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spacegame
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src
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noah metz
79657c5db0
Set default size for pipelines since they dynamically set the size anyway, and created structs to transition to ObjectPipeline which will do the compute->offscreen->onscreen phase entirely in the GPU based on object buffers(compute generates draw call buffer and object id<->gl_InstanceId map based on object buffer, offscreen/onscreen use indirect draw call + object id<->gl_InstanceId map + object buffer to draw)
2024-01-16 20:58:21 -07:00
..
gpu_mem.c
Fixed gpu_mem padding calculation
2024-01-16 16:24:02 -07:00
main.c
Set default size for pipelines since they dynamically set the size anyway, and created structs to transition to ObjectPipeline which will do the compute->offscreen->onscreen phase entirely in the GPU based on object buffers(compute generates draw call buffer and object id<->gl_InstanceId map based on object buffer, offscreen/onscreen use indirect draw call + object id<->gl_InstanceId map + object buffer to draw)
2024-01-16 20:58:21 -07:00
map.c
cleanup
2024-01-11 16:16:10 -07:00
ply.c
Got ply loading working\n
2024-01-13 02:24:35 -07:00