reorganize buildingplan code - no logic changes
- no API or logic changes, just moving code around - split buildingplan-lib into planner and rooms files - move business logic from .h files to .cpp filesdevelop
parent
8728056674
commit
f3da131db7
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#include "df/general_ref_building_holderst.h"
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#include "df/job_item.h"
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#include "df/building_doorst.h"
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#include "df/building_design.h"
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#include "modules/Job.h"
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#include "modules/Buildings.h"
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#include "modules/Gui.h"
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#include "buildingplan-planner.h"
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#include "buildingplan-lib.h"
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#include "uicommon.h"
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/*
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* ItemFilter
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*/
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ItemFilter::ItemFilter() :
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min_quality(df::item_quality::Ordinary),
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max_quality(df::item_quality::Artifact),
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decorated_only(false),
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valid(true)
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{
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clear(); // mat_mask is not cleared by default (see issue #1047)
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}
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bool ItemFilter::matchesMask(DFHack::MaterialInfo &mat)
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{
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return (mat_mask.whole) ? mat.matches(mat_mask) : true;
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}
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bool ItemFilter::matches(const df::dfhack_material_category mask) const
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{
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return mask.whole & mat_mask.whole;
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}
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bool ItemFilter::matches(DFHack::MaterialInfo &material) const
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{
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for (auto it = materials.begin(); it != materials.end(); ++it)
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if (material.matches(*it))
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return true;
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return false;
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}
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bool ItemFilter::matches(df::item *item)
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{
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if (item->getQuality() < min_quality || item->getQuality() > max_quality)
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return false;
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if (decorated_only && !item->hasImprovements())
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return false;
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auto imattype = item->getActualMaterial();
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auto imatindex = item->getActualMaterialIndex();
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auto item_mat = DFHack::MaterialInfo(imattype, imatindex);
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return (materials.size() == 0) ? matchesMask(item_mat) : matches(item_mat);
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}
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std::string material_to_string_fn(DFHack::MaterialInfo m) { return m.toString(); }
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std::vector<std::string> ItemFilter::getMaterialFilterAsVector()
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{
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std::vector<std::string> descriptions;
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transform_(materials, descriptions, material_to_string_fn);
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if (descriptions.size() == 0)
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bitfield_to_string(&descriptions, mat_mask);
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if (descriptions.size() == 0)
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descriptions.push_back("any");
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return descriptions;
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}
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std::string ItemFilter::getMaterialFilterAsSerial()
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{
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std::string str;
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str.append(bitfield_to_string(mat_mask, ","));
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str.append("/");
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if (materials.size() > 0)
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{
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for (size_t i = 0; i < materials.size(); i++)
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str.append(materials[i].getToken() + ",");
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if (str[str.size()-1] == ',')
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str.resize(str.size () - 1);
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}
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return str;
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}
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bool ItemFilter::parseSerializedMaterialTokens(std::string str)
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{
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valid = false;
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std::vector<std::string> tokens;
