122 lines
4.3 KiB
Lua
122 lines
4.3 KiB
Lua
-- dfstatus 1.0 - a quick access status screen.
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-- written by enjia2000@gmail.com, fixed by Lethosor and PeridexisErrant
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local gui = require 'gui'
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function draw()
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screen2 = gui.FramedScreen{
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frame_style = gui.GREY_LINE_FRAME,
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frame_title = 'dfstatus',
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frame_width = 16,
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frame_height = 17,
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frame_inset = 1,
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}
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end
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if (not shown) then
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draw()
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screen2:show()
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shown = true
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else
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shown = nil
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screen2:dismiss()
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end
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function screen2:onRenderBody(dc)
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local drink = 0
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local wood = 0
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--local meat = 0
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--local raw_fish = 0
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--local plants = 0
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local prepared_meals = 0
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local fuel = 0
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local pigiron = 0
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local iron = 0
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local steel = 0
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local silver = 0
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local copper = 0
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local gold = 0
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local tannedhides = 0
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local cloth = 0
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--print("------------------------------")
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for _,item in ipairs(df.global.world.items.all) do
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if(not item.flags.rotten and not item.flags.dump and not item.flags.forbid) then
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if(item:getType() ~= df.item_type.THREAD and item:getType() ~= df.item_type.REMAINS and item:getType() ~= df.item_type.ARMOR and item:getType() ~= df.item_type.SHOES and item:getType() ~= df.item_type.SHIELD and item:getType() ~= df.item_type.HELM and item:getType() ~= df.item_type.GOVES) then
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--print(item:getType() .. ":" .. dfhack.items.getDescription(item,0))
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end
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if(item:getType() == df.item_type.DRINK)then
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--print(item:getType() .. ":" .. dfhack.items.getDescription(item,0))
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end
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if (item:getType() == df.item_type.WOOD) then wood = wood + item:getStackSize()
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elseif (item:getType() == df.item_type.DRINK) then drink = drink + item:getStackSize()
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elseif (item:getType() == df.item_type.SKIN_TANNED) then tannedhides = tannedhides + item:getStackSize()
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elseif (item:getType() == df.item_type.CLOTH) then cloth = cloth + item:getStackSize()
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--elseif (item:getType() == df.item_type.MEAT) then meat = meat + item:getStackSize()
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--elseif (item:getType() == df.item_type.FISH_RAW) then raw_fish = raw_fish + item:getStackSize()
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--elseif (item:getType() == df.item_type.PLANT) then plants = plants + item:getStackSize()
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elseif (item:getType() == df.item_type.FOOD) then prepared_meals = prepared_meals + item:getStackSize()
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elseif (item:getType() == df.item_type.BAR) then
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for token in string.gmatch(dfhack.items.getDescription(item,0),"[^%s]+") do
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if (token == "silver") then silver = silver + item:getStackSize()
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elseif (token == "charcoal" or token == "coke") then fuel = fuel + item:getStackSize()
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elseif (token == "iron") then iron = iron + item:getStackSize()
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elseif (token == "pig") then pigiron = pigiron + item:getStackSize()
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elseif (token == "copper") then copper = copper + item:getStackSize()
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elseif (token == "gold") then gold = gold + item:getStackSize()
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elseif (token == "steel") then steel = steel + item:getStackSize()
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end
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break -- only need to look at the 1st token of each item.
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end
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end
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end
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end
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--print("------------------------------")
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dc:string("Drinks: ".. drink, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:string("Meals: ".. prepared_meals, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:newline(0)
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dc:string("Wood: ".. wood, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:newline(0)
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dc:string("Hides: ".. tannedhides, COLOR_LIGHTGREEN)
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dc:newline(0)
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dc:string("Cloth: ".. cloth, COLOR_LIGHTGREEN)
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dc:newline(0)
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-- dc:string("Raw Fish: ".. raw_fish, COLOR_LIGHTGREEN)
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-- dc:newline(0)
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-- dc:string("Plants: ".. plants, COLOR_LIGHTGREEN)
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-- dc:newline(0)
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dc:newline(0)
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dc:string("Bars:", COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Fuel: ".. fuel, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Pig Iron: ".. pigiron, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Steel: ".. steel, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Iron: ".. iron, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:newline(1)
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dc:string("Copper: ".. copper, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Silver: ".. silver, COLOR_LIGHTGREEN)
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dc:newline(1)
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dc:string("Gold: ".. gold, COLOR_LIGHTGREEN)
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end
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function screen2:onInput(keys)
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if keys.LEAVESCREEN or keys.SELECT then
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shown = nil
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self:dismiss()
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end
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end
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