dfhack/scripts/gui
Alexander Gavrilov b0938d7e0d Allow specifying arbitrary items to use in catapults. 2012-09-11 22:46:17 +04:00
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hello-world.lua Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
liquids.lua Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
mechanisms.lua Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
power-meter.lua Implement a pressure plate sensitive to machine power. 2012-09-06 12:37:29 +04:00
rename.lua Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
room-list.lua Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
siege-engine.lua Allow specifying arbitrary items to use in catapults. 2012-09-11 22:46:17 +04:00