dfhack/library/deprecated/LoadSaveV1.cpp

107 lines
3.8 KiB
C++

/*
www.sourceforge.net/projects/dfhack
Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "DFCommon.h"
#include "DfMap.h"
#include "DfMapHeader.h"
#include "ZlibHelper.h"
// LOAD v1 BLOCKS
bool DfMap::loadVersion1(FILE * Decompressed,DfMapHeader & h)
{
uint32_t x, y, z;
uint32_t tile_block_count; // how many tile blocks to read from the data location
// load new size information
fread(&tile_block_count, sizeof(uint32_t), 1, Decompressed);
fread(&x_block_count, sizeof(uint32_t), 1, Decompressed);
fread(&y_block_count, sizeof(uint32_t), 1, Decompressed);
fread(&z_block_count, sizeof(uint32_t), 1, Decompressed);
// make sure those size variables are in sync
updateCellCount();
// alloc new space for our new size
allocBlockArray(x_block_count,y_block_count,z_block_count);
// let's load the blocks
for (uint32_t tile_block = 0U; tile_block < tile_block_count; ++tile_block)
{
// block position - we can omit empty blocks this way
fread(&x, sizeof(uint32_t), 1, Decompressed);
fread(&y, sizeof(uint32_t), 1, Decompressed);
fread(&z, sizeof(uint32_t), 1, Decompressed);
Block * b = allocBlock(x,y,z);
// read data
fread(&b->tile_type, sizeof(b->tile_type), 1, Decompressed);
fread(&b->designation, sizeof(b->designation), 1, Decompressed);
fread(&b->occupancy, sizeof(b->occupancy), 1, Decompressed);
memset(b->material, -1, sizeof(b->material));
// can't load offsets, substitute local biome everywhere
memset(b->RegionOffsets,eHere,sizeof(b->RegionOffsets));
}
printf("Blocks read into memory: %d\n", tile_block_count);
return true;
}
// SAVE v1 BLOCKS
bool DfMap::writeVersion1(FILE * SaveFile)
{
uint32_t x, y, z;
// write size information - total blocks and map size
fwrite(&blocks_allocated, sizeof(uint32_t), 1, SaveFile);
fwrite(&x_block_count, sizeof(uint32_t), 1, SaveFile);
fwrite(&y_block_count, sizeof(uint32_t), 1, SaveFile);
fwrite(&z_block_count, sizeof(uint32_t), 1, SaveFile);
// write each non-empty block
for (x = 0; x < x_block_count; x++ )
{
for (y = 0; y < y_block_count; y++ )
{
for (z = 0; z < z_block_count; z++ )
{
Block *b = getBlock(x,y,z);
if(b != NULL)
{
// first goes block position
fwrite(&x, sizeof(uint32_t), 1, SaveFile);
fwrite(&y, sizeof(uint32_t), 1, SaveFile);
fwrite(&z, sizeof(uint32_t), 1, SaveFile);
// then block data
fwrite(&b->tile_type, sizeof(uint16_t), BLOCK_SIZE*BLOCK_SIZE, SaveFile);
fwrite(&b->designation, sizeof(uint32_t), BLOCK_SIZE*BLOCK_SIZE, SaveFile);
fwrite(&b->occupancy, sizeof(uint32_t), BLOCK_SIZE*BLOCK_SIZE, SaveFile);
}
}
}
}
return true;
}