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c9f33ae930
spacegame
/
shader_src
History
noah metz
26b5af16b3
Spent way too long debugging a missing struct member in VkWriteDescriptorSet
2024-01-10 19:32:01 -07:00
..
basic.frag
First triangle
2024-01-07 22:27:53 -07:00
basic.vert
Spent way too long debugging a missing struct member in VkWriteDescriptorSet
2024-01-10 19:32:01 -07:00
texture.frag
Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets
2024-01-09 23:06:08 -07:00
texture.vert
Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense.
2024-01-10 13:19:41 -07:00
triangle.vert
Updated to use vertex buffer for color/position of 2d vertices
2024-01-08 09:44:47 -07:00