spacegame/shader_src/texture.vert

24 lines
508 B
GLSL

#version 450
layout( push_constant ) uniform constants {
mat4 view;
mat4 proj;
} scene_pc;
layout(set = 0, binding = 0) uniform SceneUniformBuffer {
mat4 test;
} scene_ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTex;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTex;
void main() {
gl_Position = scene_pc.proj * scene_pc.view * vec4(inPosition, 1.0);
fragColor = inColor;
fragTex = inTex;
}