248 lines
6.1 KiB
Go
248 lines
6.1 KiB
Go
package pnyx
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import (
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"crypto/ed25519"
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"crypto/rand"
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"fmt"
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"net"
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"sync/atomic"
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"time"
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)
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type ClientState uint8
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const (
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CLIENT_SESSION_CONNECTING ClientState = iota
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CLIENT_SESSION_CONNECTED
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)
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type Client struct {
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Key ed25519.PrivateKey
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Session Session
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remote string
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connection *net.UDPConn
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to_send chan []byte
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data_fn func(Payload)error
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state ClientState
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active atomic.Bool
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}
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func(client *Client) Remote() string {
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return client.remote
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}
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func(client *Client) Active() bool {
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return client.active.Load()
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}
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const CLIENT_UDP_BUFFER = 2048
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const CLIENT_MAX_CONNECT_ATTEMPTS = 5
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func(client *Client) Log(format string, vals ...any) {
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fmt.Printf("%s\n", fmt.Sprintf(format, vals...))
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}
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func(client *Client) listen_udp() {
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buffer := [CLIENT_UDP_BUFFER]byte{}
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for client.active.Load() {
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read, err := client.connection.Read(buffer[:])
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if err != nil {
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client.Log("Client listen error - %s", err)
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} else if read == 0 {
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client.Log("Client listen error - no data in packet")
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} else {
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packet_type := SessionPacketType(buffer[0])
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switch client.state {
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case CLIENT_SESSION_CONNECTING:
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switch packet_type {
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case SESSION_CONNECTED:
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client.state = CLIENT_SESSION_CONNECTED
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case SESSION_CLOSED:
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client.Log("Server repsonded to session connect with SESSION_CLOSED")
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client.active.Store(false)
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default:
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client.Log("Bad session packet type 0x%02x for client in state SESSION_CONNECTING", packet_type)
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}
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case CLIENT_SESSION_CONNECTED:
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switch packet_type {
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case SESSION_DATA:
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if len(buffer) < SESSION_ID_LENGTH + 1 {
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client.Log("Not enough data to decode SESSION_DATA packet %d/%d", len(buffer), SESSION_ID_LENGTH + 1)
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continue
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}
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session_id := SessionID(buffer[1:1+SESSION_ID_LENGTH])
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if session_id != client.Session.ID {
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client.Log("Session ID of data packet does not match client.Session %s =/= %s", session_id, client.Session.ID)
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continue
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}
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data, err := ParseSessionData(&client.Session, buffer[1+SESSION_ID_LENGTH:read])
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if err != nil {
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client.Log("Error parsing session data: %s", err)
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continue
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}
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payload, err := ParsePacket(data)
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if err != nil {
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client.Log("Error parsing packet from session data: %s", err)
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continue
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}
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switch payload.(type) {
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case PingPacket:
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err = client.Send(NewPingPacket())
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if err != nil {
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client.Log("Error sending ping packet: %s", err)
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}
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}
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err = client.data_fn(payload)
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if err != nil {
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client.Log("Error running data_fn: %s", err)
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}
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default:
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client.Log("Bad session packet type 0x%02x for client in state SESSION_CONNECTED", packet_type)
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}
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default:
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client.Log("Received packet while in bad client state 0x%02x", client.state)
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}
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}
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}
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}
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func NewClient(key ed25519.PrivateKey, remote string, data_fn func(Payload)error) (*Client, error) {
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if key == nil {
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return nil, fmt.Errorf("Need a key to create a client, passed nil")
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} else if data_fn == nil {
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return nil, fmt.Errorf("Need a function to run with session data")
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}
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seed_bytes := make([]byte, 8)
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read, err := rand.Read(seed_bytes)
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if err != nil {
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return nil, err
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} else if read != 8 {
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return nil, fmt.Errorf("Failed to create IV seed for client")
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}
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address, err := net.ResolveUDPAddr("udp", remote)
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if err != nil {
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return nil, err
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}
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connection, err := net.DialUDP("udp", nil, address)
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if err != nil {
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return nil, err
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}
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session_open, ecdh_private, err := NewSessionOpen(key)
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if err != nil {
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connection.Close()
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return nil, err
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}
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var response = [512]byte{}
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var session Session
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for attempts := 0; attempts <= CLIENT_MAX_CONNECT_ATTEMPTS; attempts++ {
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_, err = connection.Write(session_open)
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if err != nil {
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return nil, err
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}
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// TODO: handle timeout
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read, _, err = connection.ReadFromUDP(response[:])
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if err != nil {
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return nil, err
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}
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if response[0] != byte(SESSION_OPENED) {
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return nil, fmt.Errorf("Invalid SESSION_OPEN response: %x", response[0])
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}
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session, err = ParseSessionOpened(nil, ecdh_private, response[COMMAND_LENGTH:read])
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if err == nil {
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break
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}
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net_error, ok := err.(net.Error)
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if ok == false {
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return nil, err
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} else if net_error.Timeout() {
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if attempts == CLIENT_MAX_CONNECT_ATTEMPTS {
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return nil, fmt.Errorf("Failed to connect to server at %s", remote)
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}
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} else {
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return nil, err
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}
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}
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session_connect := NewSessionTimed(SESSION_CONNECT, key, &session, time.Now())
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_, err = connection.Write(session_connect)
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if err != nil {
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return nil, err
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}
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client := &Client{
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Key: key,
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Session: session,
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remote: remote,
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connection: connection,
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to_send: make(chan []byte, 1000),
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data_fn: data_fn,
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state: CLIENT_SESSION_CONNECTING,
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}
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client.active.Store(true)
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go client.listen_udp()
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go client.send_queue()
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return client, nil
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}
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func(client *Client) send_queue() {
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for client.active.Load() {
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packet := <- client.to_send
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if packet == nil {
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break
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}
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_, err := client.connection.Write(packet)
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if err != nil {
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client.Log("Send error: %s", err)
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}
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}
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}
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func(client *Client) Send(packet *Packet) error {
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data, err := packet.MarshalBinary()
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if err != nil {
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return err
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}
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wrapped, err := NewSessionData(&client.Session, data)
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if err != nil {
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return err
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}
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select {
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case client.to_send <- wrapped:
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return nil
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default:
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return fmt.Errorf("Channel overflow")
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}
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}
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func(client *Client) Close() error {
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var err error = fmt.Errorf("Client not active")
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if client.active.CompareAndSwap(true, false) {
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close(client.to_send)
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client.connection.Write(NewSessionTimed(SESSION_CLOSE, client.Key, &client.Session, time.Now()))
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err = client.connection.Close()
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}
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return err
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}
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