Removed thread.go
parent
3ad969a5ca
commit
26d122e3c5
@ -1,723 +0,0 @@
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package graphvent
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import (
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"fmt"
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"time"
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"sync"
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"errors"
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"encoding/json"
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"crypto/sha512"
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"encoding/binary"
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)
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type ThreadAction func(*Context, *Node, *ThreadExt)(string, error)
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type ThreadActions map[string]ThreadAction
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type ThreadHandler func(*Context, *Node, *ThreadExt, Signal)(string, error)
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type ThreadHandlers map[SignalType]ThreadHandler
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type InfoType string
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func (t InfoType) String() string {
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return string(t)
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}
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type Info interface {
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Serializable[InfoType]
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}
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// Data required by a parent thread to restore it's children
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type ParentInfo struct {
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Start bool `json:"start"`
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StartAction string `json:"start_action"`
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RestoreAction string `json:"restore_action"`
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}
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const ParentInfoType = InfoType("PARENT")
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func (info *ParentInfo) Type() InfoType {
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return ParentInfoType
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}
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func (info *ParentInfo) Serialize() ([]byte, error) {
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return json.MarshalIndent(info, "", " ")
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}
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type QueuedAction struct {
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Timeout time.Time `json:"time"`
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Action string `json:"action"`
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}
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type ThreadType string
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func (thread ThreadType) Hash() uint64 {
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hash := sha512.Sum512([]byte(fmt.Sprintf("THREAD: %s", string(thread))))
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return binary.BigEndian.Uint64(hash[(len(hash)-9):(len(hash)-1)])
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}
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type ThreadInfo struct {
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Actions ThreadActions
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Handlers ThreadHandlers
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}
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type InfoLoadFunc func([]byte)(Info, error)
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type ThreadExtContext struct {
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Types map[ThreadType]ThreadInfo
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Loads map[InfoType]InfoLoadFunc
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}
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const BaseThreadType = ThreadType("BASE")
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func NewThreadExtContext() *ThreadExtContext {
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return &ThreadExtContext{
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Types: map[ThreadType]ThreadInfo{
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BaseThreadType: ThreadInfo{
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Actions: BaseThreadActions,
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Handlers: BaseThreadHandlers,
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},
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},
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Loads: map[InfoType]InfoLoadFunc{
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ParentInfoType: func(data []byte) (Info, error) {
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var info ParentInfo
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err := json.Unmarshal(data, &info)
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if err != nil {
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return nil, err
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}
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return &info, nil
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},
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},
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}
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}
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func (ctx *ThreadExtContext) RegisterThreadType(thread_type ThreadType, actions ThreadActions, handlers ThreadHandlers) error {
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if actions == nil || handlers == nil {
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return fmt.Errorf("Cannot register ThreadType %s with nil actions or handlers", thread_type)
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}
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_, exists := ctx.Types[thread_type]
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if exists == true {
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return fmt.Errorf("ThreadType %s already registered in ThreadExtContext, cannot register again", thread_type)
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}
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ctx.Types[thread_type] = ThreadInfo{
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Actions: actions,
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Handlers: handlers,
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}
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return nil
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}
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func (ctx *ThreadExtContext) RegisterInfoType(info_type InfoType, load_fn InfoLoadFunc) error {
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if load_fn == nil {
