dfhack/plugins/blueprint.cpp

594 lines
18 KiB
C++

//Blueprint
//By cdombroski
//Translates a region of tiles specified by the cursor and arguments/prompts into a series of blueprint files suitable for digfort/buildingplan/quickfort
#include <Console.h>
#include <PluginManager.h>
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#include "modules/Buildings.h"
#include "modules/Gui.h"
#include "modules/MapCache.h"
#include "df/building_axle_horizontalst.h"
#include "df/building_bridgest.h"
#include "df/building_constructionst.h"
#include "df/building_furnacest.h"
#include "df/building_rollersst.h"
#include "df/building_screw_pumpst.h"
#include "df/building_siegeenginest.h"
#include "df/building_trapst.h"
#include "df/building_water_wheelst.h"
#include "df/building_workshopst.h"
using std::string;
using std::endl;
using std::vector;
using std::ofstream;
using std::swap;
using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("blueprint");
enum phase {DIG, BUILD, PLACE, QUERY};
command_result blueprint(color_ostream &out, vector <string> &parameters);
DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginCommand> &commands)
{
commands.push_back(PluginCommand("blueprint", "Convert map tiles into a blueprint", blueprint, false));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(color_ostream &out)
{
return CR_OK;
}
command_result help(color_ostream &out)
{
out << "blueprint width height depth name [dig [build [place [query]]]]" << endl
<< " width, height, depth: area to translate in tiles" << endl
<< " name: base name for blueprint files" << endl
<< " dig: generate blueprints for digging" << endl
<< " build: generate blueprints for building" << endl
<< " place: generate blueprints for stockpiles" << endl
<< " query: generate blueprints for querying (room designations)" << endl
<< " defaults to generating all blueprints" << endl
<< endl
<< "blueprint translates a portion of your fortress into blueprints suitable for" << endl
<< " digfort/fortplan/quickfort. Blueprints are created in the DF folder with names" << endl
<< " following a \"name-phase.csv\" pattern. Translation starts at the current" << endl
<< " cursor location and includes all tiles in the range specified." << endl;
return CR_OK;
}
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char get_tile_dig(MapExtras::MapCache mc, int32_t x, int32_t y, int32_t z)
{
df::tiletype tt = mc.tiletypeAt(DFCoord(x, y, z));
df::tiletype_shape ts = tileShape(tt);
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switch (ts)
{
case tiletype_shape::EMPTY:
case tiletype_shape::RAMP_TOP:
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return 'h';
case tiletype_shape::FLOOR:
case tiletype_shape::BOULDER:
case tiletype_shape::PEBBLES:
case tiletype_shape::BROOK_TOP:
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return 'd';
case tiletype_shape::FORTIFICATION:
return 'F';
case tiletype_shape::STAIR_UP:
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return 'u';
case tiletype_shape::STAIR_DOWN:
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return 'j';
case tiletype_shape::STAIR_UPDOWN:
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return 'i';
case tiletype_shape::RAMP:
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return 'r';
default:
return ' ';
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}
}
string get_tile_build(df::building* b)
{
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if (! b)
return " ";
string ret;
switch(b->getType())
{
case building_type::Armorstand:
return "a";