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split_string(&tokens, str, "/");
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if (tokens.size() > 0 && !tokens[0].empty())
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{
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if (!parseJobMaterialCategory(&mat_mask, tokens[0]))
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return false;
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}
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if (tokens.size() > 1 && !tokens[1].empty())
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{
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std::vector<std::string> mat_names;
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split_string(&mat_names, tokens[1], ",");
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for (auto m = mat_names.begin(); m != mat_names.end(); m++)
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{
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DFHack::MaterialInfo material;
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if (!material.find(*m) || !material.isValid())
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return false;
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materials.push_back(material);
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}
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}
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valid = true;
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return true;
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}
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std::string ItemFilter::getMinQuality()
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{
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return ENUM_KEY_STR(item_quality, min_quality);
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}
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std::string ItemFilter::getMaxQuality()
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{
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return ENUM_KEY_STR(item_quality, max_quality);
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}
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bool ItemFilter::isValid()
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{
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return valid;
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}
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void ItemFilter::clear()
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{
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mat_mask.whole = 0;
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materials.clear();
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}
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/*
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* PlannedBuilding
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*/
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PlannedBuilding::PlannedBuilding(df::building *building, ItemFilter *filter)
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{
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this->building = building;
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this->filter = *filter;
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pos = df::coord(building->centerx, building->centery, building->z);
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config = DFHack::World::AddPersistentData("buildingplan/constraints");
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config.val() = filter->getMaterialFilterAsSerial();
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config.ival(1) = building->id;
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config.ival(2) = filter->min_quality + 1;
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config.ival(3) = static_cast<int>(filter->decorated_only) + 1;
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config.ival(4) = filter->max_quality + 1;
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}
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PlannedBuilding::PlannedBuilding(PersistentDataItem &config, color_ostream &out)
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{
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this->config = config;
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if (!filter.parseSerializedMaterialTokens(config.val()))
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{
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out.printerr("Buildingplan: Cannot parse filter: %s\nDiscarding.", config.val().c_str());
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return;
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}
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building = df::building::find(config.ival(1));
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if (!building)
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return;
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pos = df::coord(building->centerx, building->centery, building->z);
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filter.min_quality = static_cast<df::item_quality>(config.ival(2) - 1);
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filter.max_quality = static_cast<df::item_quality>(config.ival(4) - 1);
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filter.decorated_only = config.ival(3) - 1;
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}
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bool PlannedBuilding::assignClosestItem(std::vector<df::item *> *items_vector)
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{
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decltype(items_vector->begin()) closest_item;
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int32_t closest_distance = -1;
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for (auto item_iter = items_vector->begin(); item_iter != items_vector->end(); item_iter++)
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{
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auto item = *item_iter;
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if (!filter.matches(item))
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continue;
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auto pos = item->pos;
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auto distance = abs(pos.x - building->centerx) +
