spacegame/src/gpu_mem.c

347 lines
8.5 KiB
C

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#include "vulkan/vulkan_core.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <gpu_mem.h>
GPUMemoryType pick_memory(VkPhysicalDeviceMemoryProperties memories, uint32_t filter, VkMemoryPropertyFlags include, VkMemoryPropertyFlags exclude) {
for(uint32_t i = 0; i < memories.memoryTypeCount; i++){
if((filter & (1 << i))
&& ((include & memories.memoryTypes[i].propertyFlags) == include)
&& ((exclude & memories.memoryTypes[i].propertyFlags) == 0)) {
GPUMemoryType ret = {
.flags = memories.memoryTypes[i].propertyFlags,
.index = i,
};
return ret;
}
}
GPUMemoryType err = {
.flags = 0,
.index = 0xFFFFFFFF,
};
return err;
}
VkResult gpu_page_allocate(VkDevice device, VkPhysicalDeviceMemoryProperties memories, VkDeviceSize size, uint32_t filter, VkMemoryPropertyFlags include, VkMemoryPropertyFlags exclude, GPUPage** handle) {
if(handle == NULL) {
return VK_ERROR_VALIDATION_FAILED_EXT;
}
GPUPage* output = malloc(sizeof(GPUPage));
if(output == NULL) {
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
GPUMemoryChunk* initial_chunk = malloc(sizeof(GPUMemoryChunk));
if(initial_chunk == 0) {
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free(output);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
initial_chunk->size = size;
initial_chunk->offset = 0;
initial_chunk->next = NULL;
GPUMemoryType memory_type = pick_memory(memories, filter, include, exclude);
if(memory_type.index == 0xFFFFFFFF) {
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free(initial_chunk);
free(output);
return VK_ERROR_UNKNOWN;
}
VkMemoryAllocateInfo allocate_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = size,
.memoryTypeIndex = memory_type.index,
.pNext = NULL,
};
VkDeviceMemory memory = VK_NULL_HANDLE;
VkResult result = vkAllocateMemory(device, &allocate_info, 0, &memory);
if(result != VK_SUCCESS) {
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free(initial_chunk);
free(output);
return result;
}
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if(include & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
result = vkMapMemory(device, memory, 0, size, 0, &output->ptr);
if(result != VK_SUCCESS) {
free(initial_chunk);
free(output);
vkFreeMemory(device, memory, 0);
return result;
}
} else {
output->ptr = NULL;
}
output->memory = memory;
output->size = size;
output->type = memory_type;
output->free = initial_chunk;
output->allocated = NULL;
*handle = output;
return VK_SUCCESS;
}
void gpu_page_free(VkDevice device, GPUPage* page) {
if(page == NULL) {
return;
}
GPUMemoryChunk* cur = page->free;
while(cur != NULL) {
GPUMemoryChunk* last = cur;
cur = cur->next;
free(last);
}
vkFreeMemory(device, page->memory, 0);
free(page);
}
void gpu_add_allocation(GPUPage* page, GPUMemoryChunk* allocation, VkDeviceSize size, GPUMemoryChunk* prev, GPUMemoryChunk* cur) {
if(page->allocated == NULL) {
page->allocated = allocation;
} else {
GPUMemoryChunk* alloc_cur = page->allocated;
while(alloc_cur->next != NULL) {
alloc_cur = alloc_cur->next;
}
alloc_cur->next = allocation;
}
if(cur->size == size && prev == NULL) {
free(cur);
page->free = NULL;
} else if(cur->size == size && prev != NULL) {
prev->next = cur->next;
free(cur);
} else if(cur->size > size) {
cur->offset += size;
cur->size -= size;
}
}
VkResult gpu_new_allocation(GPUPage* page, GPUMemoryChunk** prev, GPUMemoryChunk** cur, GPUMemoryChunk** allocation, VkDeviceSize size) {
if(prev == NULL || cur == NULL || allocation == NULL) {
return VK_ERROR_VALIDATION_FAILED_EXT;
}
*cur = page->free;
*prev = NULL;
// Find a chunk
while(*cur != NULL) {
if((*cur)->size >= size) {
break;
}
*prev = *cur;
*cur = (*cur)->next;
}
if(*cur == NULL) {
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}
*allocation = malloc(sizeof(GPUMemoryChunk));
if(*allocation == NULL) {
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
(*allocation)->next = NULL;
(*allocation)->size = size;
(*allocation)->offset = (*cur)->offset;
return VK_SUCCESS;
}
