pnyx/server.go

427 lines
12 KiB
Go

package pnyx
import (
"crypto/ed25519"
"crypto/rand"
"errors"
"fmt"
"net"
"os"
"slices"
"sync"
"sync/atomic"
"time"
)
const (
SERVER_UDP_BUFFER_SIZE = 2048
SERVER_SEND_BUFFER_SIZE = 2048
SERVER_COMMAND_BUFFER_SIZE = 2048
)
type RoleID uint32
type ServerSession struct {
Session
active atomic.Bool
LastSeen time.Time
IncomingPackets chan[]byte
OutgoingPackets chan Payload
Channels []ChannelID
}
func(session *ServerSession) Send(payload Payload) {
if session.active.Load() {
session.OutgoingPackets <- payload
}
}
type SessionPayload struct {
Session *ServerSession
Payload Payload
}
type Server struct {
key ed25519.PrivateKey
active atomic.Bool
connection *net.UDPConn
commands chan SessionPayload
threads sync.WaitGroup
sessions_lock sync.Mutex
sessions map[SessionID]*ServerSession
channels atomic.Value
peers map[PeerID][]RoleID
BasePermissions atomic.Value
RolePermissions atomic.Value
UserPermissions atomic.Value
}
func NewServer(listen string, key ed25519.PrivateKey, channels map[ChannelID]*Channel) (*Server, error) {
if key == nil {
var err error
_, key, err = ed25519.GenerateKey(rand.Reader)
if err != nil {
return nil, err
}
}
address, err := net.ResolveUDPAddr("udp", listen)
if err != nil {
return nil, err
}
connection, err := net.ListenUDP("udp", address)
if err != nil {
return nil, fmt.Errorf("Failed to create udp server: %w", err)
}
server := &Server{
key: key,
connection: connection,
active: atomic.Bool{},
commands: make(chan SessionPayload, SERVER_COMMAND_BUFFER_SIZE),
sessions: map[SessionID]*ServerSession{},
channels: atomic.Value{},
peers: map[PeerID][]RoleID{},
}
server.channels.Store(channels)
server.BasePermissions.Store(Permissions{})
server.RolePermissions.Store(map[Role]Permissions{})
server.UserPermissions.Store(map[PeerID]Permissions{})
server.active.Store(true)
server.threads.Add(2)
go server.listen_udp()
go server.update_state()
return server, nil
}
func(server *Server) Log(format string, fields ...interface{}) {
fmt.Fprint(os.Stderr, fmt.Sprintf(format, fields...) + "\n")
}
func(server *Server) Stop() error {
if server.active.CompareAndSwap(true, false) {
close(server.commands)
server.threads.Wait()
return nil
} else {
return fmt.Errorf("Called stop on stopped server")
}
}
const SESSION_BUFFER_SIZE = 256
func handle_session_outgoing(session *ServerSession, server *Server) {
server.Log("Starting session outgoing goroutine %s", session.ID)
for session.active.Load() {
packet := <- session.OutgoingPackets
if packet == nil {
break
}
if session.remote == nil {
server.Log("SESSION_DATA_OUT(%s) error - no remote to send to", session.ID)
continue
}
packet_data, err := packet.MarshalBinary()
if err != nil {
server.Log("SESSION_DATA_OUT(%s) marshal error - %s", session.ID, err)
continue
}
encrypted, err := NewSessionData(&session.Session, packet_data)
if err != nil {
server.Log("SESSION_DATA_OUT(%s) error - %s", session.ID, err)
continue
}
_, err = server.connection.WriteToUDP(encrypted, session.remote)
if err != nil {
server.Log("SESSION_DATA_OUT(%s) write error - %s", session.ID, err)
continue
}
}
server.Log("Stopping session outgoing goroutine %s", session.ID)
}
const SESSION_PING_TIME = time.Minute
const SESSION_TIMEOUT = 2 * time.Minute
type SessionChannelCommand struct {
Session *ServerSession
Packet *ChannelCommandPacket
}
func handle_session_incoming(session *ServerSession, server *Server) {
server.Log("Starting session incoming goroutine %s", session.ID)
ping_timer := time.After(SESSION_PING_TIME)
for session.active.Load() {
select {
case <- ping_timer:
if time.Now().Add(-1*SESSION_TIMEOUT).Compare(session.LastSeen) != -1 {
server.Log("Closing %s after being inactive since %s", session.ID, session.LastSeen)
server.sessions_lock.Lock()
server.close_session(session)
server.sessions_lock.Unlock()
} else if time.Now().Add(-1*SESSION_PING_TIME).Compare(session.LastSeen) != -1 {
server.Log("Pinging %s after being inactive since %s", session.ID, session.LastSeen)
session.OutgoingPackets <- NewPingPacket()
ping_timer = time.After(SESSION_PING_TIME)
} else {
server.Log("%s passed keep-alive check, last seen %s", session.ID, session.LastSeen)
ping_timer = time.After(SESSION_PING_TIME)
}
case encrypted := <- session.IncomingPackets:
if encrypted == nil {
continue
}
data, err := ParseSessionData(&session.Session, encrypted)
if err != nil {
server.Log("SESSION_DATA_IN(%s) error - %s", session.ID, err)
continue
}
packet, err := ParsePacket(data)
if err != nil {
server.Log("SESSION_DATA_IN(%s) parse error - %s", session.ID, err)
}
switch packet := packet.(type) {
case CommandPacket:
server.commands<-SessionPayload{
Session: session,
Payload: packet,
}
case ChannelCommandPacket:
channels := server.channels.Load().(map[ChannelID]*Channel)
channel, exists := channels[packet.Channel]
if exists == true {
channel.Commands<-SessionChannelCommand{
Session: session,
Packet: &packet,
}
} else {
server.Log("Command for unknown channel %d", packet.Channel)
}
case DataPacket:
channels := server.channels.Load().(map[ChannelID]*Channel)
channel, exists := channels[packet.Channel]
if exists == true {
members := channel.Members.Load().([]*ServerSession)
if slices.Contains(members, session) {
mode, has_mode := channel.Modes[packet.Mode]
if has_mode {
mode.Load().(Mode).Data(session, packet.Channel, members, packet.Data)
}
}
} else {
server.Log("Data for unknown channel %d", packet.Channel)
}
default:
server.Log("Unhandled packet type from session %s - 0x%02x", session.ID, err)
}
}
}
server.Log("Stopping session incoming goroutine %s", session.ID)
}
func(server *Server) handle_session_open(client_session_open []byte, from *net.UDPAddr) error {
session, session_opened, err := ParseSessionOpen(server.key, client_session_open)
if err != nil {
return err
}
server.sessions_lock.Lock()
server.sessions[session.ID] = &ServerSession{
Session: session,
LastSeen: time.Now(),
IncomingPackets: make(chan[]byte, SESSION_BUFFER_SIZE),
OutgoingPackets: make(chan Payload, SESSION_BUFFER_SIZE),
}
server.sessions[session.ID].active.Store(true)
server.sessions_lock.Unlock()
go handle_session_outgoing(server.sessions[session.ID], server)
go handle_session_incoming(server.sessions[session.ID], server)
_, err = server.connection.WriteToUDP(session_opened, from)
if err != nil {
return err
}
server.Log("Started session %s with %x", session.ID, session.Peer)
return nil
}
func(server *Server) handle_session_connect(session_connect []byte, from *net.UDPAddr) error {
session_id := SessionID(session_connect[:SESSION_ID_LENGTH])
session, exists := server.sessions[session_id]
if exists == false {
return fmt.Errorf("Session %s does not exist, can't connect", session_id)
}
session_connected, err := ParseSessionTimed(SESSION_CONNECTED, server.key, session_connect, &session.Session, time.Now().Add(-1*time.Second).UnixMilli())
if err != nil {
return err
}
// TODO: fix, was client_addr but the client doesnt know it's nat assignment
session.remote = from
session.LastSeen = time.Now()
_, err = server.connection.WriteToUDP(session_connected, session.remote)
if err != nil {
return err
}
server.Log("Sent server_hello for %s to %s(from %s)", session.ID, session.remote, from)