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abs(pos.y - building->centery) +
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abs(pos.z - building->z) * 50;
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if (closest_distance > -1 && distance >= closest_distance)
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continue;
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closest_distance = distance;
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closest_item = item_iter;
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}
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if (closest_distance > -1 && assignItem(*closest_item))
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{
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debug("Item assigned");
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items_vector->erase(closest_item);
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remove();
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return true;
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}
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return false;
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}
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void delete_item_fn(df::job_item *x) { delete x; }
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bool PlannedBuilding::assignItem(df::item *item)
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{
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auto ref = df::allocate<df::general_ref_building_holderst>();
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if (!ref)
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{
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Core::printerr("Could not allocate general_ref_building_holderst\n");
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return false;
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}
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ref->building_id = building->id;
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if (building->jobs.size() != 1)
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return false;
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auto job = building->jobs[0];
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for_each_(job->job_items, delete_item_fn);
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job->job_items.clear();
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job->flags.bits.suspend = false;
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bool rough = false;
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Job::attachJobItem(job, item, df::job_item_ref::Hauled);
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if (item->getType() == item_type::BOULDER)
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rough = true;
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building->mat_type = item->getMaterial();
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building->mat_index = item->getMaterialIndex();
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job->mat_type = building->mat_type;
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job->mat_index = building->mat_index;
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if (building->needsDesign())
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{
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auto act = (df::building_actual *) building;
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act->design = new df::building_design();
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act->design->flags.bits.rough = rough;
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}
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return true;
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}
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bool PlannedBuilding::isValid()
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{
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bool valid = filter.isValid() &&
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building && Buildings::findAtTile(pos) == building &&
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building->getBuildStage() == 0;
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if (!valid)
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remove();
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return valid;
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}
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df::building_type PlannedBuilding::getType()
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{
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return building->getType();
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}
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bool PlannedBuilding::isCurrentlySelectedBuilding()
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{
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return isValid() && (building == df::global::world->selected_building);
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}
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ItemFilter *PlannedBuilding::getFilter()
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{
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return &filter;
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}
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void PlannedBuilding::remove()
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{
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DFHack::World::DeletePersistentData(config);
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}
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/*
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* Planner
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*/
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Planner::Planner() : in_dummmy_screen(false), quickfort_mode(false) { }
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void enable_quickfort_fn(pair<const df::building_type, bool>& pair) { pair.second = true; }
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bool Planner::isPlanableBuilding(const df::building_type type) const
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{
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return item_for_building_type.find(type) != item_for_building_type.end();
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}
