Add a command to remotely send simple movement commands to an adventurer.
parent
73c6209f87
commit
1408f7bfb3
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package AdventureControl;
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//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
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option optimize_for = LITE_RUNTIME;
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import "RemoteFortressReader.proto";
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message MoveCommandParams
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{
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optional RemoteFortressReader.Coord direction = 1;
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}
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#include "adventure_control.h"
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#include "DataDefs.h"
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#include "df/viewscreen.h"
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#include "modules/Gui.h"
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using namespace AdventureControl;
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using namespace df::enums;
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using namespace DFHack;
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using namespace Gui;
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command_result MoveCommand(DFHack::color_ostream &stream, const MoveCommandParams *in)
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{
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auto viewScreen = getCurViewscreen();
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if (!in->has_direction())
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return CR_WRONG_USAGE;
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auto dir = in->direction();
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switch (dir.x())
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{
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case -1:
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switch (dir.y())
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{
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case -1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_NW_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_NW);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_NW_UP);
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break;
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}
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break;
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case 0:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_W_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_W);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_W_UP);
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break;
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}
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break;
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case 1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_SW_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_SW);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_SW_UP);
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break;
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}
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break;
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}
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break;
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case 0:
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switch (dir.y())
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{
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case -1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_N_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_N);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_N_UP);
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break;
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}
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break;
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case 0:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_DOWN);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_UP);
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break;
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}
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break;
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case 1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_S_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_S);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_S_UP);
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break;
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}
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break;
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}
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break;
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case 1:
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switch (dir.y())
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{
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case -1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_NE_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_NE);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_NE_UP);
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break;
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}
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break;
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case 0:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_E_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_E);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_E_UP);
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break;
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}
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break;
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case 1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_SE_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_SE);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_SE_UP);
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break;
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}
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break;
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}
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break;
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}
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return CR_OK;
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}
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@ -0,0 +1,9 @@
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#ifndef ADVENTURE_CONTROL_H
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#define ADVENTURE_CONTROL_H
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#include "RemoteClient.h"
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#include "AdventureControl.pb.h"
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DFHack::command_result MoveCommand(DFHack::color_ostream &stream, const AdventureControl::MoveCommandParams *in);
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#endif // !ADVENTURE_CONTROL_H
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