case building_type::Bed:
return "b";
case building_type::Chair:
return "c";
case building_type::Door:
return "d";
case building_type::Floodgate:
return "x";
case building_type::Cabinet:
return "f";
case building_type::Box:
return "h";
//case building_type::Kennel is missing
case building_type::FarmPlot:
return "p";
case building_type::Weaponrack:
return "r";
case building_type::Statue:
return "s";
case building_type::Table:
return "t";
case building_type::RoadPaved:
return "o";
case building_type::RoadDirt:
return "O";
case building_type::Bridge:
switch(((df::building_bridgest*) b)->direction)
{
case df::building_bridgest::T_direction::Down:
return "gx";
case df::building_bridgest::T_direction::Left:
return "ga";
case df::building_bridgest::T_direction::Up:
return "gw";
case df::building_bridgest::T_direction::Right:
return "gd";
case df::building_bridgest::T_direction::Retracting:
return "gs";
}
case building_type::Well:
return "l";
case building_type::SiegeEngine:
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return ((df::building_siegeenginest*) b)->type == df::siegeengine_type::Ballista ? "ib" : "ic";
case building_type::Workshop:
switch (((df::building_workshopst*) b)->type)
{
case workshop_type::Leatherworks:
return "we";
case workshop_type::Quern:
return "wq";
case workshop_type::Millstone:
return "wM";
case workshop_type::Loom:
return "wo";
case workshop_type::Clothiers:
return "wk";
case workshop_type::Bowyers:
return "wb";
case workshop_type::Carpenters:
return "wc";
case workshop_type::MetalsmithsForge:
return "wf";
case workshop_type::MagmaForge:
return "wv";
case workshop_type::Jewelers:
return "wj";
case workshop_type::Masons:
return "wm";
case workshop_type::Butchers:
return "wu";
case workshop_type::Tanners:
return "wn";
case workshop_type::Craftsdwarfs:
return "wr";
case workshop_type::Siege:
return "ws";
case workshop_type::Mechanics:
return "wt";
case workshop_type::Still:
return "wl";
case workshop_type::Farmers:
return "ww";
case workshop_type::Kitchen:
return "wz";
case workshop_type::Fishery:
return "wh";
case workshop_type::Ashery:
return "wy";
case workshop_type::Dyers:
return "wd";
case workshop_type::Custom:
//can't do anything with custom workshop
return " ";
}
case building_type::Furnace:
switch (((df::building_furnacest*) b)->type)
{
case furnace_type::WoodFurnace:
return "ew";
case furnace_type::Smelter:
return "es";
case furnace_type::GlassFurnace:
return "eg";
case furnace_type::Kiln:
return "ek";
case furnace_type::MagmaSmelter:
return "el";
case furnace_type::MagmaGlassFurnace:
return "ea";
case furnace_type::MagmaKiln:
return "en";
case furnace_type::Custom:
//can't do anything with custom furnace
return " ";
}
case building_type::WindowGlass:
return "y";
case building_type::WindowGem:
return "Y";
case building_type::Construction:
switch (((df::building_constructionst*) b)->type)
{
case construction_type::Fortification:
return "CF";
case construction_type::Wall:
return "CW";
case construction_type::Floor:
return "Cf";
case construction_type::UpStair:
return "Cu";
case construction_type::DownStair:
return "Cj";
case construction_type::UpDownStair:
return "Cx";
case construction_type::Ramp:
return "Cr";
case construction_type::TrackN:
return "trackN";
case construction_type::TrackS:
return "trackS";
case construction_type::TrackE:
return "trackE";
case construction_type::TrackW:
return "trackW";
case construction_type::TrackNS:
return "trackNS";
case construction_type::TrackNE:
return "trackNE";
case construction_type::TrackNW:
return "trackNW";