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void Planner::reset(color_ostream &out)
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{
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planned_buildings.clear();
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std::vector<PersistentDataItem> items;
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DFHack::World::GetPersistentData(&items, "buildingplan/constraints");
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for (auto i = items.begin(); i != items.end(); i++)
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{
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PlannedBuilding pb(*i, out);
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if (pb.isValid())
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planned_buildings.push_back(pb);
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}
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}
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void Planner::initialize()
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{
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#define add_building_type(btype, itype) \
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item_for_building_type[df::building_type::btype] = df::item_type::itype; \
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default_item_filters[df::building_type::btype] = ItemFilter(); \
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available_item_vectors[df::item_type::itype] = std::vector<df::item *>(); \
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is_relevant_item_type[df::item_type::itype] = true; \
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if (planmode_enabled.find(df::building_type::btype) == planmode_enabled.end()) \
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planmode_enabled[df::building_type::btype] = false
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FOR_ENUM_ITEMS(item_type, it)
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is_relevant_item_type[it] = false;
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add_building_type(Armorstand, ARMORSTAND);
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add_building_type(Bed, BED);
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add_building_type(Chair, CHAIR);
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add_building_type(Coffin, COFFIN);
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add_building_type(Door, DOOR);
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add_building_type(Floodgate, FLOODGATE);
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add_building_type(Hatch, HATCH_COVER);
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add_building_type(GrateWall, GRATE);
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add_building_type(GrateFloor, GRATE);
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add_building_type(BarsVertical, BAR);
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add_building_type(BarsFloor, BAR);
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add_building_type(Cabinet, CABINET);
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add_building_type(Box, BOX);
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// skip kennels, farm plot
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add_building_type(Weaponrack, WEAPONRACK);
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add_building_type(Statue, STATUE);
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add_building_type(Slab, SLAB);
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add_building_type(Table, TABLE);
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// skip roads ... furnaces
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add_building_type(WindowGlass, WINDOW);
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// skip gem window ... support
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add_building_type(AnimalTrap, ANIMALTRAP);
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add_building_type(Chain, CHAIN);
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add_building_type(Cage, CAGE);
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// skip archery target
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add_building_type(TractionBench, TRACTION_BENCH);
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// skip nest box, hive (tools)
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#undef add_building_type
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}
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void Planner::addPlannedBuilding(df::building *bld)
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{
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for (auto iter = bld->jobs.begin(); iter != bld->jobs.end(); iter++)
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{
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(*iter)->flags.bits.suspend = true;
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}
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PlannedBuilding pb(bld, &default_item_filters[bld->getType()]);
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planned_buildings.push_back(pb);
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}
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void Planner::doCycle()
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{
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debug("Running Cycle");
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if (planned_buildings.size() == 0)
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return;
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debug("Planned count: " + int_to_string(planned_buildings.size()));
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gather_available_items();
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for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end();)
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{
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if (building_iter->isValid())
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{
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if (show_debugging)
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debug(std::string("Trying to allocate ") + enum_item_key_str(building_iter->getType()));
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auto required_item_type = item_for_building_type[building_iter->getType()];
