2022-07-10 00:01:46 -06:00
|
|
|
tailor
|
|
|
|
======
|
sync tags spreadsheet to git
spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -
fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
if ($idx == "TRUE") {
if (hastag == 1) {printf(", ")}
printf("`tag/%s`", tagname)
hastag = 1
}
}
{
printf("%s", "**Tags:** ")
hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")
printf("\n")
}
'
2022-08-05 18:55:33 -06:00
|
|
|
**Tags:** `tag/fort`, `tag/auto`, `tag/jobs`
|
2022-07-31 14:30:46 -06:00
|
|
|
:dfhack-keybind:`tailor`
|
2022-07-10 00:01:46 -06:00
|
|
|
|
2022-07-31 14:30:46 -06:00
|
|
|
Automatically keep your dwarves in fresh clothing. Whenever the bookkeeper
|
|
|
|
updates stockpile records, this plugin will scan the fort. If there are
|
|
|
|
fresh cloths available, dwarves who are wearing tattered clothing will have
|
|
|
|
their rags confiscated (in the same manner as the `cleanowned` tool) so that
|
|
|
|
they'll reequip with replacement clothes.
|
2022-07-10 00:01:46 -06:00
|
|
|
|
2022-07-31 14:30:46 -06:00
|
|
|
If there are not enough clothes available, manager orders will be generated
|
|
|
|
to manufacture some more. ``tailor`` will intelligently create orders using
|
|
|
|
raw materials that you have on hand in the fort. For example, if you have
|
|
|
|
lots of silk, but no cloth, then ``tailor`` will order only silk clothing to
|
|
|
|
be made.
|
|
|
|
|
|
|
|
Usage::
|
|
|
|
|
|
|
|
enable tailor
|
|
|
|
tailor status
|
|
|
|
tailor materials <material> [<material> ...]
|
|
|
|
|
|
|
|
By default, ``tailor`` will prefer using materials in this order::
|
|
|
|
|
|
|
|
silk cloth yarn leather
|
|
|
|
|
|
|
|
but you can use the ``tailor materials`` command to restrict which materials
|
|
|
|
are used, and in what order.
|
|
|
|
|
|
|
|
Example
|
|
|
|
-------
|
|
|
|
|
|
|
|
``tailor materials silk cloth yarn``
|
|
|
|
Restrict the materials used for automatically manufacturing clothing to
|
|
|
|
silk, cloth, and yarn, preferred in that order. This saves leather for
|
|
|
|
other uses, like making armor.
|