VkResult gpu_image_malloc(VkDevice device, GPUPage* page, VkImageCreateInfo* info, GPUImage* image) {
if(image == NULL || info == NULL || page == NULL) {
return VK_ERROR_VALIDATION_FAILED_EXT;
}
VkResult result = vkCreateImage(device, info, 0, &image->handle);
if(result != VK_SUCCESS) {
return result;
}
VkMemoryRequirements requirements;
vkGetImageMemoryRequirements(device, image->handle, &requirements);
GPUMemoryChunk* cur;
GPUMemoryChunk* prev;
GPUMemoryChunk* allocation;
result = gpu_new_allocation(page, &prev, &cur, &allocation, requirements.size);
if(result != VK_SUCCESS) {
return result;
}
result = vkBindImageMemory(device, image->handle, page->memory, cur->offset);
if(result != VK_SUCCESS) {
return result;
}
image->page = page;
image->memory = allocation;
gpu_add_allocation(page, allocation, requirements.size, prev, cur);
return VK_SUCCESS;
}
VkResult gpu_buffer_malloc(VkDevice device, GPUPage* page, VkDeviceSize size, VkBufferUsageFlags usage, GPUBuffer* buffer) {
if(buffer == NULL || page == NULL) {
return VK_ERROR_VALIDATION_FAILED_EXT;
}
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//TODO: use real alignment size instead of hard-coded to 16
size += size % 16;
VkBufferCreateInfo buffer_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VkResult result = vkCreateBuffer(device, &buffer_info, 0, &buffer->handle);
if(result != VK_SUCCESS) {
return result;
}
GPUMemoryChunk* cur;
GPUMemoryChunk* prev;
GPUMemoryChunk* allocation;
result = gpu_new_allocation(page, &prev, &cur, &allocation, size);
if(result != VK_SUCCESS) {
return result;
}
result = vkBindBufferMemory(device, buffer->handle, page->memory, cur->offset);
if(result != VK_SUCCESS) {
return result;
}
buffer->page = page;
buffer->memory = allocation;
gpu_add_allocation(page, allocation, size, prev, cur);
return VK_SUCCESS;
}
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void gpu_image_free(VkDevice device, GPUImage image) {
vkDestroyImage(device, image.handle, 0);
gpu_free(image.page, image.memory);
}
void gpu_buffer_free(VkDevice device, GPUBuffer buffer) {
vkDestroyBuffer(device, buffer.handle, 0);
gpu_free(buffer.page, buffer.memory);
}
void gpu_free(GPUPage* page, GPUMemoryChunk* memory) {
if(memory == page->allocated) {
page->allocated = memory->next;
} else {
GPUMemoryChunk* cur = page->allocated;
while(cur->next != NULL) {
if(cur->next == memory) {
cur->next = memory->next;
break;
}
cur = cur->next;
}
if(cur == NULL) {
return;
}
}
memory->next = NULL;
GPUMemoryChunk* free_cur = page->free;
GPUMemoryChunk* free_prev = NULL;
while(free_cur != NULL) {
if(free_cur->offset > memory->offset) {
break;
}
free_prev = free_cur;
free_cur = free_cur->next;
}
if(free_cur == NULL && free_prev == NULL) {
page->free = memory;
} else {
bool left_cont = false;
if (free_prev != NULL) {
left_cont = ((free_prev->offset + free_prev->size) == memory->offset);
}
bool right_cont = false;
if (free_cur != NULL) {
right_cont = ((memory->offset + memory->size) == free_cur->offset);
}
fprintf(stderr, "l: %d, r: %d\n", left_cont, right_cont);
if(left_cont && right_cont) {
free_prev->next = free_cur->next;
free_prev->size += free_cur->size;
free_prev->size += memory->size;
free(free_cur);
free(memory);
} else if(!left_cont && right_cont) {
free_cur->offset -= memory->size;
free_cur->size += memory->size;
free(memory);
} else if(left_cont && !right_cont) {
free_prev->size += memory->size;
free(memory);
} else if(!left_cont && !right_cont) {
if(free_cur == NULL) {
memory->next = NULL;
} else {
memory->next = free_cur->next;
}
if(free_prev == NULL) {
memory->next = page->free;
page->free = memory;
} else {
free_prev->next = memory;
}
}
}
}
void fprintchunks(FILE* out, GPUMemoryChunk* start) {
if(start == NULL) {
fprintf(out, "Chunks: {}\n");
return;
}
fprintf(out, "Chunks: {");
GPUMemoryChunk* cur = start;
while(cur != NULL) {
if(cur->next == NULL) {
fprintf(out, "%llu@%llu}", cur->size, cur->offset);
} else {
fprintf(out, "%llu@%llu, ", cur->size, cur->offset);
}
cur = cur->next;
}
fprintf(out, "\n");
}