479 lines
13 KiB
Go
479 lines
13 KiB
Go
package pnyx
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import (
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"crypto/ed25519"
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"crypto/rand"
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"errors"
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"fmt"
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"net"
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"os"
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"reflect"
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"slices"
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"sync"
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"sync/atomic"
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"time"
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)
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const (
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SERVER_UDP_BUFFER_SIZE = 2048
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SERVER_SEND_BUFFER_SIZE = 2048
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)
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type RoleID uint32
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type ServerSession struct {
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Session
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LastSeen time.Time
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IncomingPackets chan[]byte
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OutgoingPackets chan *Packet
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Channels []ChannelID
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}
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type Server struct {
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key ed25519.PrivateKey
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active atomic.Bool
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connection *net.UDPConn
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stopped chan error
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modes map[reflect.Type]ModeID
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sessions_lock sync.Mutex
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sessions map[SessionID]*ServerSession
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channels_lock sync.RWMutex
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channels map[ChannelID]*Channel
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peers map[PeerID][]RoleID
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}
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func NewServer(key ed25519.PrivateKey) (*Server, error) {
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if key == nil {
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var err error
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_, key, err = ed25519.GenerateKey(rand.Reader)
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if err != nil {
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return nil, err
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}
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}
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server := &Server{
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key: key,
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connection: nil,
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active: atomic.Bool{},
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stopped: make(chan error, 0),
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modes: map[reflect.Type]ModeID{
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reflect.TypeFor[*RawMode](): MODE_RAW,
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reflect.TypeFor[*AudioMode](): MODE_AUDIO,
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},
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sessions: map[SessionID]*ServerSession{},
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channels: map[ChannelID]*Channel{},
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peers: map[PeerID][]RoleID{},
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}
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server.active.Store(false)
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return server, nil
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}
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func(server *Server) RemoveChannel(id ChannelID) error {
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server.channels_lock.Lock()
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defer server.channels_lock.Unlock()
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_, exists := server.channels[id]
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if exists == false {
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return fmt.Errorf("Channel %x does not exist", id)
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}
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delete(server.channels, id)
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return nil
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}
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func(server *Server) AddChannel(id ChannelID, modes ...Mode) error {
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server.channels_lock.Lock()
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defer server.channels_lock.Unlock()
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_, exists := server.channels[id]
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if exists {
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return fmt.Errorf("Channel with ID %x already exists", id)
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}
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mode_map := map[ModeID]Mode{}
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for _, mode := range(modes) {
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reflect_type := reflect.TypeOf(mode)
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mode_id, known := server.modes[reflect_type]
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if known == false {
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return fmt.Errorf("Can't create channel with unknown mode: %s", reflect_type)
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}
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_, exists := mode_map[mode_id]
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if exists {
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return fmt.Errorf("Can't create channel with duplicate ModeID %x", mode_id)
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}
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mode_map[mode_id] = mode
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}
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server.channels[id] = &Channel{
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id: id,
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modes: mode_map,
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members: []*ServerSession{},
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}
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return nil
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}
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func(server *Server) Log(format string, fields ...interface{}) {
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fmt.Fprint(os.Stderr, fmt.Sprintf(format, fields...) + "\n")
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}
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func(server *Server) Stop() error {
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was_active := server.active.CompareAndSwap(true, false)
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if was_active {
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err := server.connection.Close()
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if err != nil {
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return err
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}
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return <-server.stopped
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} else {
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return fmt.Errorf("Called stop func on stopped server")
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}
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}
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const SESSION_BUFFER_SIZE = 256
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func handle_session_outgoing(session *ServerSession, server *Server) {
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server.Log("Starting session outgoing goroutine %s", session.ID)
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for true {
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packet := <- session.OutgoingPackets
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if packet == nil {
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break
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}
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if session.remote == nil {
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server.Log("SESSION_DATA_OUT(%s) error - no remote to send to", session.ID)
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continue
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}
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packet_data, err := packet.MarshalBinary()
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if err != nil {
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server.Log("SESSION_DATA_OUT(%s) marshal error - %s", session.ID, err)
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continue
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}
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encrypted, err := NewSessionData(&session.Session, packet_data)
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if err != nil {
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server.Log("SESSION_DATA_OUT(%s) error - %s", session.ID, err)
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continue
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}
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_, err = server.connection.WriteToUDP(encrypted, session.remote)
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if err != nil {
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server.Log("SESSION_DATA_OUT(%s) write error - %s", session.ID, err)
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continue
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}
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}
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server.Log("Stopping session outgoing goroutine %s", session.ID)
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}
