSE() IF(MSVC) SET(PROJECT_LIBS psapi ${dfhack_SOURCE_DIR}/library/depends/ntdll/ntdll.lib) ENDIF() ENDIF() ADD_LIBRARY(dfhack SHARED ${PROJECT_SRCS}) IF(WIN32) SET_TARGET_PROPERTIES(dfhack PROPERTIES OUTPUT_NAME "SDL" ) ENDIF() #effectively disables debug builds... SET_TARGET_PROPERTIES(dfhack PROPERTIES DEBUG_POSTFIX "-debug" ) TARGET_LINK_LIBRARIES(dfhack ${PROJECT_LIBS}) IF(UNIX) # On linux, copy our version of the df launch script which sets LD_PRELOAD install(PROGRAMS ${dfhack_SOURCE_DIR}/package/linux/dfhack DESTINATION .) ELSE() # On windows, copy the renamed SDL so DF can still run. install(PROGRAMS ${dfhack_SOURCE_DIR}/package/windows/SDLreal.dll DESTINATION ${DFHACK_LIBRARY_DESTINATION}) ENDIF() #install the main lib install(TARGETS dfhack LIBRARY DESTINATION ${DFHACK_LIBRARY_DESTINATION} RUNTIME DESTINATION ${DFHACK_LIBRARY_DESTINATION}) #install the offset file install(FILES ${dfhack_SOURCE_DIR}/Memory.xml DESTINATION ${DFHACK_DATA_DESTINATION}) #linux: share/dfhack if(BUILD_DEVEL) if(WIN32) install(TARGETS dfhack ARCHIVE DESTINATION ${DFHACK_DEVLIB_DESTINATION}) endif() # note the ending '/'. This means *contents* of the directory are installed # without the '/', the directory itself is installed install(DIRECTORY include/ DESTINATION ${DFHACK_INCLUDES_DESTINATION} FILES_MATCHING PATTERN "*.h" ) #linux: include # Building the docs IF(BUILD_DOXYGEN) add_subdirectory (doc) ENDIF() endif()