dfhack/scripts/devel
Alexander Gavrilov 10667dfb9e Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
2012-12-08 14:45:17 +04:00
..
cmptiles.lua Add two more development related lua scripts. 2012-05-16 17:46:44 +04:00
find-offsets.lua Implement feed-based finders for the remaining applicable globals. 2012-10-03 19:07:04 +04:00
inject-raws.lua Add a devel script to inject raw definitions into an existing world. 2012-09-21 19:00:18 +04:00
inspect-screen.lua Make the inspect screen background look more sane on some tilesets. 2012-12-08 14:45:17 +04:00
list-filters.lua Support custom buildings in dfhack.buildings.getFiltersByType. 2012-05-13 18:39:00 +04:00
lsmem.lua Fix steam-engine build on msvc, and add a script for listing mem ranges. 2012-09-03 10:28:17 +04:00
lua-example.lua Add more lua scripts. 2012-05-08 12:55:06 +04:00
migrants-now.lua Add a script to fix population cap problems. 2012-08-29 19:20:38 +04:00
nuke-items.lua Add 3 more lua scripts. 2012-06-13 10:54:28 +04:00
pop-screen.lua Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
prepare-save.lua Tweak documentation for utils.make_sort_order and devel/prepare-save 2012-06-30 16:25:41 +04:00
watch-minecarts.lua Add two more development related lua scripts. 2012-05-16 17:46:44 +04:00