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return fmt.Errorf("Cannot register %s with nil load_fn", info_type)
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}
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_, exists := ctx.Loads[info_type]
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if exists == true {
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return fmt.Errorf("InfoType %s is already registered in ThreadExtContext, cannot register again", info_type)
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}
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ctx.Loads[info_type] = load_fn
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return nil
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}
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type ThreadExt struct {
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Actions ThreadActions
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Handlers ThreadHandlers
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ThreadType ThreadType
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SignalChan chan Signal
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TimeoutChan <-chan time.Time
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ChildWaits sync.WaitGroup
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ActiveLock sync.Mutex
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Active bool
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State string
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Parent *Node
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Children map[NodeID]ChildInfo
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ActionQueue []QueuedAction
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NextAction *QueuedAction
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}
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type ThreadExtJSON struct {
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State string `json:"state"`
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Type string `json:"type"`
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Parent string `json:"parent"`
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Children map[string]map[string][]byte `json:"children"`
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ActionQueue []QueuedAction
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}
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func (ext *ThreadExt) Serialize() ([]byte, error) {
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children := map[string]map[string][]byte{}
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for id, child := range(ext.Children) {
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id_str := id.String()
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children[id_str] = map[string][]byte{}
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for info_type, info := range(child.Infos) {
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var err error
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children[id_str][string(info_type)], err = info.Serialize()
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if err != nil {
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return nil, err
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}
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}
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}
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return json.MarshalIndent(&ThreadExtJSON{
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State: ext.State,
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Type: string(ext.ThreadType),
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Parent: SaveNode(ext.Parent),
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Children: children,
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ActionQueue: ext.ActionQueue,
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}, "", " ")
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}
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func NewThreadExt(ctx*Context, thread_type ThreadType, parent *Node, children map[NodeID]ChildInfo, state string, action_queue []QueuedAction) (*ThreadExt, error) {
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if children == nil {
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children = map[NodeID]ChildInfo{}
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}
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if action_queue == nil {
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action_queue = []QueuedAction{}
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}
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thread_ctx, err := GetCtx[*ThreadExt, *ThreadExtContext](ctx)
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if err != nil {
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return nil, err
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}
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type_info, exists := thread_ctx.Types[thread_type]
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if exists == false {
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return nil, fmt.Errorf("Tried to load thread type %s which is not in context", thread_type)
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}
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next_action, timeout_chan := SoonestAction(action_queue)
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return &ThreadExt{
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ThreadType: thread_type,
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Actions: type_info.Actions,
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Handlers: type_info.Handlers,
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SignalChan: make(chan Signal, THREAD_BUFFER_SIZE),
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TimeoutChan: timeout_chan,
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Active: false,
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State: state,
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Parent: parent,
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Children: children,
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ActionQueue: action_queue,
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NextAction: next_action,
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}, nil
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}
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const THREAD_BUFFER_SIZE int = 1024
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func LoadThreadExt(ctx *Context, data []byte) (Extension, error) {
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var j ThreadExtJSON
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err := json.Unmarshal(data, &j)
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if err != nil {
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return nil, err
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}
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ctx.Log.Logf("db", "DB_LOAD_THREAD_EXT_JSON: %+v", j)
