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spacegame
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1.8
MiB
C
97.5%
GLSL
1.4%
Makefile
1.1%
91d8ed6e3b
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noah metz
91d8ed6e3b
Cleaned up pipeline creation into structs(MeshType to describe Mesh buffers, and PipelineLayout to describe descriptor sets/PCRs(TODO))
2024-01-09 18:36:40 -07:00
shader_src
Made material/mesh descriptor bindings parameters of the material
2024-01-09 12:33:38 -07:00
src
Cleaned up pipeline creation into structs(MeshType to describe Mesh buffers, and PipelineLayout to describe descriptor sets/PCRs(TODO))
2024-01-09 18:36:40 -07:00
.gitignore
Updated to use vertex buffer for color/position of 2d vertices
2024-01-08 09:44:47 -07:00
Makefile
First triangle
2024-01-07 22:27:53 -07:00