2022-07-10 00:01:46 -06:00
|
|
|
tailor
|
|
|
|
======
|
2022-07-31 14:30:46 -06:00
|
|
|
Tags:
|
|
|
|
:dfhack-keybind:`tailor`
|
2022-07-10 00:01:46 -06:00
|
|
|
|
2022-07-31 14:30:46 -06:00
|
|
|
Automatically keep your dwarves in fresh clothing. Whenever the bookkeeper
|
|
|
|
updates stockpile records, this plugin will scan the fort. If there are
|
|
|
|
fresh cloths available, dwarves who are wearing tattered clothing will have
|
|
|
|
their rags confiscated (in the same manner as the `cleanowned` tool) so that
|
|
|
|
they'll reequip with replacement clothes.
|
2022-07-10 00:01:46 -06:00
|
|
|
|
2022-07-31 14:30:46 -06:00
|
|
|
If there are not enough clothes available, manager orders will be generated
|
|
|
|
to manufacture some more. ``tailor`` will intelligently create orders using
|
|
|
|
raw materials that you have on hand in the fort. For example, if you have
|
|
|
|
lots of silk, but no cloth, then ``tailor`` will order only silk clothing to
|
|
|
|
be made.
|
|
|
|
|
|
|
|
Usage::
|
|
|
|
|
|
|
|
enable tailor
|
|
|
|
tailor status
|
|
|
|
tailor materials <material> [<material> ...]
|
|
|
|
|
|
|
|
By default, ``tailor`` will prefer using materials in this order::
|
|
|
|
|
|
|
|
silk cloth yarn leather
|
|
|
|
|
|
|
|
but you can use the ``tailor materials`` command to restrict which materials
|
|
|
|
are used, and in what order.
|
|
|
|
|
|
|
|
Example
|
|
|
|
-------
|
|
|
|
|
|
|
|
``tailor materials silk cloth yarn``
|
|
|
|
Restrict the materials used for automatically manufacturing clothing to
|
|
|
|
silk, cloth, and yarn, preferred in that order. This saves leather for
|
|
|
|
other uses, like making armor.
|