.. |
Buildings.cpp
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ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages
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2012-10-23 12:14:21 -05:00 |
Burrows.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Constructions.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Engravings.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Graphic.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Gui.cpp
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Compute detailed focus string for the hauling menu.
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2012-10-11 12:36:17 +04:00 |
Items.cpp
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Add a few utility functions to the main library.
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2012-10-30 12:40:26 +04:00 |
Job.cpp
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Add lua API functions for verifying item and material vs job_item flags.
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2012-10-17 19:16:18 +04:00 |
Maps.cpp
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StepBetween: renamed stuff back to the way it was. Thought I had already done that.
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2013-01-05 18:09:50 -05:00 |
Materials.cpp
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Fix representation and parsing of built-in materials.
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2012-11-07 13:31:36 +04:00 |
Notes.cpp
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Make it build and run on linux (no stonesense, df2mc, dfusion)
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2012-02-09 03:07:26 +01:00 |
Screen.cpp
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Link the renderer vtable from libgraphics on linux.
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2012-10-30 10:38:32 +04:00 |
Translation.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Units.cpp
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Follow the change in the base-type of job_skill.
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2012-10-26 20:29:21 +04:00 |
Vegetation.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Vermin.cpp
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Windows.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
World.cpp
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Experimental API for associating tile bitmasks with persistent data.
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2012-10-11 17:34:34 +04:00 |
kitchen.cpp
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Merge further changes (???)
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2012-09-10 09:19:21 -04:00 |