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parent, err := RestoreNode(ctx, j.Parent)
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if err != nil {
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return nil, err
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}
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thread_ctx, err := GetCtx[*ThreadExt, *ThreadExtContext](ctx)
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if err != nil {
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return nil, err
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}
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children := map[NodeID]ChildInfo{}
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for id_str, infos := range(j.Children) {
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child_node, err := RestoreNode(ctx, id_str)
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if err != nil {
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return nil, err
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}
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child_infos := map[InfoType]Info{}
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for info_type_str, info_data := range(infos) {
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info_type := InfoType(info_type_str)
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info_load, exists := thread_ctx.Loads[info_type]
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if exists == false {
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return nil, fmt.Errorf("%s is not a known InfoType in ThreacExrContxt", info_type)
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}
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info, err := info_load(info_data)
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if err != nil {
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return nil, err
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}
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child_infos[info_type] = info
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}
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children[child_node.ID] = ChildInfo{
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Child: child_node,
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Infos: child_infos,
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}
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}
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return NewThreadExt(ctx, ThreadType(j.Type), parent, children, j.State, j.ActionQueue)
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}
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const ThreadExtType = ExtType("THREAD")
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func (ext *ThreadExt) Type() ExtType {
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return ThreadExtType
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}
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func (ext *ThreadExt) QueueAction(end time.Time, action string) {
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ext.ActionQueue = append(ext.ActionQueue, QueuedAction{end, action})
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ext.NextAction, ext.TimeoutChan = SoonestAction(ext.ActionQueue)
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}
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func (ext *ThreadExt) ClearActionQueue() {
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ext.ActionQueue = []QueuedAction{}
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ext.NextAction = nil
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ext.TimeoutChan = nil
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}
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func SoonestAction(actions []QueuedAction) (*QueuedAction, <-chan time.Time) {
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var soonest_action *QueuedAction
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var soonest_time time.Time
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for _, action := range(actions) {
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if action.Timeout.Compare(soonest_time) == -1 || soonest_action == nil {
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soonest_action = &action
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soonest_time = action.Timeout
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}
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}
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if soonest_action != nil {
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return soonest_action, time.After(time.Until(soonest_action.Timeout))
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} else {
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return nil, nil
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}
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}
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func (ext *ThreadExt) ChildList() []*Node {
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ret := make([]*Node, len(ext.Children))
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i := 0
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for _, info := range(ext.Children) {
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ret[i] = info.Child
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i += 1
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}
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return ret
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}
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// Assumed that thread is already locked for signal
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func (ext *ThreadExt) Process(context *StateContext, node *Node, signal Signal) error {
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context.Graph.Log.Logf("signal", "THREAD_PROCESS: %s - %+v", node.ID, signal)
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switch signal.Direction() {
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case Up:
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if ext.Parent != nil {
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if ext.Parent.ID != node.ID {
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err := ext.Parent.Process(context, node.ID, signal)
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if err != nil {
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return err
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}
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}
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}
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case Down:
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for _, info := range(ext.Children) {
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err := info.Child.Process(context, node.ID, signal)
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if err != nil {
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return err
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}
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}
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case Direct:
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default:
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return fmt.Errorf("Invalid signal direction %d", signal.Direction())
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}
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ext.SignalChan <- signal
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return nil
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}
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func UnlinkThreads(context *StateContext, principal *Node, thread *Node, child *Node) error {
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thread_ext, err := GetExt[*ThreadExt](thread)
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if err != nil {
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return err
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}
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child_ext, err := GetExt[*ThreadExt](child)
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if err != nil {
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return err
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}
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return UpdateStates(context, principal, ACLMap{
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thread.ID: ACLInfo{thread, []string{"children"}},
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child.ID: ACLInfo{child, []string{"parent"}},
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}, func(context *StateContext) error {
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_, is_child := thread_ext.Children[child.ID]
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if is_child == false {
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return fmt.Errorf("UNLINK_THREADS_ERR: %s is not a child of %s", child.ID, thread.ID)
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}
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delete(thread_ext.Children, child.ID)
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child_ext.Parent = nil
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return nil
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})
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}
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func checkIfChild(context *StateContext, id NodeID, cur *ThreadExt) (bool, error) {
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for _, info := range(cur.Children) {
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child := info.Child
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if child.ID == id {
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return true, nil
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}
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child_ext, err := GetExt[*ThreadExt](child)
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if err != nil {
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return false, err
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}
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var is_child bool
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err = UpdateStates(context, child, NewACLInfo(child, []string{"children"}), func(context *StateContext) error {
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is_child, err = checkIfChild(context, id, child_ext)
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return err
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})
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if err != nil {
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return false, err
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}
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if is_child {
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return true, nil
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}
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}
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return false, nil
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}
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// Links child to parent with info as the associated info
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// Continues the write context with princ, getting children for thread and parent for child
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func LinkThreads(context *StateContext, principal *Node, thread *Node, info ChildInfo) error {
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if context == nil || principal == nil || thread == nil || info.Child == nil {
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return fmt.Errorf("invalid input")
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}
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child := info.Child
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if thread.ID == child.ID {
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return fmt.Errorf("Will not link %s as a child of itself", thread.ID)
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}
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thread_ext, err := GetExt[*ThreadExt](thread)
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if err != nil {
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return err
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}
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child_ext, err := GetExt[*ThreadExt](child)
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if err != nil {
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return err
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}
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return UpdateStates(context, principal, ACLMap{
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child.ID: ACLInfo{Node: child, Resources: []string{"parent"}},
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thread.ID: ACLInfo{Node: thread, Resources: []string{"children"}},
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}, func(context *StateContext) error {
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if child_ext.Parent != nil {
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return fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID)
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}
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is_child, err := checkIfChild(context, thread.ID, child_ext)
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if err != nil {
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return err
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} else if is_child == true {
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return fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID, child.ID)
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}
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is_child, err = checkIfChild(context, child.ID, thread_ext)
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if err != nil {
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return err
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} else if is_child == true {
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return fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID, child.ID)
