..
Dfusion
Removed Console module from dfusion.
2012-07-18 21:07:27 +03:00
devel
Further work on steam engine.
2012-09-01 11:29:05 +04:00
df2mc @ a80abe848e
Move depends out of main library, make them (static) libraries.
2012-03-13 14:46:48 +01:00
dwarfexport
Merge https://github.com/danaris/dfhack
2012-06-14 00:00:36 +02:00
lua
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
mapexport
Initial changes to get dfhack building on the Mac
2012-05-24 11:31:20 -04:00
proto
Add a few comments.
2012-03-19 11:33:30 +04:00
ruby
ruby: add memory_check / memory_patch native methods
2012-08-23 18:44:03 +02:00
skeleton
Tweaks!
2012-03-29 18:37:22 +02:00
stonesense @ 2a62ba5ed2
Sync up submodules
2012-08-24 21:56:16 +02:00
.keep
Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts.
2011-06-20 01:12:07 +02:00
Brushes.h
Brush output lists numbers, update xml.
2012-05-11 07:00:18 +02:00
CMakeLists.txt
Link to the lua library in the liquids plugin.
2012-08-25 20:01:03 +04:00
Plugins.cmake
Swap order of includes to work around silly compiler/assembler bug on OS X
2012-07-02 11:02:48 -04:00
advtools.cpp
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00
autodump.cpp
Fix build and allow autodump to any walkable tile (e.g. a stair).
2012-07-06 20:11:20 +04:00
autolabor.cpp
One more autolabor cleanup
2012-08-08 10:50:07 +02:00
burrows.cpp
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
catsplosion.cpp
Mass fixage
2012-04-18 04:12:11 +02:00
changeitem.cpp
zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug)
2012-04-15 23:21:36 +02:00
changelayer.cpp
Follow change in xml again.
2012-08-27 23:03:02 +04:00
changevein.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
cleaners.cpp
Add "clean plants", currently just removes water from rain (and lets you set them on fire)
2012-08-18 19:21:40 -05:00
cleanowned.cpp
Update the item owner modification api and export it to lua.
2012-04-11 20:10:31 +04:00
colonies.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
cursecheck.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
deramp.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
dig.cpp
Refactor MapCache: make it parse everything that is known re tiles & mats.
2012-04-26 12:21:59 -05:00
drybuckets.cpp
Follow a typo fix in flag name.
2012-03-30 10:44:52 +04:00
fastdwarf.cpp
Don't crash if world is undefined
2012-05-23 13:43:41 -05:00
feature.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
filltraffic.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
fixpositions.cpp
Synchronize with changes to df-structures
2012-07-16 20:56:46 -05:00
fixveins.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
flows.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
follow.cpp
Track world and map changes separately for plugin_onstatechange
2012-04-01 02:56:54 +02:00
forceequip.cpp
body_part_raw has its own set of flags which do NOT match body_part_template
2012-05-30 08:02:53 -05:00
getplants.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
initflags.cpp
Make plugins accept explicit output stream references.
2012-03-10 15:55:42 +04:00
jobutils.cpp
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
lair.cpp
Add revforget command, lair plugin
2012-03-11 22:25:30 +01:00
liquids.cpp
Support permaflow in liquids, including the gui.
2012-08-26 20:08:28 +04:00
manipulator.cpp
Display command key helper for Manipulator on Unit List, various tweaks
2012-08-31 20:35:35 -05:00
mode.cpp
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
plants.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
probe.cpp
Follow change in xml again.
2012-08-27 23:03:02 +04:00
prospector.cpp
Tweak prospector: try using the biome elevation for soil depth.
2012-08-28 11:52:54 +04:00
regrass.cpp
regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on)
2012-04-23 00:34:19 +02:00
rename.cpp
minor stuff, use building->is_room instead of building->isRoom() which returns unexpected values
2012-04-17 16:57:41 +02:00
reveal.cpp
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
seedwatch.cpp
Fixed seedwatch not working on reclaim
2012-08-01 19:52:50 -05:00
showmood.cpp
showmood: fix fetched/needed quantity calculation
2012-08-09 17:07:20 +02:00
sort.cpp
Fix cage-related bug in the sort plugin.
2012-08-03 16:09:51 +02:00
stockpiles.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
tiletypes.cpp
Merge remote-tracking branch 'upstream/master'
2012-05-08 07:32:35 -06:00
tubefill.cpp
More maps api refactoring and renaming.
2012-04-11 12:01:27 +04:00
tweak.cpp
Add a tweak for pressure plate creature weight limit rendering.
2012-08-30 20:48:06 +04:00
versionosd.cpp
Tweaks!
2012-03-29 18:37:22 +02:00
weather.cpp
Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing
2012-05-23 12:51:03 -05:00
workflow.cpp
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00
zone.cpp
Merge remote-tracking branch 'upstream/master'
2012-07-16 20:52:03 -05:00