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auto items_vector = &available_item_vectors[required_item_type];
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if (items_vector->size() == 0 || !building_iter->assignClosestItem(items_vector))
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{
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debug("Unable to allocate an item");
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++building_iter;
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continue;
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}
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}
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debug("Removing building plan");
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building_iter = planned_buildings.erase(building_iter);
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}
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}
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bool Planner::allocatePlannedBuilding(df::building_type type)
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{
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coord32_t cursor;
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if (!DFHack::Gui::getCursorCoords(cursor.x, cursor.y, cursor.z))
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return false;
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auto newinst = Buildings::allocInstance(cursor.get_coord16(), type);
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if (!newinst)
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return false;
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df::job_item *filter = new df::job_item();
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filter->item_type = item_type::NONE;
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filter->mat_index = 0;
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filter->flags2.bits.building_material = true;
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std::vector<df::job_item*> filters;
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filters.push_back(filter);
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if (!Buildings::constructWithFilters(newinst, filters))
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{
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delete newinst;
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return false;
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}
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if (type == building_type::Door)
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{
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auto door = virtual_cast<df::building_doorst>(newinst);
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if (door)
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door->door_flags.bits.pet_passable = true;
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}
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addPlannedBuilding(newinst);
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return true;
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}
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PlannedBuilding *Planner::getSelectedPlannedBuilding()
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{
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for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end(); building_iter++)
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{
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if (building_iter->isCurrentlySelectedBuilding())
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{
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return &(*building_iter);
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}
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}
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return nullptr;
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}
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void Planner::removeSelectedPlannedBuilding() { getSelectedPlannedBuilding()->remove(); }
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ItemFilter *Planner::getDefaultItemFilterForType(df::building_type type) { return &default_item_filters[type]; }
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void Planner::adjustMinQuality(df::building_type type, int amount)
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{
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auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
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*min_quality = static_cast<df::item_quality>(*min_quality + amount);
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boundsCheckItemQuality(min_quality);
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auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
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if (*min_quality > *max_quality)
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(*max_quality) = *min_quality;
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}
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void Planner::adjustMaxQuality(df::building_type type, int amount)
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{
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auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
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*max_quality = static_cast<df::item_quality>(*max_quality + amount);
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boundsCheckItemQuality(max_quality);
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auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
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if (*max_quality < *min_quality)
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(*min_quality) = *max_quality;
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}
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void Planner::enableQuickfortMode()
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{
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saved_planmodes = planmode_enabled;
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for_each_(planmode_enabled, enable_quickfort_fn);
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quickfort_mode = true;
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}
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void Planner::disableQuickfortMode()