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func handle_session_incoming(session *ServerSession, server *Server) {
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server.Log("Starting session incoming goroutine %s", session.ID)
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for true {
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encrypted := <- session.IncomingPackets
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if encrypted == nil {
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break
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}
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data, err := ParseSessionData(&session.Session, encrypted)
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if err != nil {
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server.Log("SESSION_DATA_IN(%s) error - %s", session.ID, err)
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continue
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}
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packet, err := ParsePacket(data)
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if err != nil {
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server.Log("SESSION_DATA_IN(%s) parse error - %s", session.ID, err)
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}
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switch packet := packet.(type) {
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case ServerCommandPacket:
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switch packet.Command {
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case SERVER_COMMAND_JOIN_CHANNEL:
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server.Log("Got join_channel for %x with %x", session.ID, packet.Data)
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if len(packet.Data) == 1 {
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server.channels_lock.Lock()
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channel, exists := server.channels[ChannelID(packet.Data[0])]
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if exists == true {
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if slices.Contains(channel.members, session) == false {
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channel.members = append(channel.members, session)
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channel.Join(session.Peer, session.ID)
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// TODO: Send message to clients to notify of join
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}
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}
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server.channels_lock.Unlock()
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}
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case SERVER_COMMAND_LEAVE_CHANNEL:
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server.Log("Got leave_channel for %x with %x", session.ID, packet.Data)
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if len(packet.Data) == 1 {
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server.channels_lock.Lock()
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channel, exists := server.channels[ChannelID(packet.Data[0])]
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if exists == true {
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idx := slices.Index(channel.members, session)
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if idx != -1 {
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channel.members = slices.Delete(channel.members, idx, idx+1)
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channel.Leave(session.Peer, session.ID)
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// TODO: Send message to clients to notify of join
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}
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}
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server.channels_lock.Unlock()
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}
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case SERVER_COMMAND_ADD_CHANNEL:
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server.Log("Got add_channel with %x", packet.Data)
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case SERVER_COMMAND_DEL_CHANNEL:
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server.Log("Got del_channel with %x", packet.Data)
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default:
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server.Log("Unknown server command %x", packet.Command)
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}
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case ChannelDataPacket:
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server.channels_lock.RLock()
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channel, exists := server.channels[packet.Channel]
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if exists == true {
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if slices.Contains(channel.members, session) {
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channel.Data(session, packet.Mode, packet.Data)
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}
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} else {
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server.Log("Packet for unknown channel %d", packet.Channel)
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}
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server.channels_lock.RUnlock()
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case ChannelCommandPacket:
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server.channels_lock.RLock()
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channel, exists := server.channels[packet.Channel]
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if exists == true {
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err = channel.Command(session, packet.Command, packet.ReqID, packet.Mode, packet.Data)
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if err != nil {
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server.Log("Error processing %+v - %s", packet, err)
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}
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} else {
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server.Log("Packet for unknown channel %d", packet.Channel)
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}
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server.channels_lock.RUnlock()
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default:
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server.Log("Unhandled packet type from session %s - 0x%02x", session.ID, err)
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}
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}
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server.Log("Stopping session incoming goroutine %s", session.ID)
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}
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func(server *Server) handle_session_open(client_session_open []byte, from *net.UDPAddr) error {
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session, session_opened, err := ParseSessionOpen(server.key, client_session_open)
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if err != nil {
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return err
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}
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server.sessions_lock.Lock()
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server.sessions[session.ID] = &ServerSession{
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Session: session,
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LastSeen: time.Now(),
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IncomingPackets: make(chan[]byte, SESSION_BUFFER_SIZE),
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OutgoingPackets: make(chan *Packet, SESSION_BUFFER_SIZE),
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}
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server.sessions_lock.Unlock()
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go handle_session_outgoing(server.sessions[session.ID], server)
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go handle_session_incoming(server.sessions[session.ID], server)
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_, err = server.connection.WriteToUDP(session_opened, from)
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if err != nil {
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return err
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}
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server.Log("Started session %s with %x", session.ID, session.Peer)
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return nil
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}
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func(server *Server) handle_session_connect(session_connect []byte, from *net.UDPAddr) error {
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session_id := SessionID(session_connect[:SESSION_ID_LENGTH])
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session, exists := server.sessions[session_id]
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if exists == false {
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return fmt.Errorf("Session %s does not exist, can't connect", session_id)
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}
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session_connected, err := ParseSessionTimed(SESSION_CONNECTED, server.key, session_connect, &session.Session, time.Now().Add(-1*time.Second).UnixMilli())
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if err != nil {
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return err
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}
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// TODO: fix, was client_addr but the client doesnt know it's nat assignment
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session.remote = from
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session.LastSeen = time.Now()
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_, err = server.connection.WriteToUDP(session_connected, session.remote)
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if err != nil {
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return err
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}
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server.Log("Sent server_hello for %s to %s(from %s)", session.ID, session.remote, from)
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return nil
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}
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func(server *Server) handle_session_close(session_close []byte, from *net.UDPAddr) error {
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session_id := SessionID(session_close[:SESSION_ID_LENGTH])
