dfhack/scripts/devel/prepare-save.lua

99 lines
2.1 KiB
Lua

-- Prepare the current save for devel/find-offsets
--[[=begin
devel/prepare-save
==================
WARNING: THIS SCRIPT IS STRICTLY FOR DFHACK DEVELOPERS.
This script prepares the current savegame to be used
with `devel/find-offsets`. It CHANGES THE GAME STATE
to predefined values, and initiates an immediate
`quicksave`, thus PERMANENTLY MODIFYING the save.
=end]]
local utils = require 'utils'
df.global.pause_state = true
print[[
WARNING: THIS SCRIPT IS STRICTLY FOR DFHACK DEVELOPERS.
This script prepares the current savegame to be used
with devel/find-offsets. It CHANGES THE GAME STATE
to predefined values, and initiates an immediate
quicksave, thus PERMANENTLY MODIFYING the save.
]]
if not utils.prompt_yes_no('Proceed?') then
return
end
--[[print('Placing anchor...')
do
local wp = df.global.ui.waypoints
for _,pt in ipairs(wp.points) do
if pt.name == 'dfhack_anchor' then
print('Already placed.')
goto found
end
end
local x,y,z = pos2xyz(df.global.cursor)
if not x then
error("Place cursor at your preferred anchor point.")
end
local id = wp.next_point_id
wp.next_point_id = id + 1
wp.points:insert('#',{
new = true, id = id, name = 'dfhack_anchor',
comment=(x..','..y..','..z),
tile = string.byte('!'), fg_color = COLOR_LIGHTRED, bg_color = COLOR_BLUE,
pos = xyz2pos(x,y,z)
})
::found::
end]]
print('Nicknaming units...')
for i,unit in ipairs(df.global.world.units.active) do
dfhack.units.setNickname(unit, i..':'..unit.id)
end
print('Setting weather...')
local wbytes = {
2, 1, 0, 2, 0,
1, 2, 1, 0, 0,
2, 0, 2, 1, 2,
1, 2, 0, 1, 1,
2, 0, 1, 0, 2
}
for i=0,4 do
for j = 0,4 do
df.global.current_weather[i][j] = (wbytes[i*5+j+1] or 2)
end
end
local yearstr = df.global.cur_year..','..df.global.cur_year_tick
print('Cur year and tick: '..yearstr)
dfhack.persistent.save{
key='prepare-save/cur_year',
value=yearstr,
ints={df.global.cur_year, df.global.cur_year_tick}
}
-- Save
dfhack.run_script('quicksave')