2017-12-24 06:03:25 -07:00
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package AdventureControl;
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//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
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option optimize_for = LITE_RUNTIME;
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import "RemoteFortressReader.proto";
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2017-12-25 11:38:05 -07:00
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enum AdvmodeMenu
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{
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2017-12-26 00:04:46 -07:00
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Default = 0;
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Look = 1;
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ConversationAddress = 2;
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ConversationSelect = 3;
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ConversationSpeak = 4;
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Inventory = 5;
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Drop = 6;
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ThrowItem = 7;
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Wear = 8;
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Remove = 9;
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Interact = 10;
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Put = 11;
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PutContainer = 12;
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Eat = 13;
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ThrowAim = 14;
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Fire = 15;
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Get = 16;
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Unk17 = 17;
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CombatPrefs = 18;
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Companions = 19;
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MovementPrefs = 20;
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SpeedPrefs = 21;
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InteractAction = 22;
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MoveCarefully = 23;
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Announcements = 24;
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UseBuilding = 25;
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Travel = 26;
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Unk27 = 27;
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Unk28 = 28;
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SleepConfirm = 29;
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SelectInteractionTarget = 30;
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Unk31 = 31;
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Unk32 = 32;
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FallAction = 33;
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ViewTracks = 34;
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Jump = 35;
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Unk36 = 36;
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AttackConfirm = 37;
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AttackType = 38;
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AttackBodypart = 39;
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AttackStrike = 40;
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Unk41 = 41;
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Unk42 = 42;
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DodgeDirection = 43;
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Unk44 = 44;
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Unk45 = 45;
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Build = 46;
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}
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enum CarefulMovementType
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{
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DEFAULT_MOVEMENT = 0;
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RELEASE_ITEM_HOLD = 1;
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RELEASE_TILE_HOLD = 2;
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ATTACK_CREATURE = 3;
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HOLD_TILE = 4;
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MOVE = 5;
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CLIMB = 6;
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HOLD_ITEM = 7;
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BUILDING_INTERACT = 8;
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ITEM_INTERACT = 9;
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ITEM_INTERACT_GUIDE = 10;
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ITEM_INTERACT_RIDE = 11;
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ITEM_INTERACT_PUSH = 12;
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2017-12-25 11:38:05 -07:00
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}
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2017-12-24 06:03:25 -07:00
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message MoveCommandParams
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{
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optional RemoteFortressReader.Coord direction = 1;
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2017-12-25 11:38:05 -07:00
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}
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message MovementOption
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{
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optional RemoteFortressReader.Coord dest = 1;
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optional RemoteFortressReader.Coord source = 2;
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optional RemoteFortressReader.Coord grab = 3;
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2017-12-26 00:04:46 -07:00
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optional CarefulMovementType movement_type = 4;
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2017-12-25 11:38:05 -07:00
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}
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message MenuContents
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{
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optional AdvmodeMenu current_menu = 1;
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repeated MovementOption movements = 2;
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2017-12-24 06:03:25 -07:00
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}
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