dfhack/plugins/CMakeLists.txt

197 lines
8.1 KiB
CMake

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include(Plugins.cmake)
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option(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
if(BUILD_STONESENSE)
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add_subdirectory(stonesense)
endif()
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option(BUILD_ISOWORLD "Build isoworld (needs a checkout first)." OFF)
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if(BUILD_ISOWORLD)
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add_subdirectory(isoworld)
if(UNIX)
if(APPLE)
# TODO: add an OSX runner script
else()
# On linux, copy our version of the df launch script which sets LD_PRELOAD
install(PROGRAMS ${dfhack_SOURCE_DIR}/package/linux/runisoworld
DESTINATION .)
endif()
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endif()
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endif()
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option(BUILD_DEV_PLUGINS "Build developer plugins." OFF)
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if(BUILD_DEV_PLUGINS)
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add_subdirectory(devel)
endif()
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option(BUILD_RUBY "Build ruby binding." ON)
if(BUILD_RUBY)
add_subdirectory(ruby)
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endif()
install(DIRECTORY lua/
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DESTINATION ${DFHACK_LUA_DESTINATION}/plugins
FILES_MATCHING PATTERN "*.lua")
install(DIRECTORY raw/
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DESTINATION ${DFHACK_DATA_DESTINATION}/raw
FILES_MATCHING PATTERN "*.txt")
install(DIRECTORY raw/
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DESTINATION ${DFHACK_DATA_DESTINATION}/raw
FILES_MATCHING PATTERN "*.diff")
# Protobuf
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file(GLOB PROJECT_PROTOS ${CMAKE_CURRENT_SOURCE_DIR}/proto/*.proto)
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string(REPLACE ".proto" ".pb.cc" PROJECT_PROTO_SRCS "${PROJECT_PROTOS}")
string(REPLACE ".proto" ".pb.h" PROJECT_PROTO_HDRS "${PROJECT_PROTOS}")
string(REPLACE "/proto/" "/proto/tmp/" PROJECT_PROTO_TMP_FILES "${PROJECT_PROTO_SRCS};${PROJECT_PROTO_HDRS}")
set_source_files_properties(${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS}
PROPERTIES GENERATED TRUE)
# Force a re-gen if any *.pb.* files are missing
# (only runs when cmake is run, but better than nothing)
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foreach(file IN LISTS PROJECT_PROTO_SRCS PROJECT_PROTO_HDRS)
if(NOT EXISTS ${file})
# message("Resetting generate_proto because '${file}' is missing")
file(REMOVE ${PROJECT_PROTO_TMP_FILES})
break()
endif()
endforeach()
add_custom_command(
OUTPUT ${PROJECT_PROTO_TMP_FILES}
COMMAND protoc-bin -I=${dfhack_SOURCE_DIR}/library/proto/
-I=${CMAKE_CURRENT_SOURCE_DIR}/proto/
--cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/tmp/
${PROJECT_PROTOS}
COMMAND ${PERL_EXECUTABLE} ${CMAKE_SOURCE_DIR}/depends/copy-if-different.pl
${PROJECT_PROTO_TMP_FILES}
${CMAKE_CURRENT_SOURCE_DIR}/proto/
COMMENT "Generating plugin protobufs"
DEPENDS protoc-bin ${PROJECT_PROTOS}
)
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add_custom_target(generate_proto DEPENDS ${PROJECT_PROTO_TMP_FILES})
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set_source_files_properties( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE )
add_library(buildingplan-lib STATIC buildingplan-lib.cpp buildingplan-planner.cpp buildingplan-rooms.cpp)
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target_link_libraries(buildingplan-lib dfhack)
# Plugins
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option(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON)
if(BUILD_SUPPORTED)
dfhack_plugin(3dveins 3dveins.cpp)
dfhack_plugin(add-spatter add-spatter.cpp)
# dfhack_plugin(advtools advtools.cpp)
dfhack_plugin(autochop autochop.cpp)
dfhack_plugin(autoclothing autoclothing.cpp)