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}
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// TODO check for info types
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thread_ext.Children[child.ID] = info
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child_ext.Parent = thread
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return nil
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})
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}
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type ChildInfo struct {
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Child *Node
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Infos map[InfoType]Info
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}
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func NewChildInfo(child *Node, infos map[InfoType]Info) ChildInfo {
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if infos == nil {
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infos = map[InfoType]Info{}
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}
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return ChildInfo{
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Child: child,
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Infos: infos,
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}
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}
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func (ext *ThreadExt) SetActive(active bool) error {
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ext.ActiveLock.Lock()
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defer ext.ActiveLock.Unlock()
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if ext.Active == true && active == true {
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return fmt.Errorf("alreday active, cannot set active")
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} else if ext.Active == false && active == false {
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return fmt.Errorf("already inactive, canot set inactive")
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}
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ext.Active = active
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return nil
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}
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func (ext *ThreadExt) SetState(state string) error {
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ext.State = state
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return nil
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}
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// Requires the read permission of threads children
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func FindChild(context *StateContext, principal *Node, thread *Node, id NodeID) (*Node, error) {
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if thread == nil {
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panic("cannot recurse through nil")
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}
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if id == thread.ID {
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return thread, nil
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}
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thread_ext, err := GetExt[*ThreadExt](thread)
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if err != nil {
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return nil, err
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}
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var found *Node = nil
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err = UseStates(context, principal, NewACLInfo(thread, []string{"children"}), func(context *StateContext) error {
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for _, info := range(thread_ext.Children) {
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found, err = FindChild(context, principal, info.Child, id)
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if err != nil {
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return err
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}
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if found != nil {
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return nil
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}
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}
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return nil
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})
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return found, err
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}
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func ChildGo(ctx * Context, thread_ext *ThreadExt, child *Node, first_action string) {
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thread_ext.ChildWaits.Add(1)
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go func(child *Node) {
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defer thread_ext.ChildWaits.Done()
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err := ThreadLoop(ctx, child, first_action)
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_CHILD_RUN_ERR: %s %s", child.ID, err)
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} else {
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ctx.Log.Logf("thread", "THREAD_CHILD_RUN_DONE: %s", child.ID)
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}
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}(child)
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}
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// Main Loop for Threads, starts a write context, so cannot be called from a write or read context
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func ThreadLoop(ctx * Context, thread *Node, first_action string) error {
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thread_ext, err := GetExt[*ThreadExt](thread)
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if err != nil {
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return err
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}
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ctx.Log.Logf("thread", "THREAD_LOOP_START: %s - %s", thread.ID, first_action)
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err = thread_ext.SetActive(true)
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_LOOP_START_ERR: %e", err)
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return err
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}
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next_action := first_action
|
||||
for next_action != "" {
|
||||
action, exists := thread_ext.Actions[next_action]
|
||||
if exists == false {
|
||||
error_str := fmt.Sprintf("%s is not a valid action", next_action)
|
||||
return errors.New(error_str)
|
||||
}
|
||||
|
||||
ctx.Log.Logf("thread", "THREAD_ACTION: %s - %s", thread.ID, next_action)
|
||||
next_action, err = action(ctx, thread, thread_ext)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
err = thread_ext.SetActive(false)
|
||||
if err != nil {
|
||||
ctx.Log.Logf("thread", "THREAD_LOOP_STOP_ERR: %e", err)
