dfhack/tools/playground
Petr Mrázek 9ac7c1a9f2 memory.xml invalidation (untested) 2010-11-08 00:10:59 +01:00
..
CMakeLists.txt Tile Types update, and new hellhole n deramp tools in playground 2010-10-17 00:21:18 -04:00
SegmentedFinder.h Segmented finder gets backwards pointer scan and arbitrary data search. 2010-10-15 05:43:54 +02:00
catsplosion.cpp Rename memory_info and its factory class. 2010-08-20 14:10:05 +02:00
copypaste.cpp Merge branch 'master' of git://genodeen.net/adeon_dfhack 2010-08-28 22:47:38 +02:00
deramp.cpp Fixed includes, unified formatting. 2010-10-25 04:39:14 +02:00
dfbauxite.cpp Moving stuff around, part 2 2010-05-26 06:48:23 +02:00
digger.cpp Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
digger2.cpp Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
findnameindexes.cpp Moving stuff around, part 1 2010-05-26 03:22:17 +02:00
hellhole.cpp Salt/Stagnant water finally understood. 2010-10-29 07:36:06 +02:00
hexsearch2.c Added hexsearch (only as a template to base further work on) 2010-06-01 23:59:48 +02:00
hexsearch2.h Added hexsearch (only as a template to base further work on) 2010-06-01 23:59:48 +02:00
incrementalsearch.cpp Segmented finder gets backwards pointer scan and arbitrary data search. 2010-10-15 05:43:54 +02:00
itemdesignator.cpp Moving stuff around, part 1 2010-05-26 03:22:17 +02:00
moodump.cpp Rename memory_info and its factory class. 2010-08-20 14:10:05 +02:00
paths.cpp Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself 2010-09-13 09:45:53 -04:00
printtiletypes.cpp Fixed includes, unified formatting. 2010-10-25 04:39:14 +02:00
renamer.cpp memory.xml invalidation (untested) 2010-11-08 00:10:59 +01:00
test.cpp Testing C and C++ version of maps module in dftest. 2010-07-31 23:09:39 +02:00
typeblocks.cpp Fix liquids bug, added status checks to Maps (still not the real thing, but better) 2010-06-17 06:46:20 +02:00