spacegame/shader_src/basic.vert

17 lines
320 B
GLSL

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#version 450
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layout(binding = 0) uniform UniformBufferObject {
mat4 view;
mat4 proj;
} ubo;
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layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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void main() {
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gl_Position = ubo.proj * ubo.view * vec4(inPosition, 1.0);
fragColor = inColor;
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}