594 lines
18 KiB
C++
594 lines
18 KiB
C++
//Blueprint
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//By cdombroski
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//Translates a region of tiles specified by the cursor and arguments/prompts into a series of blueprint files suitable for digfort/buildingplan/quickfort
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#include <Console.h>
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#include <PluginManager.h>
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#include "modules/Buildings.h"
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#include "modules/Gui.h"
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#include "modules/MapCache.h"
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#include "df/building_axle_horizontalst.h"
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#include "df/building_bridgest.h"
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#include "df/building_constructionst.h"
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#include "df/building_furnacest.h"
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#include "df/building_rollersst.h"
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#include "df/building_screw_pumpst.h"
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#include "df/building_siegeenginest.h"
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#include "df/building_trapst.h"
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#include "df/building_water_wheelst.h"
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#include "df/building_workshopst.h"
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using std::string;
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using std::endl;
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using std::vector;
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using std::ofstream;
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using std::swap;
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("blueprint");
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enum phase {DIG, BUILD, PLACE, QUERY};
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command_result blueprint(color_ostream &out, vector <string> ¶meters);
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DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("blueprint", "Convert map tiles into a blueprint", blueprint, false));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream &out)
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{
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return CR_OK;
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}
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command_result help(color_ostream &out)
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{
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out << "blueprint width height depth name [dig [build [place [query]]]]" << endl
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<< " width, height, depth: area to translate in tiles" << endl
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<< " name: base name for blueprint files" << endl
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<< " dig: generate blueprints for digging" << endl
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<< " build: generate blueprints for building" << endl
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<< " place: generate blueprints for stockpiles" << endl
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<< " query: generate blueprints for querying (room designations)" << endl
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<< " defaults to generating all blueprints" << endl
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<< endl
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<< "blueprint translates a portion of your fortress into blueprints suitable for" << endl
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<< " digfort/fortplan/quickfort. Blueprints are created in the DF folder with names" << endl
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<< " following a \"name-phase.csv\" pattern. Translation starts at the current" << endl
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<< " cursor location and includes all tiles in the range specified." << endl;
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return CR_OK;
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}
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char get_tile_dig(MapExtras::MapCache mc, int32_t x, int32_t y, int32_t z)
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{
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df::tiletype tt = mc.tiletypeAt(DFCoord(x, y, z));
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df::tiletype_shape ts = tileShape(tt);
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switch (ts)
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{
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case tiletype_shape::EMPTY:
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case tiletype_shape::RAMP_TOP:
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return 'h';
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case tiletype_shape::FLOOR:
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case tiletype_shape::BOULDER:
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case tiletype_shape::PEBBLES:
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case tiletype_shape::BROOK_TOP:
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return 'd';
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case tiletype_shape::FORTIFICATION:
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return 'F';
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case tiletype_shape::STAIR_UP:
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return 'u';
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case tiletype_shape::STAIR_DOWN:
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return 'j';
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case tiletype_shape::STAIR_UPDOWN:
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return 'i';
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case tiletype_shape::RAMP:
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return 'r';
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default:
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return ' ';
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}
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}
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string get_tile_build(df::building* b)
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{
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if (! b)
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return " ";
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string ret;
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switch(b->getType())
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{
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case building_type::Armorstand:
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return "a";
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case building_type::Bed:
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return "b";
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case building_type::Chair:
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return "c";
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case building_type::Door:
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return "d";
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case building_type::Floodgate:
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return "x";
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case building_type::Cabinet:
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return "f";
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case building_type::Box:
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return "h";
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//case building_type::Kennel is missing
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case building_type::FarmPlot:
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return "p";
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case building_type::Weaponrack:
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return "r";
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case building_type::Statue:
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return "s";
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case building_type::Table:
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return "t";
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case building_type::RoadPaved:
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return "o";
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case building_type::RoadDirt:
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return "O";
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case building_type::Bridge:
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switch(((df::building_bridgest*) b)->direction)
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{
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case df::building_bridgest::T_direction::Down:
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return "gx";
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case df::building_bridgest::T_direction::Left:
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return "ga";
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case df::building_bridgest::T_direction::Up:
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return "gw";
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case df::building_bridgest::T_direction::Right:
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return "gd";
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case df::building_bridgest::T_direction::Retracting:
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return "gs";
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}
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case building_type::Well:
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return "l";
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case building_type::SiegeEngine:
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return ((df::building_siegeenginest*) b)->type == df::siegeengine_type::Ballista ? "ib" : "ic";
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case building_type::Workshop:
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switch (((df::building_workshopst*) b)->type)
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{
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case workshop_type::Leatherworks:
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return "we";
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case workshop_type::Quern:
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return "wq";
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case workshop_type::Millstone:
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return "wM";
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case workshop_type::Loom:
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return "wo";
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case workshop_type::Clothiers:
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return "wk";
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case workshop_type::Bowyers:
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return "wb";
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case workshop_type::Carpenters:
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return "wc";
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case workshop_type::MetalsmithsForge:
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return "wf";
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case workshop_type::MagmaForge:
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return "wv";
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case workshop_type::Jewelers:
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return "wj";
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case workshop_type::Masons:
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return "wm";
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case workshop_type::Butchers:
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return "wu";
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case workshop_type::Tanners:
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return "wn";
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case workshop_type::Craftsdwarfs:
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return "wr";
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case workshop_type::Siege:
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return "ws";
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case workshop_type::Mechanics:
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return "wt";
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case workshop_type::Still:
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return "wl";
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case workshop_type::Farmers:
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return "ww";
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case workshop_type::Kitchen:
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return "wz";
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case workshop_type::Fishery:
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return "wh";
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case workshop_type::Ashery:
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return "wy";
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case workshop_type::Dyers:
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return "wd";
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case workshop_type::Custom:
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//can't do anything with custom workshop
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return " ";
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}
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case building_type::Furnace:
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switch (((df::building_furnacest*) b)->type)
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{
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case furnace_type::WoodFurnace:
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return "ew";
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case furnace_type::Smelter:
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return "es";
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case furnace_type::GlassFurnace:
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return "eg";
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case furnace_type::Kiln:
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return "ek";
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case furnace_type::MagmaSmelter:
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return "el";
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case furnace_type::MagmaGlassFurnace:
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return "ea";
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case furnace_type::MagmaKiln:
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return "en";
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case furnace_type::Custom:
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//can't do anything with custom furnace
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return " ";
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}
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case building_type::WindowGlass:
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return "y";
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case building_type::WindowGem:
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return "Y";
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case building_type::Construction:
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switch (((df::building_constructionst*) b)->type)
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{
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case construction_type::Fortification:
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return "CF";
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case construction_type::Wall:
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return "CW";
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case construction_type::Floor:
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return "Cf";
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case construction_type::UpStair:
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return "Cu";
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case construction_type::DownStair:
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return "Cj";
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case construction_type::UpDownStair:
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return "Cx";
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case construction_type::Ramp:
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return "Cr";
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case construction_type::TrackN:
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return "trackN";
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case construction_type::TrackS:
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return "trackS";
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case construction_type::TrackE:
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return "trackE";
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case construction_type::TrackW:
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return "trackW";
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case construction_type::TrackNS:
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return "trackNS";
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case construction_type::TrackNE:
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return "trackNE";
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case construction_type::TrackNW:
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return "trackNW";
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case construction_type::TrackSE:
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return "trackSE";
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case construction_type::TrackSW:
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return "trackSW";
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case construction_type::TrackEW:
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return "trackEW";
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case construction_type::TrackNSE:
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return "trackNSE";
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case construction_type::TrackNSW:
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return "trackNSW";
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case construction_type::TrackNEW:
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return "trackNEW";
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case construction_type::TrackSEW:
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return "trackSEW";
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case construction_type::TrackNSEW:
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return "trackNSEW";
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case construction_type::TrackRampN:
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return "trackrampN";
