noah metz
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87141577f9
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Bindless textures
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2024-01-13 16:37:29 -07:00 |
noah metz
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91731d933d
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Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n
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2024-01-13 12:32:17 -07:00 |
noah metz
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78977dd7ab
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Switched to using push constants for model matrices
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2024-01-12 22:07:43 -07:00 |
noah metz
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8dea83ca37
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Switch to using push constants for scene data
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2024-01-12 21:12:31 -07:00 |
noah metz
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9bfd2fab57
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Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense.
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2024-01-10 13:19:41 -07:00 |
noah metz
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e5842f3ef5
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Added textured material with per-vertex UV, but no texture images yet
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2024-01-08 20:32:47 -07:00 |