case construction_type::TrackSE:
return "trackSE";
case construction_type::TrackSW:
return "trackSW";
case construction_type::TrackEW:
return "trackEW";
case construction_type::TrackNSE:
return "trackNSE";
case construction_type::TrackNSW:
return "trackNSW";
case construction_type::TrackNEW:
return "trackNEW";
case construction_type::TrackSEW:
return "trackSEW";
case construction_type::TrackNSEW:
return "trackNSEW";
case construction_type::TrackRampN:
return "trackrampN";
case construction_type::TrackRampS:
return "trackrampS";
case construction_type::TrackRampE:
return "trackrampE";
case construction_type::TrackRampW:
return "trackrampW";
case construction_type::TrackRampNS:
return "trackrampNS";
case construction_type::TrackRampNE:
return "trackrampNE";
case construction_type::TrackRampNW:
return "trackrampNW";
case construction_type::TrackRampSE:
return "trackrampSE";
case construction_type::TrackRampSW:
return "trackrampSW";
case construction_type::TrackRampEW:
return "trackrampEW";
case construction_type::TrackRampNSE:
return "trackrampNSE";
case construction_type::TrackRampNSW:
return "trackrampNSW";
case construction_type::TrackRampNEW:
return "trackrampNEW";
case construction_type::TrackRampSEW:
return "trackrampSEW";
case construction_type::TrackRampNSEW:
return "trackrampNSEW";
}
case building_type::Shop:
return "z";
case building_type::AnimalTrap:
return "m";
case building_type::Chain:
return "v";
case building_type::Cage:
return "j";
case building_type::TradeDepot:
return "D";
case building_type::Trap:
switch (((df::building_trapst*) b)->trap_type)
{
case trap_type::StoneFallTrap:
return "Ts";
case trap_type::WeaponTrap:
return "Tw";
case trap_type::Lever:
return "Tl";
case trap_type::PressurePlate:
return "Tp";
case trap_type::CageTrap:
return "Tc";
case trap_type::TrackStop:
df::building_trapst* ts = (df::building_trapst*) b;
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ret = "CS";
if (ts->use_dump)
{
if (ts->dump_x_shift == 0)
{
if (ts->dump_y_shift > 0)
ret += "dd";
else
ret += "d";
}
else
{
if (ts->dump_x_shift > 0)
ret += "ddd";
else
ret += "dddd";
}
}
switch (ts->friction)
{
case 10:
ret += "a";
case 50:
ret += "a";
case 500:
ret += "a";
case 10000:
ret += "a";
}
return ret;
}
case building_type::ScrewPump:
switch (((df::building_screw_pumpst*) b)->direction)
{
case screw_pump_direction::FromNorth:
return "Msu";
case screw_pump_direction::FromEast:
return "Msk";
case screw_pump_direction::FromSouth:
return "Msm";
case screw_pump_direction::FromWest:
return "Msh";
}
case building_type::WaterWheel:
//s swaps orientation which defaults to vertical
return "Mw" + ((df::building_water_wheelst*) b)->is_vertical ? "" : "s";
case building_type::Windmill:
return "Mm";
case building_type::GearAssembly:
return "Mg";
case building_type::AxleHorizontal:
//same as water wheel but reversed
return "Mh" + ((df::building_axle_horizontalst*) b)->is_vertical ? "s" : "";
case building_type::AxleVertical:
return "Mv";
case building_type::Rollers:
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ret = "Mr";
switch (((df::building_rollersst*) b)->direction)
{
case screw_pump_direction::FromNorth:
break;
case screw_pump_direction::FromEast:
ret += "s";
case screw_pump_direction::FromSouth:
ret += "s";
case screw_pump_direction::FromWest:
ret += "s";
}
return ret;
case building_type::Support:
return "S";
case building_type::ArcheryTarget:
return "A";
case building_type::TractionBench:
return "R";
case building_type::Hatch:
return "H";
case building_type::Slab:
//how to mine alt key?!?