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case construction_type::TrackRampS:
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return "trackrampS";
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case construction_type::TrackRampE:
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return "trackrampE";
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case construction_type::TrackRampW:
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return "trackrampW";
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case construction_type::TrackRampNS:
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return "trackrampNS";
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case construction_type::TrackRampNE:
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return "trackrampNE";
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case construction_type::TrackRampNW:
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return "trackrampNW";
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case construction_type::TrackRampSE:
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return "trackrampSE";
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case construction_type::TrackRampSW:
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return "trackrampSW";
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case construction_type::TrackRampEW:
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return "trackrampEW";
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case construction_type::TrackRampNSE:
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return "trackrampNSE";
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case construction_type::TrackRampNSW:
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return "trackrampNSW";
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case construction_type::TrackRampNEW:
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return "trackrampNEW";
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case construction_type::TrackRampSEW:
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return "trackrampSEW";
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case construction_type::TrackRampNSEW:
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return "trackrampNSEW";
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}
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case building_type::Shop:
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return "z";
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case building_type::AnimalTrap:
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return "m";
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case building_type::Chain:
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return "v";
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case building_type::Cage:
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return "j";
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case building_type::TradeDepot:
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return "D";
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case building_type::Trap:
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switch (((df::building_trapst*) b)->trap_type)
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{
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case trap_type::StoneFallTrap:
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return "Ts";
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case trap_type::WeaponTrap:
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return "Tw";
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case trap_type::Lever:
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return "Tl";
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case trap_type::PressurePlate:
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return "Tp";
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case trap_type::CageTrap:
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return "Tc";
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case trap_type::TrackStop:
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df::building_trapst* ts = (df::building_trapst*) b;
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ret = "CS";
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if (ts->use_dump)
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{
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if (ts->dump_x_shift == 0)
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{
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if (ts->dump_y_shift > 0)
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ret += "dd";
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else
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ret += "d";
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}
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else
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{
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if (ts->dump_x_shift > 0)
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ret += "ddd";
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else
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ret += "dddd";
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}
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}
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switch (ts->friction)
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{
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case 10:
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ret += "a";
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case 50:
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ret += "a";
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case 500:
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ret += "a";
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case 10000:
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ret += "a";
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}
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return ret;
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}
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case building_type::ScrewPump:
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switch (((df::building_screw_pumpst*) b)->direction)
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{
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case screw_pump_direction::FromNorth:
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return "Msu";
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case screw_pump_direction::FromEast:
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return "Msk";
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case screw_pump_direction::FromSouth:
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return "Msm";
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case screw_pump_direction::FromWest:
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return "Msh";
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}
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case building_type::WaterWheel:
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//s swaps orientation which defaults to vertical
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return "Mw" + ((df::building_water_wheelst*) b)->is_vertical ? "" : "s";
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case building_type::Windmill:
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return "Mm";
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case building_type::GearAssembly:
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return "Mg";
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case building_type::AxleHorizontal:
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//same as water wheel but reversed
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return "Mh" + ((df::building_axle_horizontalst*) b)->is_vertical ? "s" : "";
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case building_type::AxleVertical:
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return "Mv";
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case building_type::Rollers:
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ret = "Mr";
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switch (((df::building_rollersst*) b)->direction)
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{
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case screw_pump_direction::FromNorth:
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break;
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case screw_pump_direction::FromEast:
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ret += "s";
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case screw_pump_direction::FromSouth:
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ret += "s";
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case screw_pump_direction::FromWest:
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ret += "s";
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}
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return ret;
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case building_type::Support:
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return "S";
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case building_type::ArcheryTarget:
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return "A";
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case building_type::TractionBench:
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return "R";
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case building_type::Hatch:
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return "H";
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case building_type::Slab:
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//how to mine alt key?!?
