dfhack/clients/unity/simple_sample/Assets/Start.unity

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m<>o<> m<>4.1.5f1<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>MonoBehaviourBase<00><><EFBFBD><EFBFBD><00>
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
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AUInt8m_Enabled AUInt32m_EditorHideFlags PPtr<MonoScript>m_Script SInt32m_FileIDSInt32m_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizechardataintviewPortWidthintviewPortHeightfloatverticalShiftfloatviewDistance<00><><EFBFBD><EFBFBD>MonoBehaviourBase<00><><EFBFBD><EFBFBD><00> UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
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SInt32m_FileID SInt32m_PathID vectorm_PVSPortalsArray<00><><EFBFBD><EFBFBD> ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizePPtr<OcclusionPortal>dataSInt32m_FileIDSInt32m_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings floatviewCellSizeUInt32bakeModeUInt32memoryUsage!MeshFilterBase$UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
APPtr<Mesh>m_Mesh SInt32m_FileID SInt32m_PathID +MeshBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD> @SInt32size
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AUInt8m_Enabled A\BehaviourBase<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled AhRenderSettingsBaseU<00> boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd
ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtr<Material>m_SkyboxMaterialSInt32m_FileIDSInt32m_PathIDfloatm_HaloStrengthfloatm_FlareStrengthPPtr<Texture2D>m_HaloTextureSInt32m_FileIDSInt32m_PathIDPPtr<Texture2D>m_SpotCookieSInt32m_FileIDSInt32m_PathIDUInt32m_ObjectHideFlagslLightBase<00><00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
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AUInt8m_Enabled ALevelGameManagerBaseUInt32m_ObjectHideFlags<00>LightmapSettingsBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsPPtr<LightProbes>m_LightProbesSInt32m_FileIDSInt32m_PathIDvectorm_Lightmaps<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizeLightmapDatadataPPtr<Texture2D>m_Lightmap SInt32m_FileID
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floatagentRadiusfloatagentHeightfloatagentSlopefloatagentClimbfloatledgeDropHeightfloatmaxJumpAcrossDistanceboolaccuratePlacement @floatminRegionArea
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