noah metz
|
82ece9e038
|
Changed to push scene data in UBO instead of push constant
|
2024-01-16 17:28:10 -07:00 |
noah metz
|
87141577f9
|
Bindless textures
|
2024-01-13 16:37:29 -07:00 |
noah metz
|
91731d933d
|
Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n
|
2024-01-13 12:32:17 -07:00 |
noah metz
|
78977dd7ab
|
Switched to using push constants for model matrices
|
2024-01-12 22:07:43 -07:00 |
noah metz
|
8dea83ca37
|
Switch to using push constants for scene data
|
2024-01-12 21:12:31 -07:00 |
noah metz
|
9bfd2fab57
|
Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense.
|
2024-01-10 13:19:41 -07:00 |
noah metz
|
e5842f3ef5
|
Added textured material with per-vertex UV, but no texture images yet
|
2024-01-08 20:32:47 -07:00 |