44 lines
1.5 KiB
ReStructuredText
44 lines
1.5 KiB
ReStructuredText
changeitem
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==========
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**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/items`
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:dfhack-keybind:`changeitem`
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:index:`Change item material and base quality.
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<changeitem; Change item material and base quality.>` By default, a change is
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only allowed if the existing and desired item materials are of the same subtype
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(for example wood -> wood, stone -> stone, etc). But since some transformations
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work pretty well and may be desired you can override this with ``force``. Note
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that forced changes can possibly result in items that crafters and haulers
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refuse to touch.
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Usage:
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``changeitem info``
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Show details about the selected item. Does not change the item. You can use
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this command to discover RAW ids for existing items.
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``changeitem [<options>]``
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Change the item selected in the ``k`` list or inside a container/inventory.
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``changeitem here [<options>]``
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Change all items at the cursor position. Requires in-game cursor.
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Examples
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--------
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``changeitem here m INORGANIC:GRANITE``
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Change material of all stone items under the cursor to granite.
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``changeitem q 5``
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Change currently selected item to masterpiece quality.
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Options
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-------
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``m``, ``material <RAW id>``
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Change material. Must be followed by valid material RAW id.
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``s``, ``subtype <RAW id>``
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Change subtype. Must be followed by a valid subtype RAW id."
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``q``, ``quality <quality>``
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Change base quality. Must be followed by number (0-5) with 0 being no quality
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and 5 being masterpiece quality.
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``force``
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Ignore subtypes and force the change to the new material.
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