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session, exists := server.sessions[session_id]
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if exists == false {
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return fmt.Errorf("Session %s does not exist, can't close", session_id)
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}
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session_closed, err := ParseSessionTimed(SESSION_CLOSED, server.key, session_close, &session.Session, time.Now().Add(-1*time.Second).UnixMilli())
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if err != nil {
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return err
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}
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server.sessions_lock.Lock()
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server.close_session(session)
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server.sessions_lock.Unlock()
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_, err = server.connection.WriteToUDP(session_closed, session.remote)
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if err != nil {
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return err
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}
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server.Log("Session %s closed", session_id)
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return nil
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}
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// TODO: handle packets without creating so many objects(and preventing an extra copy)
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func(server *Server) handle_session_data(data []byte, from *net.UDPAddr) error {
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session_id := SessionID(data[:SESSION_ID_LENGTH])
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session, exists := server.sessions[session_id]
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if exists == false {
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return fmt.Errorf("Session %s does not exist, can't receive data", session_id)
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}
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session.LastSeen = time.Now()
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buf_copy := make([]byte, len(data) - SESSION_ID_LENGTH)
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copy(buf_copy, data[SESSION_ID_LENGTH:])
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select {
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case session.IncomingPackets<-buf_copy:
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return nil
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default:
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return fmt.Errorf("Dropped packet to session %s", session_id)
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}
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}
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func(server *Server) listen_udp() {
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server.Log("Started server on %s", server.connection.LocalAddr())
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var buf [SERVER_UDP_BUFFER_SIZE]byte
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for true {
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read, from, err := server.connection.ReadFromUDP(buf[:])
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if err == nil {
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var packet_type SessionPacketType = SessionPacketType(buf[0])
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switch packet_type {
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case SESSION_OPEN:
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err := server.handle_session_open(buf[COMMAND_LENGTH:read], from)
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if err != nil {
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server.Log("handle_session_open erorr - %s", err)
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}
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case SESSION_CONNECT:
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err := server.handle_session_connect(buf[COMMAND_LENGTH:read], from)
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if err != nil {
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server.Log("handle_session_connect error - %s", err)
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}
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case SESSION_CLOSE:
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err := server.handle_session_close(buf[COMMAND_LENGTH:read], from)
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if err != nil {
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server.Log("handle_session_close error - %s", err)
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}
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case SESSION_DATA:
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err := server.handle_session_data(buf[COMMAND_LENGTH:read], from)
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if err != nil {
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server.Log("handle_session_data error - %s", err)
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}
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default:
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server.Log("Unhandled packet type 0x%04x from %s: %+v", packet_type, from, buf[COMMAND_LENGTH:read])
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}
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} else if errors.Is(err, net.ErrClosed) {
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server.Log("UDP_CLOSE: %s", server.connection.LocalAddr())
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break
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} else {
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server.Log("UDP_READ_ERROR: %s", err)
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}
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}
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server.sessions_lock.Lock()
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sessions := make([]*ServerSession, 0, len(server.sessions))
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for _, session := range(server.sessions) {
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sessions = append(sessions, session)
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}
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for _, session := range(sessions) {
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server.close_session(session)
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}
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server.sessions_lock.Unlock()
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server.Log("Shut down server on %s", server.connection.LocalAddr())
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server.stopped <- nil
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}
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func(server *Server) close_session(session *ServerSession) {
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close(session.IncomingPackets)
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close(session.OutgoingPackets)
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delete(server.sessions, session.ID)
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}
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const SESSION_TIMEOUT = time.Minute * 5
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const SESSION_TIMEOUT_CHECK = time.Minute
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func(server *Server) cleanup_sessions() {
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for server.active.Load() {
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select {
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case <-time.After(SESSION_TIMEOUT_CHECK):
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server.sessions_lock.Lock()
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now := time.Now()
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stale_sessions := make([]*ServerSession, 0, len(server.sessions))
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for _, session := range(server.sessions) {
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if now.Sub(session.LastSeen) >= SESSION_TIMEOUT {
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server.Log("Closing stale session %s for %s", session.ID, session.Peer)
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stale_sessions = append(stale_sessions, session)
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}
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}
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for _, session := range(stale_sessions) {
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server.close_session(session)
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}
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server.sessions_lock.Unlock()
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// TODO: add a way for this to be shutdown instantly on server shutdown
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}
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}
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}
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func(server *Server) Start(listen string) error {
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was_inactive := server.active.CompareAndSwap(false, true)
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if was_inactive == false {
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return fmt.Errorf("Server already active")
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}
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address, err := net.ResolveUDPAddr("udp", listen)
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if err != nil {
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server.active.Store(false)
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return err
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}
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server.connection, err = net.ListenUDP("udp", address)
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if err != nil {
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server.active.Store(false)
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return fmt.Errorf("Failed to create udp server: %w", err)
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}
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go server.listen_udp()
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go server.cleanup_sessions()
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return nil
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}
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