//alt+s
return " ";
case building_type::NestBox:
return "N";
case building_type::Hive:
//alt+h
return " ";
case building_type::GrateWall:
return "W";
case building_type::GrateFloor:
return "G";
case building_type::BarsVertical:
return "B";
case building_type::BarsFloor:
//alt+b
return " ";
default:
return " ";
}
}
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char get_tile_place(df::building* b)
{
if (! b || b->getType() != building_type::Stockpile)
return ' ';
df::building_stockpilest* sp = (df::building_stockpilest*) b;
switch (sp->settings.flags.whole)
{
case df::stockpile_group_set::mask_animals:
return 'a';
case df::stockpile_group_set::mask_food:
return 'f';
case df::stockpile_group_set::mask_furniture:
return 'u';
case df::stockpile_group_set::mask_corpses:
return 'y';
case df::stockpile_group_set::mask_refuse:
return 'r';
case df::stockpile_group_set::mask_wood:
return 'w';
case df::stockpile_group_set::mask_stone:
return 's';
case df::stockpile_group_set::mask_gems:
return 'e';
case df::stockpile_group_set::mask_bars_blocks:
return 'b';
case df::stockpile_group_set::mask_cloth:
return 'h';
case df::stockpile_group_set::mask_leather:
return 'l';
case df::stockpile_group_set::mask_ammo:
return 'z';
case df::stockpile_group_set::mask_coins:
return 'n';
case df::stockpile_group_set::mask_finished_goods:
return 'g';
case df::stockpile_group_set::mask_weapons:
return 'p';
case df::stockpile_group_set::mask_armor:
return 'd';
default: //multiple stockpile type
return ' ';
}
}
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command_result do_transform(DFCoord start, DFCoord end, string name, phase last_phase)
{
ofstream dig, build, place, query;
switch (last_phase)
{
case QUERY:
query = ofstream(name + "-query.csv", ofstream::trunc);
query << "#query" << endl;
case PLACE:
place = ofstream(name + "-place.csv", ofstream::trunc);
place << "#place" << endl;
case BUILD:
build = ofstream(name + "-build.csv", ofstream::trunc);
build << "#build" << endl;
case DIG:
dig = ofstream(name + "-dig.csv", ofstream::trunc);
dig << "#dig" << endl;
}
if (start.x > end.x)
{
swap(start.x, end.x);
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start.x++;
end.x++;
}
if (start.y > end.y)
{
swap(start.y, end.y);
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start.y++;
end.y++;
}
if (start.z > end.z)
{
swap(start.z, end.z);
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start.z++;
end.z++;
}
MapExtras::MapCache mc;
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for (int32_t z = start.z; z < end.z; z++)
{
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for (int32_t y = start.y; y < end.y; y++)
{
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for (int32_t x = start.x; x < end.x; x++)
{
df::building* b = DFHack::Buildings::findAtTile(DFCoord(x, y, z));
switch (last_phase) {
case QUERY:
case PLACE:
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place << get_tile_place(b) << ',';
case BUILD:
build << get_tile_build(b) << ',';
case DIG:
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dig << get_tile_dig(mc, x, y, z) << ',';
}
}
switch (last_phase) {
case QUERY:
query << "#" << endl;
case PLACE:
place << "#" << endl;
case BUILD:
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build << "#" << endl;
case DIG:
dig << "#" << endl;
}
}
if (z < end.z - 1)
switch (last_phase) {
case QUERY:
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query << "#<" << endl;
case PLACE:
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place << "#<" << endl;
case BUILD:
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build << "#<" << endl;
case DIG:
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dig << "#<" << endl;
}
}
switch (last_phase) {
case QUERY:
query.close();
case PLACE:
place.close();
case BUILD:
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build.close();
case DIG:
dig.close();
}
return CR_OK;
}
command_result blueprint(color_ostream &out, vector <string> &parameters)
{
if (parameters.size() < 4 || parameters.size() > 8)
return help(out);
CoreSuspender suspend;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
int32_t x, y, z;
if (!Gui::getCursorCoords(x, y, z))
{
out.printerr("Can't get cursor coords! Make sure you have an active cursor in DF.\n");
return CR_FAILURE;
}
DFCoord start (x, y, z);
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DFCoord end (x + stoi(parameters[0]), y + stoi(parameters[1]), z + stoi(parameters[2]));
switch(parameters.size())
{
case 4:
case 8:
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return do_transform(start, end, parameters[3], QUERY);
case 5:
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return do_transform(start, end, parameters[3], DIG);
case 6:
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return do_transform(start, end, parameters[3], BUILD);
case 7:
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return do_transform(start, end, parameters[3], PLACE);
default: //wtf?
return CR_FAILURE;
}
}