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dfhack_plugin(autodump autodump.cpp)
dfhack_plugin(autofarm autofarm.cpp)
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dfhack_plugin(autogems autogems.cpp LINK_LIBRARIES jsoncpp_lib_static)
dfhack_plugin(autohauler autohauler.cpp)
dfhack_plugin(autolabor autolabor.cpp)
improve UX between automaterial and buildingplan solves the confusing behavior when both automaterial and buildingplan are enabled for constructions. the two plugins now communicate with each other over the Lua layer to negotiate consistent behavior. if neither plugin is enabled, the standard DF UI acts as normal if automaterial is enabled but buildingplan is not, then automaterial behavior is unchanged. if buildingplan is enabled and automaterial is not then behavior is the same as other buildings with buildingplan (no material selection screen, screen stays on building placement screen after placement). this commit fixes a bug, though, where buildingplan would only lay down a single tile of contruction instead of a solid block when a block is requested. if both plugins are enabled but buildingplan is not enabled for the building type then automaterial is unchanged from previous behavior, execpt for an additional header showing the separation between automaterial hotkeys and buildingplan hotkeys. finally, if both plugins are enabled and buildingplan is enabled for the building type then buildingplan behavior prevails, but the box select and hollow designations features of automaterial are still usable and useful. the 'Auto Mat-select', 'Reselect Type', and "Open Placement" automaterial hotkeys are hidden in the UI and ignored in the feed. This is because buildingplan takes over material selection, so 'Auto Mat-select' doesn't make sense. Buildingplan also already stays on the placement screen after placement, so 'Reselect Type' is not necessary. And all buildingplan-placed buildings have relaxed placement restrictions (e.g. they can be built in mid-air) so 'Open Placement' is also not necessary. The missing options are replaced with blank lines so the vertical alignment of all other options stays constant. we also remove a few extra lua_pop() calls that are made superfluous by the StackUnwinder.
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dfhack_plugin(automaterial automaterial.cpp LINK_LIBRARIES lua)
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dfhack_plugin(automelt automelt.cpp)
dfhack_plugin(autotrade autotrade.cpp)
dfhack_plugin(blueprint blueprint.cpp LINK_LIBRARIES lua)
dfhack_plugin(burrows burrows.cpp LINK_LIBRARIES lua)
dfhack_plugin(building-hacks building-hacks.cpp LINK_LIBRARIES lua)
dfhack_plugin(buildingplan buildingplan.cpp LINK_LIBRARIES lua buildingplan-lib)
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dfhack_plugin(changeitem changeitem.cpp)
dfhack_plugin(changelayer changelayer.cpp)
dfhack_plugin(changevein changevein.cpp)
dfhack_plugin(cleanconst cleanconst.cpp)
dfhack_plugin(cleaners cleaners.cpp)
dfhack_plugin(cleanowned cleanowned.cpp)
dfhack_plugin(command-prompt command-prompt.cpp)
dfhack_plugin(confirm confirm.cpp LINK_LIBRARIES lua)
dfhack_plugin(createitem createitem.cpp)
dfhack_plugin(cursecheck cursecheck.cpp)
dfhack_plugin(cxxrandom cxxrandom.cpp LINK_LIBRARIES lua)
dfhack_plugin(deramp deramp.cpp)
dfhack_plugin(debug debug.cpp LINK_LIBRARIES jsoncpp_lib_static)
dfhack_plugin(dig dig.cpp)
dfhack_plugin(digFlood digFlood.cpp)
add_subdirectory(diggingInvaders)
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dfhack_plugin(dwarfvet dwarfvet.cpp)
dfhack_plugin(dwarfmonitor dwarfmonitor.cpp LINK_LIBRARIES lua)
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add_subdirectory(embark-assistant)
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dfhack_plugin(embark-tools embark-tools.cpp)
dfhack_plugin(eventful eventful.cpp LINK_LIBRARIES lua)
dfhack_plugin(fastdwarf fastdwarf.cpp)
dfhack_plugin(filltraffic filltraffic.cpp)
dfhack_plugin(fix-armory fix-armory.cpp)
dfhack_plugin(fix-unit-occupancy fix-unit-occupancy.cpp)