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//alt+s
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return " ";
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case building_type::NestBox:
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return "N";
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case building_type::Hive:
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//alt+h
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return " ";
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case building_type::GrateWall:
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return "W";
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case building_type::GrateFloor:
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return "G";
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case building_type::BarsVertical:
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return "B";
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case building_type::BarsFloor:
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//alt+b
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return " ";
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default:
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return " ";
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}
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}
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char get_tile_place(df::building* b)
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{
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if (! b || b->getType() != building_type::Stockpile)
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return ' ';
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df::building_stockpilest* sp = (df::building_stockpilest*) b;
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switch (sp->settings.flags.whole)
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{
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case df::stockpile_group_set::mask_animals:
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return 'a';
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case df::stockpile_group_set::mask_food:
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return 'f';
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case df::stockpile_group_set::mask_furniture:
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return 'u';
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case df::stockpile_group_set::mask_corpses:
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return 'y';
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case df::stockpile_group_set::mask_refuse:
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return 'r';
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case df::stockpile_group_set::mask_wood:
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return 'w';
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case df::stockpile_group_set::mask_stone:
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return 's';
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case df::stockpile_group_set::mask_gems:
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return 'e';
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case df::stockpile_group_set::mask_bars_blocks:
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return 'b';
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case df::stockpile_group_set::mask_cloth:
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return 'h';
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case df::stockpile_group_set::mask_leather:
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return 'l';
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case df::stockpile_group_set::mask_ammo:
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return 'z';
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case df::stockpile_group_set::mask_coins:
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return 'n';
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case df::stockpile_group_set::mask_finished_goods:
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return 'g';
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case df::stockpile_group_set::mask_weapons:
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return 'p';
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case df::stockpile_group_set::mask_armor:
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return 'd';
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default: //multiple stockpile type
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return ' ';
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}
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}
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command_result do_transform(DFCoord start, DFCoord end, string name, phase last_phase)
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{
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ofstream dig, build, place, query;
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switch (last_phase)
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{
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case QUERY:
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query = ofstream(name + "-query.csv", ofstream::trunc);
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query << "#query" << endl;
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case PLACE:
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place = ofstream(name + "-place.csv", ofstream::trunc);
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place << "#place" << endl;
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case BUILD:
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build = ofstream(name + "-build.csv", ofstream::trunc);
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build << "#build" << endl;
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case DIG:
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dig = ofstream(name + "-dig.csv", ofstream::trunc);
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dig << "#dig" << endl;
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}
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if (start.x > end.x)
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{
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swap(start.x, end.x);
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start.x++;
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end.x++;
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}
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if (start.y > end.y)
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{
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swap(start.y, end.y);
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start.y++;
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end.y++;
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}
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if (start.z > end.z)
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{
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swap(start.z, end.z);
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start.z++;
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end.z++;
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}
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MapExtras::MapCache mc;
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for (int32_t z = start.z; z < end.z; z++)
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{
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for (int32_t y = start.y; y < end.y; y++)
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{
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for (int32_t x = start.x; x < end.x; x++)
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{
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df::building* b = DFHack::Buildings::findAtTile(DFCoord(x, y, z));
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switch (last_phase) {
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case QUERY:
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case PLACE:
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place << get_tile_place(b) << ',';
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case BUILD:
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build << get_tile_build(b) << ',';
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case DIG:
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dig << get_tile_dig(mc, x, y, z) << ',';
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}
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}
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switch (last_phase) {
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case QUERY:
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query << "#" << endl;
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case PLACE:
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place << "#" << endl;
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case BUILD:
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build << "#" << endl;
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case DIG:
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|
dig << "#" << endl;
|
|
}
|
|
}
|
|
if (z < end.z - 1)
|
|
switch (last_phase) {
|
|
case QUERY:
|
|
query << "#<" << endl;
|
|
case PLACE:
|
|
place << "#<" << endl;
|
|
case BUILD:
|
|
build << "#<" << endl;
|
|
case DIG:
|
|
dig << "#<" << endl;
|
|
}
|
|
}
|
|
switch (last_phase) {
|
|
case QUERY:
|
|
query.close();
|
|
case PLACE:
|
|
place.close();
|
|
case BUILD:
|
|
build.close();
|
|
case DIG:
|
|
dig.close();
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
command_result blueprint(color_ostream &out, vector <string> ¶meters)
|
|
{
|
|
if (parameters.size() < 4 || parameters.size() > 8)
|
|
return help(out);
|
|
CoreSuspender suspend;
|
|
if (!Maps::IsValid())
|
|
{
|
|
out.printerr("Map is not available!\n");
|
|
return CR_FAILURE;
|
|
}
|
|
int32_t x, y, z;
|
|
if (!Gui::getCursorCoords(x, y, z))
|
|
{
|
|
out.printerr("Can't get cursor coords! Make sure you have an active cursor in DF.\n");
|
|
return CR_FAILURE;
|
|
}
|
|
DFCoord start (x, y, z);
|
|
DFCoord end (x + stoi(parameters[0]), y + stoi(parameters[1]), z + stoi(parameters[2]));
|
|
switch(parameters.size())
|
|
{
|
|
case 4:
|
|
case 8:
|
|
return do_transform(start, end, parameters[3], QUERY);
|
|
case 5:
|
|
return do_transform(start, end, parameters[3], DIG);
|
|
case 6:
|
|
return do_transform(start, end, parameters[3], BUILD);
|
|
case 7:
|
|
return do_transform(start, end, parameters[3], PLACE);
|
|
default: //wtf?
|
|
return CR_FAILURE;
|
|
}
|
|
} |