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noah metz 8bba0f1c26 Changed mesh loading to use passed memories instead of allocating\n 2024-01-11 23:28:59 -07:00
include More cleanup 2024-01-11 21:45:30 -07:00
shader_src Spent way too long debugging a missing struct member in VkWriteDescriptorSet 2024-01-10 19:32:01 -07:00
src Changed mesh loading to use passed memories instead of allocating\n 2024-01-11 23:28:59 -07:00
.gitignore Updated to use vertex buffer for color/position of 2d vertices 2024-01-08 09:44:47 -07:00
Makefile Playing with cgltf(not much success though) 2024-01-10 23:55:11 -07:00