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noah metz 0a01cbc776 Reorganized to have mesh pipeline instead of triangle pipeline 2024-01-08 13:04:45 -07:00
shader_src Added UBO for shader matrices 2024-01-08 12:42:59 -07:00
src Reorganized to have mesh pipeline instead of triangle pipeline 2024-01-08 13:04:45 -07:00
.gitignore Updated to use vertex buffer for color/position of 2d vertices 2024-01-08 09:44:47 -07:00
Makefile First triangle 2024-01-07 22:27:53 -07:00