dfhack/plugins/proto/AdventureControl.proto

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2.0 KiB
Protocol Buffer

package AdventureControl;
//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
option optimize_for = LITE_RUNTIME;
import "RemoteFortressReader.proto";
enum AdvmodeMenu
{
Default = 0;
Look = 1;
ConversationAddress = 2;
ConversationSelect = 3;
ConversationSpeak = 4;
Inventory = 5;
Drop = 6;
ThrowItem = 7;
Wear = 8;
Remove = 9;
Interact = 10;
Put = 11;
PutContainer = 12;
Eat = 13;
ThrowAim = 14;
Fire = 15;
Get = 16;
Unk17 = 17;
CombatPrefs = 18;
Companions = 19;
MovementPrefs = 20;
SpeedPrefs = 21;
InteractAction = 22;
MoveCarefully = 23;
Announcements = 24;
UseBuilding = 25;
Travel = 26;
Unk27 = 27;
Unk28 = 28;
SleepConfirm = 29;
SelectInteractionTarget = 30;
Unk31 = 31;
Unk32 = 32;
FallAction = 33;
ViewTracks = 34;
Jump = 35;
Unk36 = 36;
AttackConfirm = 37;
AttackType = 38;
AttackBodypart = 39;
AttackStrike = 40;
Unk41 = 41;
Unk42 = 42;
DodgeDirection = 43;
Unk44 = 44;
Unk45 = 45;
Build = 46;
}
enum CarefulMovementType
{
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DEFAULT_MOVEMENT = 0;
RELEASE_ITEM_HOLD = 1;
RELEASE_TILE_HOLD = 2;
ATTACK_CREATURE = 3;
HOLD_TILE = 4;
MOVE = 5;
CLIMB = 6;
HOLD_ITEM = 7;
BUILDING_INTERACT = 8;
ITEM_INTERACT = 9;
ITEM_INTERACT_GUIDE = 10;
ITEM_INTERACT_RIDE = 11;
ITEM_INTERACT_PUSH = 12;
}
enum MiscMoveType
{
SET_CLIMB = 0;
SET_STAND = 1;
SET_CANCEL = 2;
}
message MoveCommandParams
{
optional RemoteFortressReader.Coord direction = 1;
}
message MovementOption
{
optional RemoteFortressReader.Coord dest = 1;
optional RemoteFortressReader.Coord source = 2;
optional RemoteFortressReader.Coord grab = 3;
optional CarefulMovementType movement_type = 4;
}
message MenuContents
{
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optional AdvmodeMenu current_menu = 1;
repeated MovementOption movements = 2;
}
message MiscMoveParams
{
optional MiscMoveType type = 1;
}