dfhack/clients/unity/simple_sample/Assets/Start.unity

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.<2E>1<> .<2E>4.1.5f1<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>MonoBehaviourBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled AUInt32m_EditorHideFlags PPtr<MonoScript>m_Script SInt32m_FileIDSInt32m_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizechardataGameObjectBase<00><><EFBFBD><EFBFBD><00> UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDvectorm_Component<00><><EFBFBD><EFBFBD>AArrayArray<00><><EFBFBD><EFBFBD> ASInt32size
Apairdata ASInt32first APPtr<Component>second ASInt32m_FileIDASInt32m_PathIDAUInt32m_Layerstringm_Name<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizechardatastringm_TagString<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizechardataPPtr<Texture2D>m_IconSInt32m_FileIDSInt32m_PathIDUInt32m_NavMeshLayerUInt32m_StaticEditorFlags@boolm_IsActiveTransformBase<00><><EFBFBD><EFBFBD> UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<00><><EFBFBD><EFBFBD>AArrayArray<00><><EFBFBD><EFBFBD>ASInt32sizeAPPtr<Transform>dataASInt32m_FileIDASInt32m_PathIDAPPtr<Transform>m_FatherSInt32m_FileIDSInt32m_PathID CameraBaseg<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled Aunsigned intm_ClearFlags ColorRGBAm_BackGroundColor  floatr floatg floatb floata Rectfm_NormalizedViewPortRectfloatxfloatyfloatwidthfloatheightfloatnear clip planefloatfar clip planefloatfield of viewboolorthographic@floatorthographic sizefloatm_DepthBitFieldm_CullingMaskUInt32m_Bits@intm_RenderingPathPPtr<RenderTexture>m_TargetTexture SInt32m_FileID!SInt32m_PathID"boolm_HDR#SceneSettingsBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsvectorm_PVSData<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@SInt32sizeUInt8dataUInt32m_QueryModevectorm_PVSObjectsArray<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32size PPtr<Renderer>data
SInt32m_FileID SInt32m_PathID vectorm_PVSPortalsArray<00><><EFBFBD><EFBFBD> ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizePPtr<OcclusionPortal>dataSInt32m_FileIDSInt32m_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings floatviewCellSizeUInt32bakeModeUInt32memoryUsageQAudioListenerBase<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled A\BehaviourBase<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled AhRenderSettingsBaseU<00> boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd
ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtr<Material>m_SkyboxMaterialSInt32m_FileIDSInt32m_PathIDfloatm_HaloStrengthfloatm_FlareStrengthPPtr<Texture2D>m_HaloTextureSInt32m_FileIDSInt32m_PathIDPPtr<Texture2D>m_SpotCookieSInt32m_FileIDSInt32m_PathIDUInt32m_ObjectHideFlags|BehaviourBase<00>UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID ASInt32m_PathID
AUInt8m_Enabled ALevelGameManagerBaseUInt32m_ObjectHideFlags<00>LightmapSettingsBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsPPtr<LightProbes>m_LightProbesSInt32m_FileIDSInt32m_PathIDvectorm_Lightmaps<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>SInt32sizeLightmapDatadataPPtr<Texture2D>m_Lightmap SInt32m_FileID
SInt32m_PathID PPtr<Texture2D>m_IndirectLightmap SInt32m_FileID SInt32m_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZfloatm_Resolutionfloatm_LastUsedResolutionintm_TextureWidthintm_TextureHeightfloatm_BounceBoostfloatm_BounceIntensityColorRGBAm_SkyLightColor floatr floatg floatb floata floatm_SkyLightIntensityintm_Qualityintm_Bounces intm_FinalGatherRays!floatm_FinalGatherContrastThreshold"floatm_FinalGatherGradientThreshold#intm_FinalGatherInterpolationPoints$floatm_AOAmount%floatm_AOMaxDistance&floatm_AOContrast'floatm_LODSurfaceMappingDistance(intm_Padding)boolm_TextureCompression*boolm_LockAtlas+<00>NavMeshSettingsBase1<00>UInt32m_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings%<00>
floatagentRadiusfloatagentHeightfloatagentSlopefloatagentClimbfloatledgeDropHeightfloatmaxJumpAcrossDistanceboolaccuratePlacement @floatminRegionArea
floatwidthInaccuracy floatheightInaccuracy PPtr<NavMesh>m_NavMesh SInt32m_FileIDSInt32m_PathID   Xhhx<00>v<00><00><00>4<00><00>J<><4A>O0<00>K<><4B>O<EFBFBD> QQL<><4C>O<EFBFBD> ||M<><4D>O \\N<><4E>O(mO<><4F>O<EFBFBD>PP<><50>O<EFBFBD>0<00><><EFBFBD><EFBFBD>r<00><>4<EFBFBD><34><EFBFBD><EFBFBD>B<EFBFBD>)N)<00>.<2E><00>?<00>???<00>?
<EFBFBD>#<<00>C<EFBFBD><43>L><3E><>L><3E><>L><00>??<00>?HB<00>?<00>?<3F>(\?{n?<00>?<00>?<00><00><>L=<00><><EFBFBD>=<00>?<00>??@4B<34><42><EFBFBD>>@UU<55>A AO<><4F>ON<><4E>O\M<><4D>O|L<><4C>OQK<><4B>OrP<><50>O Main Camera
MainCameraJ<><4A>OJ<><4A>OJ<><4A>OJ<><4A>O<00><>D><3E><><EFBFBD>><3E><><EFBFBD>><3E><><EFBFBD><<00>?<00>?<3F><><EFBFBD>>zDpB<00>B<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<><4A>O<00>?<00>? <20><00>?<00>?<00>?J<><4A>O<00>y<EFBFBD>