dfhack/scripts
jj fd9a4ffafa script/lever: synchronize linked buildings as the game does 2012-11-22 03:17:41 +01:00
..
devel Implement feed-based finders for the remaining applicable globals. 2012-10-03 19:07:04 +04:00
fix Update for temperaturest 2012-11-12 11:54:21 -06:00
gui Allow the workflow goal gap in any range between 1..goal-1 2012-11-19 18:59:58 +04:00
autofarm.rb Add autofarm script. 2012-11-20 08:40:42 -06:00
autounsuspend.rb Add unsuspend and autounsuspend scripts. The latter is especially useful when trying to build near aquifers. :) 2012-11-20 08:41:35 -06:00
binpatch.lua Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
deathcause.rb fix deathcause for new df-structures 2012-10-10 18:56:23 +02:00
dfusion.lua More scripts for dfusion. Only fixes left, and updating bin-plugins (friendship and migrants(??)) 2012-11-02 00:50:20 +02:00
digfort.rb add script/digfort.rb 2012-09-07 22:47:44 +02:00
drainaquifer.rb scripts/drainaquifer 2012-09-18 10:17:32 +02:00
embark.lua More work on dfusion. Embark anywhere script separated. 2012-10-21 13:42:55 +03:00
fixnaked.lua Even more derp. 2012-07-12 11:54:03 +02:00
growcrops.rb Missed a few spots 2012-11-12 08:29:44 -06:00
lever.rb script/lever: synchronize linked buildings as the game does 2012-11-22 03:17:41 +01:00
lua.lua Support ! and ~ prefixes in the lua script, and edit readme. 2012-11-12 12:48:17 +04:00
magmasource.rb ruby: add spawn_water/spawn_magma methods to MapTile 2012-08-03 17:00:02 +02:00
putontable.lua Edited use_mode in moveToBuilding. It looks like df uses either 0 or 2 and 2 is structural. 2012-05-24 14:03:05 +03:00
quicksave.lua Support controllable error presentation verbosity in lua code. 2012-06-22 16:36:50 +04:00
region-pops.lua Added option to region-pops script to additively augment populations. 2012-11-20 08:28:06 -06:00
removebadthoughts.rb removebadthoughts: add --dry-run option 2012-10-10 19:45:16 +02:00
setfps.lua Add yet one more performance-oriented tweak for temperature updates. 2012-09-14 12:14:36 +04:00
siren.lua follow rename unit.military.squad_index to squad_id in df-structures 2012-10-20 22:35:39 +02:00
slayrace.rb slayrace: show number of creatures per race 2012-10-10 19:25:30 +02:00
superdwarf.rb scripts/superdwarf: advmode support 2012-11-16 17:59:42 +01:00
unsuspend.rb Add unsuspend and autounsuspend scripts. The latter is especially useful when trying to build near aquifers. :) 2012-11-20 08:41:35 -06:00