return nil
}
func(server *Server) handle_session_close(session_close []byte, from *net.UDPAddr) error {
session_id := SessionID(session_close[:SESSION_ID_LENGTH])
session, exists := server.sessions[session_id]
if exists == false {
return fmt.Errorf("Session %s does not exist, can't close", session_id)
}
session_closed, err := ParseSessionTimed(SESSION_CLOSED, server.key, session_close, &session.Session, time.Now().Add(-1*time.Second).UnixMilli())
if err != nil {
return err
}
server.sessions_lock.Lock()
server.close_session(session)
server.sessions_lock.Unlock()
_, err = server.connection.WriteToUDP(session_closed, session.remote)
if err != nil {
return err
}
server.Log("Session %s closed", session_id)
return nil
}
// TODO: handle packets without creating so many objects(and preventing an extra copy)
func(server *Server) handle_session_data(data []byte, from *net.UDPAddr) error {
session_id := SessionID(data[:SESSION_ID_LENGTH])
session, exists := server.sessions[session_id]
if exists == false {
return fmt.Errorf("Session %s does not exist, can't receive data", session_id)
}
session.LastSeen = time.Now()
buf_copy := make([]byte, len(data) - SESSION_ID_LENGTH)
copy(buf_copy, data[SESSION_ID_LENGTH:])
select {
case session.IncomingPackets<-buf_copy:
return nil
default:
return fmt.Errorf("Dropped packet to session %s", session_id)
}
}
func(server *Server) listen_udp() {
var buf [SERVER_UDP_BUFFER_SIZE]byte
server.Log("UDP_START: %s", server.connection.LocalAddr())
for true {
read, from, err := server.connection.ReadFromUDP(buf[:])
if err == nil {
var packet_type SessionPacketType = SessionPacketType(buf[0])
switch packet_type {
case SESSION_OPEN:
err := server.handle_session_open(buf[COMMAND_LENGTH:read], from)
if err != nil {
server.Log("handle_session_open erorr - %s", err)
}
case SESSION_CONNECT:
err := server.handle_session_connect(buf[COMMAND_LENGTH:read], from)
if err != nil {
server.Log("handle_session_connect error - %s", err)
}
case SESSION_CLOSE:
err := server.handle_session_close(buf[COMMAND_LENGTH:read], from)
if err != nil {
server.Log("handle_session_close error - %s", err)
}
case SESSION_DATA:
err := server.handle_session_data(buf[COMMAND_LENGTH:read], from)
if err != nil {
server.Log("handle_session_data error - %s", err)
}
default:
server.Log("Unhandled packet type 0x%04x from %s: %+v", packet_type, from, buf[COMMAND_LENGTH:read])
}
} else if errors.Is(err, net.ErrClosed) {
server.Log("UDP_CLOSE: %s", server.connection.LocalAddr())
break
} else {
server.Log("UDP_READ_ERROR: %s", err)
}
}
server.threads.Done()
}
func(server *Server) update_state() {
for server.active.Load() {
select {
case command := <-server.commands:
if command.Payload == nil {
break
}
server.Log("Incoming server command %+v", command)
}
}
channels := server.channels.Load().(map[ChannelID]*Channel)
for _, channel := range(channels) {
close(channel.Commands)
}
server.sessions_lock.Lock()
sessions := make([]*ServerSession, 0, len(server.sessions))
for _, session := range(server.sessions) {
sessions = append(sessions, session)
}
for _, session := range(sessions) {
server.close_session(session)
}
server.connection.Close()
server.sessions_lock.Unlock()
server.threads.Done()
}
func(server *Server) close_session(session *ServerSession) {
session.active.Store(false)
close(session.IncomingPackets)
close(session.OutgoingPackets)
delete(server.sessions, session.ID)
session_closed := NewSessionTimed(SESSION_CLOSED, server.key, &session.Session, time.Now())
server.connection.WriteToUDP(session_closed, session.remote)
}