spacegame/src
noah metz 79657c5db0 Set default size for pipelines since they dynamically set the size anyway, and created structs to transition to ObjectPipeline which will do the compute->offscreen->onscreen phase entirely in the GPU based on object buffers(compute generates draw call buffer and object id<->gl_InstanceId map based on object buffer, offscreen/onscreen use indirect draw call + object id<->gl_InstanceId map + object buffer to draw) 2024-01-16 20:58:21 -07:00
..
gpu_mem.c Fixed gpu_mem padding calculation 2024-01-16 16:24:02 -07:00
main.c Set default size for pipelines since they dynamically set the size anyway, and created structs to transition to ObjectPipeline which will do the compute->offscreen->onscreen phase entirely in the GPU based on object buffers(compute generates draw call buffer and object id<->gl_InstanceId map based on object buffer, offscreen/onscreen use indirect draw call + object id<->gl_InstanceId map + object buffer to draw) 2024-01-16 20:58:21 -07:00
map.c cleanup 2024-01-11 16:16:10 -07:00
ply.c Got ply loading working\n 2024-01-13 02:24:35 -07:00