/* www.sourceforge.net/projects/dfhack Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "DFCommon.h" #include "DfMap.h" #include "DfMapHeader.h" #include "ZlibHelper.h" // LOAD v1 BLOCKS bool DfMap::loadVersion1(FILE * Decompressed,DfMapHeader & h) { uint32_t x, y, z; uint32_t tile_block_count; // how many tile blocks to read from the data location // load new size information fread(&tile_block_count, sizeof(uint32_t), 1, Decompressed); fread(&x_block_count, sizeof(uint32_t), 1, Decompressed); fread(&y_block_count, sizeof(uint32_t), 1, Decompressed); fread(&z_block_count, sizeof(uint32_t), 1, Decompressed); // make sure those size variables are in sync updateCellCount(); // alloc new space for our new size allocBlockArray(x_block_count,y_block_count,z_block_count); // let's load the blocks for (uint32_t tile_block = 0U; tile_block < tile_block_count; ++tile_block) { // block position - we can omit empty blocks this way fread(&x, sizeof(uint32_t), 1, Decompressed); fread(&y, sizeof(uint32_t), 1, Decompressed); fread(&z, sizeof(uint32_t), 1, Decompressed); Block * b = allocBlock(x,y,z); // read data fread(&b->tile_type, sizeof(b->tile_type), 1, Decompressed); fread(&b->designation, sizeof(b->designation), 1, Decompressed); fread(&b->occupancy, sizeof(b->occupancy), 1, Decompressed); memset(b->material, -1, sizeof(b->material)); // can't load offsets, substitute local biome everywhere memset(b->RegionOffsets,eHere,sizeof(b->RegionOffsets)); } printf("Blocks read into memory: %d\n", tile_block_count); return true; } // SAVE v1 BLOCKS bool DfMap::writeVersion1(FILE * SaveFile) { uint32_t x, y, z; // write size information - total blocks and map size fwrite(&blocks_allocated, sizeof(uint32_t), 1, SaveFile); fwrite(&x_block_count, sizeof(uint32_t), 1, SaveFile); fwrite(&y_block_count, sizeof(uint32_t), 1, SaveFile); fwrite(&z_block_count, sizeof(uint32_t), 1, SaveFile); // write each non-empty block for (x = 0; x < x_block_count; x++ ) { for (y = 0; y < y_block_count; y++ ) { for (z = 0; z < z_block_count; z++ ) { Block *b = getBlock(x,y,z); if(b != NULL) { // first goes block position fwrite(&x, sizeof(uint32_t), 1, SaveFile); fwrite(&y, sizeof(uint32_t), 1, SaveFile); fwrite(&z, sizeof(uint32_t), 1, SaveFile); // then block data fwrite(&b->tile_type, sizeof(uint16_t), BLOCK_SIZE*BLOCK_SIZE, SaveFile); fwrite(&b->designation, sizeof(uint32_t), BLOCK_SIZE*BLOCK_SIZE, SaveFile); fwrite(&b->occupancy, sizeof(uint32_t), BLOCK_SIZE*BLOCK_SIZE, SaveFile); } } } } return true; }