dfhack/clients/unity/simple_sample/Assets/Start.unity

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m<>]<5D> m<>4.1.5f1<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>MonoBehaviourBase<00><><EFBFBD><EFBFBD><00>
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled AUInt32m_EditorHideFlags PPtr<MonoScript>m_Script SInt32m_FileIDSInt32m_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizechardatavectorterrain<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizeintdatavectorcolors<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizeColorRGBAdataUInt32rgba<00><><EFBFBD><EFBFBD>MonoBehaviourBase<00><><EFBFBD><EFBFBD><00> UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled AUInt32m_EditorHideFlags PPtr<MonoScript>m_Script SInt32m_FileIDSInt32m_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizechardataintviewPortWidthintviewPortHeightfloatverticalShiftfloatviewDistance<00><><EFBFBD><EFBFBD>MonoBehaviourBase<00><><EFBFBD><EFBFBD><00> UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled AUInt32m_EditorHideFlags PPtr<MonoScript>m_Script SInt32m_FileIDSInt32m_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizechardataRectfstartRectfloatxfloatyfloatwidthfloatheightUInt8updateColorIUInt8allowDragIfloatfrequencyintnbDecimalGameObjectBase<00><><EFBFBD><EFBFBD><00> UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDvectorm_Component<00><><EFBFBD><EFBFBD>AArrayArray<00><><EFBFBD><EFBFBD> ASInt32size
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AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<00><><EFBFBD><EFBFBD>AArrayArray<00><><EFBFBD><EFBFBD>ASInt32sizeAPPtr<Transform>dataASInt32m_FileIDASInt32m_PathIDAPPtr<Transform>m_FatherSInt32m_FileIDSInt32m_PathID CameraBaseg<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
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Aboolm_Enabled boolm_CastShadows boolm_ReceiveShadows UInt8m_LightmapIndexVector4fm_LightmapTilingOffset floatx floaty floatz floatw vectorm_Materials<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizePPtr<Material>dataSInt32m_FileIDSInt32m_PathIDvectorm_SubsetIndices<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizeUInt32dataPPtr<Transform>m_StaticBatchRootSInt32m_FileIDSInt32m_PathID boolm_UseLightProbes!@PPtr<Transform>m_LightProbeAnchor"SInt32m_FileID#SInt32m_PathID$floatm_ScaleInLightmap%SceneSettingsBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsvectorm_PVSData<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizeUInt8dataUInt32m_QueryModevectorm_PVSObjectsArray<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32size PPtr<Renderer>data
SInt32m_FileID SInt32m_PathID vectorm_PVSPortalsArray<00><><EFBFBD><EFBFBD> ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizePPtr<OcclusionPortal>dataSInt32m_FileIDSInt32m_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings floatviewCellSizeUInt32bakeModeUInt32memoryUsage!MeshFilterBase$UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
APPtr<Mesh>m_Mesh SInt32m_FileID SInt32m_PathID +MeshBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD> @SInt32size
