2022-07-10 00:01:46 -06:00
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changeitem
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==========
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sync tags spreadsheet to git
spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -
fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
if ($idx == "TRUE") {
if (hastag == 1) {printf(", ")}
printf("`tag/%s`", tagname)
hastag = 1
}
}
{
printf("%s", "**Tags:** ")
hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")
printf("\n")
}
'
2022-08-05 18:55:33 -06:00
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**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/items`
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2022-07-23 17:03:40 -06:00
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:dfhack-keybind:`changeitem`
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2022-07-20 14:00:27 -06:00
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2022-07-22 17:42:36 -06:00
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:index:`Change item material and base quality.
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<changeitem; Change item material and base quality.>` By default, a change is
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only allowed if the existing and desired item materials are of the same subtype
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2022-07-20 14:00:27 -06:00
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(for example wood -> wood, stone -> stone, etc). But since some transformations
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work pretty well and may be desired you can override this with ``force``. Note
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that forced changes can possibly result in items that crafters and haulers
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refuse to touch.
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Usage:
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``changeitem info``
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Show details about the selected item. Does not change the item. You can use
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this command to discover RAW ids for existing items.
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``changeitem [<options>]``
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Change the item selected in the ``k`` list or inside a container/inventory.
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``changeitem here [<options>]``
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2022-07-20 14:00:27 -06:00
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Change all items at the cursor position. Requires in-game cursor.
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2022-07-23 17:03:40 -06:00
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Examples
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--------
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``changeitem here m INORGANIC:GRANITE``
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Change material of all stone items under the cursor to granite.
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``changeitem q 5``
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Change currently selected item to masterpiece quality.
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Options
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-------
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``m``, ``material <RAW id>``
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Change material. Must be followed by valid material RAW id.
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``s``, ``subtype <RAW id>``
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Change subtype. Must be followed by a valid subtype RAW id."
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``q``, ``quality <quality>``
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Change base quality. Must be followed by number (0-5) with 0 being no quality
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and 5 being masterpiece quality.
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``force``
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Ignore subtypes and force the change to the new material.
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