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noah metz f8b6b8e8f2 Run both pipelines in the render pass 2024-01-10 16:27:21 -07:00
shader_src Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense. 2024-01-10 13:19:41 -07:00
src Run both pipelines in the render pass 2024-01-10 16:27:21 -07:00
.gitignore Updated to use vertex buffer for color/position of 2d vertices 2024-01-08 09:44:47 -07:00
Makefile Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets 2024-01-09 23:06:08 -07:00