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{
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planmode_enabled = saved_planmodes;
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quickfort_mode = false;
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}
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bool Planner::inQuickFortMode() { return quickfort_mode; }
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void Planner::boundsCheckItemQuality(item_quality::item_quality *quality)
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{
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*quality = static_cast<df::item_quality>(*quality);
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if (*quality > item_quality::Artifact)
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(*quality) = item_quality::Artifact;
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if (*quality < item_quality::Ordinary)
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(*quality) = item_quality::Ordinary;
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}
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void Planner::gather_available_items()
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{
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debug("Gather available items");
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for (auto iter = available_item_vectors.begin(); iter != available_item_vectors.end(); iter++)
|
||||
{
|
||||
iter->second.clear();
|
||||
}
|
||||
|
||||
// Precompute a bitmask with the bad flags
|
||||
df::item_flags bad_flags;
|
||||
bad_flags.whole = 0;
|
||||
|
||||
#define F(x) bad_flags.bits.x = true;
|
||||
F(dump); F(forbid); F(garbage_collect);
|
||||
F(hostile); F(on_fire); F(rotten); F(trader);
|
||||
F(in_building); F(construction); F(artifact);
|
||||
#undef F
|
||||
|
||||
std::vector<df::item*> &items = df::global::world->items.other[df::items_other_id::IN_PLAY];
|
||||
|
||||
for (size_t i = 0; i < items.size(); i++)
|
||||
{
|
||||
df::item *item = items[i];
|
||||
|
||||
if (item->flags.whole & bad_flags.whole)
|
||||
continue;
|
||||
|
||||
df::item_type itype = item->getType();
|
||||
if (!is_relevant_item_type[itype])
|
||||
continue;
|
||||
|
||||
if (itype == df::item_type::BOX && item->isBag())
|
||||
continue; //Skip bags
|
||||
|
||||
if (item->flags.bits.artifact)
|
||||
continue;
|
||||
|
||||
if (item->flags.bits.in_job ||
|
||||
item->isAssignedToStockpile() ||
|
||||
item->flags.bits.owned ||
|
||||
item->flags.bits.in_chest)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
available_item_vectors[itype].push_back(item);
|
||||
}
|
||||
}
|
||||
|
||||
std::map<df::building_type, bool> planmode_enabled, saved_planmodes;
|
||||
Planner planner;
|
@ -0,0 +1,108 @@
|
||||
#pragma once
|
||||
|
||||
#include "df/item_quality.h"
|
||||
#include "df/dfhack_material_category.h"
|
||||
#include "modules/Materials.h"
|
||||
#include "modules/Persistence.h"
|
||||
|
||||
struct ItemFilter
|
||||
{
|
||||
df::dfhack_material_category mat_mask;
|
||||
std::vector<DFHack::MaterialInfo> materials;
|
||||
df::item_quality min_quality;
|
||||
df::item_quality max_quality;
|
||||
bool decorated_only;
|
||||
|
||||
ItemFilter();
|
||||
|
||||
bool matchesMask(DFHack::MaterialInfo &mat);
|
||||
bool matches(const df::dfhack_material_category mask) const;
|
||||
bool matches(DFHack::MaterialInfo &material) const;
|
||||
bool matches(df::item *item);
|
||||
|
||||
std::vector<std::string> getMaterialFilterAsVector();
|
||||
std::string getMaterialFilterAsSerial();
|
||||
bool parseSerializedMaterialTokens(std::string str);
|
||||
|
||||
std::string getMinQuality();
|
||||
std::string getMaxQuality();
|
||||
|
||||
bool isValid();
|
||||
void clear();
|
||||
|
||||
private:
|
||||
bool valid;
|
||||
};
|
||||
|
||||
class PlannedBuilding
|
||||
{
|
||||
public:
|
||||
PlannedBuilding(df::building *building, ItemFilter *filter);
|
||||
PlannedBuilding(DFHack::PersistentDataItem &config, DFHack::color_ostream &out);
|
||||
|
||||
bool assignClosestItem(std::vector<df::item *> *items_vector);
|
||||
bool assignItem(df::item *item);
|
||||
|
||||
bool isValid();
|
||||
void remove();
|
||||
|
||||
df::building_type getType();
|
||||
bool isCurrentlySelectedBuilding();
|
||||
|
||||
ItemFilter *getFilter();
|
||||
|
||||
private:
|
||||
df::building *building;
|
||||
DFHack::PersistentDataItem config;
|
||||
df::coord pos;
|
||||
ItemFilter filter;
|
||||
};
|
||||
|
||||
class Planner
|
||||
{
|
||||
public:
|
||||
bool in_dummmy_screen;
|
||||
|
||||
Planner();
|
||||
|
||||
bool isPlanableBuilding(const df::building_type type) const;
|
||||
|
||||
void reset(DFHack::color_ostream &out);
|
||||
|
||||
void initialize();
|
||||
|
||||
void addPlannedBuilding(df::building *bld);
|
||||
|
||||
void doCycle();
|
||||
|
||||
bool allocatePlannedBuilding(df::building_type type);
|
||||
|
||||
PlannedBuilding *getSelectedPlannedBuilding();
|
||||
|
||||
void removeSelectedPlannedBuilding();
|
||||
|
||||
ItemFilter *getDefaultItemFilterForType(df::building_type type);
|
||||
|
||||
void adjustMinQuality(df::building_type type, int amount);
|
||||
void adjustMaxQuality(df::building_type type, int amount);
|
||||
|
||||
void enableQuickfortMode();
|
||||
void disableQuickfortMode();
|
||||
bool inQuickFortMode();
|
||||
|
||||
private:
|
||||
std::map<df::building_type, df::item_type> item_for_building_type;
|
||||
std::map<df::building_type, ItemFilter> default_item_filters;
|
||||
std::map<df::item_type, std::vector<df::item *>> available_item_vectors;
|
||||
std::map<df::item_type, bool> is_relevant_item_type; //Needed for fast check when looping over all items
|
||||
bool quickfort_mode;
|
||||
|
||||
std::vector<PlannedBuilding> planned_buildings;
|
||||
|
||||
void boundsCheckItemQuality(df::enums::item_quality::item_quality *quality);
|
||||
|
||||
void gather_available_items();
|
||||
};
|
||||
|
||||
extern std::map<df::building_type, bool> planmode_enabled, saved_planmodes;
|
||||
extern Planner planner;
|
@ -0,0 +1,227 @@
|
||||
#include "buildingplan-rooms.h"
|
||||
#include "buildingplan-lib.h"
|
||||
|
||||
#include <df/entity_position.h>
|
||||
#include <df/job_type.h>
|
||||
#include <df/world.h>
|
||||
|
||||
#include <modules/World.h>
|
||||
#include <modules/Units.h>
|
||||
#include <modules/Buildings.h>
|
||||
|
||||
using namespace DFHack;
|
||||
|
||||
bool canReserveRoom(df::building *building)
|
||||
{
|
||||
