..
Buildings.cpp
Update Buildings.cpp
2023-04-04 03:08:43 +10:00
Burrows.cpp
rename globals according to structures update
2023-01-05 17:11:01 -08:00
Constructions.cpp
Implement/change/expose constructions findAtTile & insert (not building)
2022-10-12 21:10:22 +01:00
DFSDL.cpp
more SDL wrapping for stonesense
2023-02-26 21:18:16 -08:00
Designations.cpp
Update xml and all uses of job_handler
2017-11-25 00:59:59 -05:00
EventManager.cpp
rename globals according to structures update
2023-01-05 17:11:01 -08:00
Filesystem.cpp
ensure elements in deepest dir are added to output list
2023-03-11 02:01:50 -08:00
Graphic.cpp
Apply initial pre-commit config
2022-04-12 14:48:19 -04:00
Gui.cpp
keep focus strings if they are already labeled
2023-02-24 17:20:12 -08:00
Items.cpp
fix usage of squad equipment vector
2023-02-24 15:50:56 -08:00
Job.cpp
get things to compile with the recent structure updates
2023-01-08 11:33:14 -08:00
Kitchen.cpp
properly cast for unsigned comparisons
2023-02-02 23:57:52 -08:00
MapCache.cpp
don't overwrite dig priority by accident
2022-10-19 16:47:54 -07:00
Maps.cpp
getbiometype naming, docs
2023-01-21 20:33:40 +00:00
Materials.cpp
constify some MaterialInfo methods
2023-03-05 18:16:49 -08:00
Military.cpp
use insert_into_vector, tweak docs again
2023-02-27 02:15:26 +00:00
Once.cpp
Apply initial pre-commit config
2022-04-12 14:48:19 -04:00
Persistence.cpp
fix persistence for changed file structure
2023-01-06 21:24:01 -06:00
Random.cpp
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
Renderer.cpp
comment out problematic code from Renderer
2022-12-21 14:06:58 -08:00
Screen.cpp
Merge branch 'develop' into myk_clear_tile
2023-02-26 09:25:05 -08:00
Textures.cpp
add new control panel textures
2023-01-31 23:52:30 -08:00
Translation.cpp
update structures
2020-07-01 23:10:34 -05:00
Units.cpp
adjust to structures change
2023-02-26 22:04:22 -08:00
World.cpp
Add Persistence module.
2018-08-26 18:27:58 -05:00