dfhack/tools/probe.cpp

138 lines
4.4 KiB
C++

// Just show some position data
#include <iostream>
#include <iomanip>
#include <climits>
#include <integers.h>
#include <vector>
#include <sstream>
#include <ctime>
#include <cstdio>
using namespace std;
#include <DFGlobal.h>
#include <DFTypes.h>
#include <DFHackAPI.h>
#include <DFProcess.h>
#include <DFMemInfo.h>
#include <DFVector.h>
#include <DFTypes.h>
#include <modules/Materials.h>
#include <modules/Position.h>
#include <modules/Maps.h>
#include <modules/Constructions.h>
#include <DFMiscUtils.h>
#include <DFTileTypes.h>
using namespace DFHack;
int main (int numargs, const char ** args)
{
DFHack::API DF("Memory.xml");
try
{
DF.Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Position *Pos = DF.getPosition();
DFHack::memory_info* mem = DF.getMemoryInfo();
DFHack::Maps *Maps = DF.getMaps();
DFHack::Process * p = DF.getProcess();
uint32_t designatus = mem->getOffset("map_data_designation");
uint32_t block_feature1 = mem->getOffset("map_data_feature_local");
uint32_t block_feature2 = mem->getOffset("map_data_feature_global");
uint32_t region_x_offset = mem->getAddress("region_x");
uint32_t region_y_offset = mem->getAddress("region_y");
uint32_t region_z_offset = mem->getAddress("region_z");
uint32_t feature1_start_ptr = mem->getAddress("local_feature_start_ptr");
int32_t regionX, regionY, regionZ;
// read position of the region inside DF world
p->readDWord (region_x_offset, (uint32_t &)regionX);
p->readDWord (region_y_offset, (uint32_t &)regionY);
p->readDWord (region_z_offset, (uint32_t &)regionZ);
Maps->Start();
int32_t cursorX, cursorY, cursorZ;
Pos->getCursorCoords(cursorX,cursorY,cursorZ);
if(cursorX != -30000)
{
uint32_t blockX = cursorX / 16;
uint32_t tileX = cursorX % 16;
uint32_t blockY = cursorY / 16;
uint32_t tileY = cursorY % 16;
t_temperatures tmpb1, tmpb2;
mapblock40d block;
if(Maps->ReadBlock40d(blockX,blockY,cursorZ,&block))
{
Maps->ReadTemperatures(blockX,blockY,cursorZ,&tmpb1, &tmpb2);
printf("block addr: 0x%x\n", block.origin);
int16_t tiletype = block.tiletypes[tileX][tileY];
naked_designation &des = block.designation[tileX][tileY].bits;
uint32_t &desw = block.designation[tileX][tileY].whole;
print_bits<uint32_t>(block.designation[tileX][tileY].whole,cout);
cout << endl;
print_bits<uint32_t>(block.occupancy[tileX][tileY].whole,cout);
cout << endl;
// tiletype
cout <<"tiletype: " << tiletype;
if(tileTypeTable[tiletype].name)
cout << " = " << tileTypeTable[tiletype].name;
cout << endl;
cout <<"temperature1: " << tmpb1[tileX][tileY] << " U" << endl;
cout <<"temperature2: " << tmpb2[tileX][tileY] << " U" << endl;
// biome, geolayer
cout << "biome: " << des.biome << endl;
cout << "geolayer: " << des.geolayer_index << endl;
// liquids
if(des.flow_size)
{
if(des.liquid_type == DFHack::liquid_magma)
cout <<"magma: ";
else cout <<"water: ";
cout << des.flow_size << endl;
}
if(des.flow_forbid)
cout << "flow forbid" << endl;
if(des.pile)
cout << "stockpile?" << endl;
if(des.rained)
cout << "rained?" << endl;
if(des.smooth)
cout << "smooth?" << endl;
uint32_t designato = block.origin + designatus + (tileX * 16 + tileY) * sizeof(t_designation);
printf("designation offset: 0x%x\n", designato);
if(des.light)
cout << "Light ";
else
cout << " ";
if(des.skyview)
cout << "SkyView ";
else
cout << " ";
if(des.subterranean)
cout << "Underground ";
else
cout << " ";
cout << endl;
}
}
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}