chardata vectorm_SubMeshes<00><><EFBFBD><EFBFBD> ArrayArray<00><><EFBFBD><EFBFBD> SInt32sizeSubMeshdata,UInt32firstByteUInt32indexCountinttopologyUInt32firstVertexUInt32vertexCountAABBlocalAABBVector3fm_Center  floatx floaty floatz Vector3fm_Extent  floatx floaty floatz vectorm_Shapes<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD><01>SInt32size MeshBlendShapedata<00><><EFBFBD><EFBFBD>!<01>stringname<00><><EFBFBD><EFBFBD>"<01>ArrayArray<00><><EFBFBD><EFBFBD>#@SInt32size$chardata%UInt32firstVertex&UInt32vertexCount'Vector3faabbMinDelta ( floatx) floaty* floatz+ Vector3faabbMaxDelta , floatx- floaty. floatz/ boolhasNormals0boolhasTangents1vectorm_ShapeVertices<00><><EFBFBD><EFBFBD>2ArrayArray<00><><EFBFBD><EFBFBD>3SInt32size4MeshBlendShapeVertexdata(5Vector3fvertex 6 floatx7 floaty8 floatz9 Vector3fnormal : floatx; floaty< floatz= Vector3ftangent > floatx? floaty@ floatzA intindexBUInt8m_MeshCompressionCUInt8m_StreamCompressionDboolm_IsReadableEboolm_KeepVerticesFboolm_KeepIndicesG@vectorm_IndexBuffer<00><><EFBFBD><EFBFBD>H<01>ArrayArray<00><><EFBFBD><EFBFBD>I@SInt32sizeJUInt8dataKvectorm_Skin<00><><EFBFBD><EFBFBD>LArrayArray<00><><EFBFBD><EFBFBD>MSInt32sizeNBoneInfluencedata Ofloatweight[0]Pfloatweight[1]Qfloatweight[2]Rfloatweight[3]SintboneIndex[0]TintboneIndex[1]UintboneIndex[2]VintboneIndex[3]Wvectorm_BindPose<00><><EFBFBD><EFBFBD>XArrayArray<00><><EFBFBD><EFBFBD>YSInt32sizeZMatrix4x4fdata@[floate00\floate01]floate02^floate03_floate10`floate11afloate12bfloate13cfloate20dfloate21efloate22ffloate23gfloate30hfloate31ifloate32jfloate33kVertexDatam_VertexData<00><><EFBFBD><EFBFBD>l<01>UInt32m_CurrentChannelsmUInt32m_VertexCountnvectorm_Channels<00><><EFBFBD><EFBFBD>oArrayArray<00><><EFBFBD><EFBFBD>pSInt32sizeqChannelInfodatarUInt8streamsUInt8offsettUInt8formatuUInt8dimensionvvector
AUInt8m_Enabled A\BehaviourBase<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled AhRenderSettingsBaseU<00> boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd
ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtr<Material>m_SkyboxMaterialSInt32m_FileIDSInt32m_PathIDfloatm_HaloStrengthfloatm_FlareStrengthPPtr<Texture2D>m_HaloTextureSInt32m_FileIDSInt32m_PathIDPPtr<Texture2D>m_SpotCookieSInt32m_FileIDSInt32m_PathIDUInt32m_ObjectHideFlagslLightBase<00><00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled Aintm_Type ColorRGBAm_Color  floatr floatg floatb floata floatm_Intensityfloatm_Rangefloatm_SpotAnglefloatm_CookieSizeShadowSettingsm_Shadowsintm_Typeintm_Resolutionfloatm_Strengthfloatm_Biasfloatm_Softnessfloatm_SoftnessFadePPtr<Texture>m_CookieSInt32m_FileIDSInt32m_PathIDboolm_DrawHalo boolm_ActuallyLightmapped!@PPtr<Flare>m_Flare"SInt32m_FileID#SInt32m_PathID$intm_RenderMode%BitFieldm_CullingMask&UInt32m_Bits'@intm_Lightmapping(intm_ShadowSamples)floatm_ShadowRadius*floatm_ShadowAngle+floatm_IndirectIntensity,Vector2fm_AreaSize- floatx. floaty/ |BehaviourBase<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled ALevelGameManagerBaseUInt32m_ObjectHideFlags<00>LightmapSettingsBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsPPtr<LightProbes>m_LightProbesSInt32m_FileIDSInt32m_PathIDvectorm_Lightmaps<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizeLightmapDatadataPPtr<Texture2D>m_Lightmap SInt32m_FileID
SInt32m_PathID PPtr<Texture2D>m_IndirectLightmap SInt32m_FileID SInt32m_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZfloatm_Resolutionfloatm_LastUsedResolutionintm_TextureWidthintm_TextureHeightfloatm_BounceBoostfloatm_BounceIntensityColorRGBAm_SkyLightColor floatr floatg floatb floata floatm_SkyLightIntensityintm_Qualityintm_Bounces intm_FinalGatherRays!floatm_FinalGatherContrastThreshold"floatm_FinalGatherGradientThreshold#intm_FinalGatherInterpolationPoints$floatm_AOAmount%floatm_AOMaxDistance&floatm_AOContrast'floatm_LODSurfaceMappingDistance(intm_Padding)boolm_TextureCompression*boolm_LockAtlas+<00>NavMeshSettingsBase1<00>UInt32m_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings%<00>
floatagentRadiusfloatagentHeightfloatagentSlopefloatagentClimbfloatledgeDropHeightfloatmaxJumpAcrossDistanceboolaccuratePlacement @floatminRegionArea
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