spacegame/shader_src
noah metz 26b5af16b3 Spent way too long debugging a missing struct member in VkWriteDescriptorSet 2024-01-10 19:32:01 -07:00
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basic.frag First triangle 2024-01-07 22:27:53 -07:00
basic.vert Spent way too long debugging a missing struct member in VkWriteDescriptorSet 2024-01-10 19:32:01 -07:00
texture.frag Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets 2024-01-09 23:06:08 -07:00
texture.vert Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense. 2024-01-10 13:19:41 -07:00
triangle.vert Updated to use vertex buffer for color/position of 2d vertices 2024-01-08 09:44:47 -07:00