|
||||
return err
|
||||
}
|
||||
|
||||
ctx.Log.Logf("thread", "THREAD_LOOP_DONE: %s", thread.ID)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func ThreadChildLinked(ctx *Context, thread *Node, thread_ext *ThreadExt, signal Signal) (string, error) {
|
||||
ctx.Log.Logf("thread", "THREAD_CHILD_LINKED: %s - %+v", thread.ID, signal)
|
||||
context := NewWriteContext(ctx)
|
||||
err := UpdateStates(context, thread, NewACLInfo(thread, []string{"children"}), func(context *StateContext) error {
|
||||
sig, ok := signal.(IDSignal)
|
||||
if ok == false {
|
||||
ctx.Log.Logf("thread", "THREAD_NODE_LINKED_BAD_CAST")
|
||||
return nil
|
||||
}
|
||||
info, exists := thread_ext.Children[sig.ID]
|
||||
if exists == false {
|
||||
ctx.Log.Logf("thread", "THREAD_NODE_LINKED: %s is not a child of %s", sig.ID)
|
||||
return nil
|
||||
}
|
||||
parent_info, exists := info.Infos["parent"].(*ParentInfo)
|
||||
if exists == false {
|
||||
panic("ran ThreadChildLinked from a thread that doesn't require 'parent' child info. library party foul")
|
||||
}
|
||||
|
||||
if parent_info.Start == true {
|
||||
ChildGo(ctx, thread_ext, info.Child, parent_info.StartAction)
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
return "wait", nil
|
||||
}
|
||||
|
||||
// Helper function to start a child from a thread during a signal handler
|
||||
// Starts a write context, so cannot be called from either a write or read context
|
||||
func ThreadStartChild(ctx *Context, thread *Node, thread_ext *ThreadExt, signal Signal) (string, error) {
|
||||
sig, ok := signal.(StartChildSignal)
|
||||
if ok == false {
|
||||
return "wait", nil
|
||||
}
|
||||
|
||||
context := NewWriteContext(ctx)
|
||||
return "wait", UpdateStates(context, thread, NewACLInfo(thread, []string{"children"}), func(context *StateContext) error {
|
||||
info, exists:= thread_ext.Children[sig.ID]
|
||||
if exists == false {
|
||||
return fmt.Errorf("%s is not a child of %s", sig.ID, thread.ID)
|
||||
}
|
||||
|
||||
parent_info, exists := info.Infos["parent"].(*ParentInfo)
|
||||
if exists == false {
|
||||
return fmt.Errorf("Called ThreadStartChild from a thread that doesn't require parent child info")
|
||||
}
|
||||
parent_info.Start = true
|
||||
ChildGo(ctx, thread_ext, info.Child, sig.Action)
|
||||
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
// Helper function to restore threads that should be running from a parents restore action
|
||||
// Starts a write context, so cannot be called from either a write or read context
|
||||
func ThreadRestore(ctx * Context, thread *Node, thread_ext *ThreadExt, start bool) error {
|
||||
context := NewWriteContext(ctx)
|
||||
return UpdateStates(context, thread, NewACLInfo(thread, []string{"children"}), func(context *StateContext) error {
|
||||
return UpdateStates(context, thread, ACLList(thread_ext.ChildList(), []string{"state"}), func(context *StateContext) error {
|
||||
for _, info := range(thread_ext.Children) {
|
||||
child_ext, err := GetExt[*ThreadExt](info.Child)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
parent_info := info.Infos[ParentInfoType].(*ParentInfo)
|
||||
if parent_info.Start == true && child_ext.State != "finished" {
|
||||
ctx.Log.Logf("thread", "THREAD_RESTORED: %s -> %s", thread.ID, info.Child.ID)
|
||||
if start == true {
|
||||
ChildGo(ctx, thread_ext, info.Child, parent_info.StartAction)
|
||||
} else {
|
||||
ChildGo(ctx, thread_ext, info.Child, parent_info.RestoreAction)
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// Helper function to be called during a threads start action, sets the thread state to started
|
||||
// Starts a write context, so cannot be called from either a write or read context
|
||||
// Returns "wait", nil on success, so the first return value can be ignored safely
|
||||
func ThreadStart(ctx * Context, thread *Node, thread_ext *ThreadExt) (string, error) {
|
||||
context := NewWriteContext(ctx)
|
||||
err := UpdateStates(context, thread, NewACLInfo(thread, []string{"state"}), func(context *StateContext) error {
|
||||
return thread_ext.SetState("started")
|
||||
})
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
|
||||
context = NewReadContext(ctx)
|
||||
return "wait", thread.Process(context, thread.ID, NewStatusSignal("started", thread.ID))
|
||||
}
|
||||
|
||||
func ThreadWait(ctx * Context, thread *Node, thread_ext *ThreadExt) (string, error) {
|
||||
ctx.Log.Logf("thread", "THREAD_WAIT: %s - %+v", thread.ID, thread_ext.ActionQueue)
|
||||
for {
|
||||
select {
|
||||
case signal := <- thread_ext.SignalChan:
|
||||
ctx.Log.Logf("thread", "THREAD_SIGNAL: %s %+v", thread.ID, signal)
|
||||
signal_fn, exists := thread_ext.Handlers[signal.Type()]
|
||||
if exists == true {
|
||||
ctx.Log.Logf("thread", "THREAD_HANDLER: %s - %s", thread.ID, signal.Type())
|
||||
return signal_fn(ctx, thread, thread_ext, signal)
|
||||
} else {
|
||||
ctx.Log.Logf("thread", "THREAD_NOHANDLER: %s - %s", thread.ID, signal.Type())
|
||||
}
|
||||
case <- thread_ext.TimeoutChan:
|
||||
timeout_action := ""
|
||||
context := NewWriteContext(ctx)
|
||||
err := UpdateStates(context, thread, NewACLMap(NewACLInfo(thread, []string{"timeout"})), func(context *StateContext) error {
|
||||
timeout_action = thread_ext.NextAction.Action
|
||||
thread_ext.NextAction, thread_ext.TimeoutChan = SoonestAction(thread_ext.ActionQueue)
|
||||
return nil
|
||||
})
|
||||
if err != nil {
|
||||
ctx.Log.Logf("thread", "THREAD_TIMEOUT_ERR: %s - %e", thread.ID, err)
|
||||
}
|
||||
ctx.Log.Logf("thread", "THREAD_TIMEOUT %s - NEXT_STATE: %s", thread.ID, timeout_action)
|
||||
return timeout_action, nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func ThreadFinish(ctx *Context, thread *Node, thread_ext *ThreadExt) (string, error) {
|
||||
context := NewWriteContext(ctx)
|
||||
return "", UpdateStates(context, thread, NewACLInfo(thread, []string{"state"}), func(context *StateContext) error {
|
||||
return thread_ext.SetState("finished")
|
||||
})
|
||||
}
|
||||
|
||||
var ThreadAbortedError = errors.New("Thread aborted by signal")
|
||||
|
||||
// Default thread action function for "abort", sends a signal and returns a ThreadAbortedError
|
||||
func ThreadAbort(ctx * Context, thread *Node, thread_ext *ThreadExt, signal Signal) (string, error) {
|
||||
context := NewReadContext(ctx)
|
||||
err := thread.Process(context, thread.ID, NewStatusSignal("aborted", thread.ID))
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return "", ThreadAbortedError
|
||||
}
|
||||
|
||||
// Default thread action for "stop", sends a signal and returns no error
|
||||
func ThreadStop(ctx * Context, thread *Node, thread_ext *ThreadExt, signal Signal) (string, error) {
|
||||
context := NewReadContext(ctx)
|
||||
err := thread.Process(context, thread.ID, NewStatusSignal("stopped", thread.ID))
|
||||
return "finish", err
|
||||
}
|
||||
|
||||
// Default thread actions
|
||||
var BaseThreadActions = ThreadActions{
|
||||
"wait": ThreadWait,
|
||||
"start": ThreadStart,
|
||||
"finish": ThreadFinish,
|
||||
}
|
||||
|
||||
// Default thread signal handlers
|
||||
var BaseThreadHandlers = ThreadHandlers{
|
||||
"abort": ThreadAbort,
|
||||
"stop": ThreadStop,
|
||||
}
|
Loading…
Reference in New Issue