dfhack_plugin(fixveins fixveins.cpp)
dfhack_plugin(flows flows.cpp)
dfhack_plugin(follow follow.cpp)
dfhack_plugin(forceequip forceequip.cpp)
dfhack_plugin(fortplan fortplan.cpp LINK_LIBRARIES buildingplan-lib lua)
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dfhack_plugin(generated-creature-renamer generated-creature-renamer.cpp)
dfhack_plugin(getplants getplants.cpp)
dfhack_plugin(hotkeys hotkeys.cpp)
dfhack_plugin(infiniteSky infiniteSky.cpp)
dfhack_plugin(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote)
dfhack_plugin(jobutils jobutils.cpp)
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add_subdirectory(labormanager)
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dfhack_plugin(lair lair.cpp)
dfhack_plugin(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua)
dfhack_plugin(luasocket luasocket.cpp LINK_LIBRARIES clsocket lua dfhack-tinythread)
dfhack_plugin(manipulator manipulator.cpp)
dfhack_plugin(map-render map-render.cpp LINK_LIBRARIES lua)
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dfhack_plugin(misery misery.cpp)
dfhack_plugin(mode mode.cpp)
dfhack_plugin(mousequery mousequery.cpp)
dfhack_plugin(nestboxes nestboxes.cpp)
dfhack_plugin(orders orders.cpp LINK_LIBRARIES jsoncpp_lib_static)
dfhack_plugin(pathable pathable.cpp LINK_LIBRARIES lua)
dfhack_plugin(petcapRemover petcapRemover.cpp)
dfhack_plugin(plants plants.cpp)
dfhack_plugin(probe probe.cpp)
dfhack_plugin(prospector prospector.cpp)
dfhack_plugin(power-meter power-meter.cpp LINK_LIBRARIES lua)
dfhack_plugin(regrass regrass.cpp)
add_subdirectory(remotefortressreader)
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dfhack_plugin(rename rename.cpp LINK_LIBRARIES lua PROTOBUFS rename)
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add_subdirectory(rendermax)
dfhack_plugin(resume resume.cpp LINK_LIBRARIES lua)
dfhack_plugin(reveal reveal.cpp LINK_LIBRARIES lua)
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dfhack_plugin(search search.cpp)
dfhack_plugin(seedwatch seedwatch.cpp)
dfhack_plugin(showmood showmood.cpp)
dfhack_plugin(siege-engine siege-engine.cpp LINK_LIBRARIES lua)
dfhack_plugin(sort sort.cpp LINK_LIBRARIES lua)
dfhack_plugin(steam-engine steam-engine.cpp)
dfhack_plugin(stockflow stockflow.cpp LINK_LIBRARIES lua)
add_subdirectory(stockpiles)
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dfhack_plugin(stocks stocks.cpp)
dfhack_plugin(strangemood strangemood.cpp)
dfhack_plugin(tailor tailor.cpp)
dfhack_plugin(tiletypes tiletypes.cpp Brushes.h LINK_LIBRARIES lua)
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dfhack_plugin(title-folder title-folder.cpp)
dfhack_plugin(title-version title-version.cpp)
dfhack_plugin(trackstop trackstop.cpp)
dfhack_plugin(tubefill tubefill.cpp)
add_subdirectory(tweak)
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dfhack_plugin(workflow workflow.cpp LINK_LIBRARIES lua)
dfhack_plugin(workNow workNow.cpp)
dfhack_plugin(xlsxreader xlsxreader.cpp LINK_LIBRARIES lua xlsxio_read_STATIC zip expat)
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dfhack_plugin(zone zone.cpp LINK_LIBRARIES lua)
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endif()
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# this is the skeleton plugin. If you want to make your own, make a copy and then change it
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option(BUILD_SKELETON "Build the skeleton plugin." OFF)
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if(BUILD_SKELETON)
add_subdirectory(skeleton)
endif()
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.custom.txt")
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file(WRITE "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.custom.txt" "# You can add custom plugins here to avoid touching plugins/CMakeLists.txt,
# This can be useful if you've made modifications to that file and try to
# switch between branches that have also made modifications to it.
")
endif()
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include(CMakeLists.custom.txt)