if (!building)
|
||||
return false;
|
||||
|
||||
if (building->jobs.size() > 0 && building->jobs[0]->job_type == df::job_type::DestroyBuilding)
|
||||
return false;
|
||||
|
||||
return building->is_room;
|
||||
}
|
||||
|
||||
std::vector<Units::NoblePosition> getUniqueNoblePositions(df::unit *unit)
|
||||
{
|
||||
std::vector<Units::NoblePosition> np;
|
||||
Units::getNoblePositions(&np, unit);
|
||||
for (auto iter = np.begin(); iter != np.end(); iter++)
|
||||
{
|
||||
if (iter->position->code == "MILITIA_CAPTAIN")
|
||||
{
|
||||
np.erase(iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return np;
|
||||
}
|
||||
|
||||
/*
|
||||
* ReservedRoom
|
||||
*/
|
||||
|
||||
ReservedRoom::ReservedRoom(df::building *building, std::string noble_code)
|
||||
{
|
||||
this->building = building;
|
||||
config = DFHack::World::AddPersistentData("buildingplan/reservedroom");
|
||||
config.val() = noble_code;
|
||||
config.ival(1) = building->id;
|
||||
pos = df::coord(building->centerx, building->centery, building->z);
|
||||
}
|
||||
|
||||
ReservedRoom::ReservedRoom(PersistentDataItem &config, color_ostream &)
|
||||
{
|
||||
this->config = config;
|
||||
|
||||
building = df::building::find(config.ival(1));
|
||||
if (!building)
|
||||
return;
|
||||
pos = df::coord(building->centerx, building->centery, building->z);
|
||||
}
|
||||
|
||||
bool ReservedRoom::checkRoomAssignment()
|
||||
{
|
||||
if (!isValid())
|
||||
return false;
|
||||
|
||||
auto np = getOwnersNobleCode();
|
||||
bool correctOwner = false;
|
||||
for (auto iter = np.begin(); iter != np.end(); iter++)
|
||||
{
|
||||
if (iter->position->code == getCode())
|
||||
{
|
||||
correctOwner = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (correctOwner)
|
||||
return true;
|
||||
|
||||
for (auto iter = df::global::world->units.active.begin(); iter != df::global::world->units.active.end(); iter++)
|
||||
{
|
||||
df::unit* unit = *iter;
|
||||
if (!Units::isCitizen(unit))
|
||||
continue;
|
||||
|
||||
if (!Units::isActive(unit))
|
||||
continue;
|
||||
|
||||
np = getUniqueNoblePositions(unit);
|
||||
for (auto iter = np.begin(); iter != np.end(); iter++)
|
||||
{
|
||||
if (iter->position->code == getCode())
|
||||
{
|
||||
Buildings::setOwner(building, unit);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ReservedRoom::remove() { DFHack::World::DeletePersistentData(config); }
|
||||
|
||||
bool ReservedRoom::isValid()
|
||||
{
|
||||
if (!building)
|
||||
return false;
|
||||
|
||||
if (Buildings::findAtTile(pos) != building)
|
||||
return false;
|
||||
|
||||
return canReserveRoom(building);
|
||||
}
|
||||
|
||||
int32_t ReservedRoom::getId()
|
||||
{
|
||||
if (!isValid())
|
||||
return 0;
|
||||
|
||||
return building->id;
|
||||
}
|
||||
|
||||
std::string ReservedRoom::getCode() { return config.val(); }
|
||||
|
||||
void ReservedRoom::setCode(const std::string &noble_code) { config.val() = noble_code; }
|
||||
|
||||
std::vector<Units::NoblePosition> ReservedRoom::getOwnersNobleCode()
|
||||
{
|
||||
if (!building->owner)
|
||||
return std::vector<Units::NoblePosition> ();
|
||||
|
||||
return getUniqueNoblePositions(building->owner);
|
||||
}
|
||||
|
||||
/*
|
||||
* RoomMonitor
|
||||
*/
|
||||
|
||||
std::string RoomMonitor::getReservedNobleCode(int32_t buildingId)
|
||||
{
|
||||
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
||||
{
|
||||
if (buildingId == iter->getId())
|
||||
return iter->getCode();
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void RoomMonitor::toggleRoomForPosition(int32_t buildingId, std::string noble_code)
|
||||
{
|
||||
bool found = false;
|
||||
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
||||
{
|
||||
if (buildingId != iter->getId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (noble_code == iter->getCode())
|
||||
{
|
||||
iter->remove();
|
||||
reservedRooms.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->setCode(noble_code);
|
||||
}
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
ReservedRoom room(df::building::find(buildingId), noble_code);
|
||||
reservedRooms.push_back(room);
|
||||
}
|
||||
}
|
||||
|
||||
void RoomMonitor::doCycle()
|
||||
{
|
||||
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end();)
|
||||
{
|
||||
if (iter->checkRoomAssignment())
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->remove();
|
||||
iter = reservedRooms.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RoomMonitor::reset(color_ostream &out)
|
||||
{
|
||||
reservedRooms.clear();
|
||||
std::vector<PersistentDataItem> items;
|
||||
DFHack::World::GetPersistentData(&items, "buildingplan/reservedroom");
|
||||
|
||||
for (auto i = items.begin(); i != items.end(); i++)
|
||||
{
|
||||
ReservedRoom rr(*i, out);
|
||||
if (rr.isValid())
|
||||
addRoom(rr);
|
||||
}
|
||||
}
|
||||
|
||||
void RoomMonitor::addRoom(ReservedRoom &rr)
|
||||
{
|
||||
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
||||
{
|
||||
if (iter->getId() == rr.getId())
|
||||
return;
|
||||
}
|
||||
|
||||
reservedRooms.push_back(rr);
|
||||
}
|
||||
|
||||
RoomMonitor roomMonitor;
|
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "modules/Persistence.h"
|
||||
#include "modules/Units.h"
|
||||
|
||||
class ReservedRoom
|
||||
{
|
||||
public:
|
||||
ReservedRoom(df::building *building, std::string noble_code);
|
||||
|
||||
ReservedRoom(DFHack::PersistentDataItem &config, DFHack::color_ostream &out);
|
||||
|
||||
bool checkRoomAssignment();
|
||||
void remove();
|
||||
bool isValid();
|
||||
|
||||
int32_t getId();
|
||||
std::string getCode();
|
||||
void setCode(const std::string &noble_code);
|
||||
|
||||
private:
|
||||
df::building *building;
|
||||
DFHack::PersistentDataItem config;
|
||||
df::coord pos;
|
||||
|
||||
std::vector<DFHack::Units::NoblePosition> getOwnersNobleCode();
|
||||
};
|
||||
|
||||
class RoomMonitor
|
||||
{
|
||||
public:
|
||||
RoomMonitor() { }
|
||||
|
||||
std::string getReservedNobleCode(int32_t buildingId);
|
||||
|
||||
void toggleRoomForPosition(int32_t buildingId, std::string noble_code);
|
||||
|
||||
void doCycle();
|
||||
|
||||
void reset(DFHack::color_ostream &out);
|
||||
|
||||
private:
|
||||
std::vector<ReservedRoom> reservedRooms;
|
||||
|
||||
void addRoom(ReservedRoom &rr);
|
||||
};
|
||||
|
||||
bool canReserveRoom(df::building *building);
|
||||
std::vector<DFHack::Units::NoblePosition> getUniqueNoblePositions(df::unit *unit);
|
||||
|
||||
extern RoomMonitor roomMonitor;
|
Loading…
Reference in New Issue