Make liquids and tiletypes reference Brushes.h in the build system

This should cause the header to show up in MSVC
develop
Petr Mrázek 2012-03-24 13:22:43 +01:00
parent 8a847dbaba
commit 5453521da2
1 changed files with 4 additions and 2 deletions

@ -60,6 +60,8 @@ ADD_CUSTOM_COMMAND(
DEPENDS protoc-bin ${PROJECT_PROTOS}
)
SET_SOURCE_FILES_PROPERTIES( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE )
# Plugins
OPTION(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON)
if (BUILD_SUPPORTED)
@ -79,8 +81,8 @@ if (BUILD_SUPPORTED)
DFHACK_PLUGIN(vdig vdig.cpp)
DFHACK_PLUGIN(colonies colonies.cpp)
DFHACK_PLUGIN(mode mode.cpp)
DFHACK_PLUGIN(liquids liquids.cpp)
DFHACK_PLUGIN(tiletypes tiletypes.cpp)
DFHACK_PLUGIN(liquids liquids.cpp Brushes.h)
DFHACK_PLUGIN(tiletypes tiletypes.cpp Brushes.h)
DFHACK_PLUGIN(tubefill tubefill.cpp)
DFHACK_PLUGIN(autodump autodump.cpp)
DFHACK_PLUGIN(cleanowned cleanowned.cpp)