// Just show some position data #include #include #include #include #include #include #include #include using namespace std; #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace DFHack; int main (int numargs, const char ** args) { DFHack::API DF("Memory.xml"); try { DF.Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Position *Pos = DF.getPosition(); DFHack::memory_info* mem = DF.getMemoryInfo(); DFHack::Maps *Maps = DF.getMaps(); DFHack::Process * p = DF.getProcess(); uint32_t designatus = mem->getOffset("map_data_designation"); uint32_t block_feature1 = mem->getOffset("map_data_feature_local"); uint32_t block_feature2 = mem->getOffset("map_data_feature_global"); uint32_t region_x_offset = mem->getAddress("region_x"); uint32_t region_y_offset = mem->getAddress("region_y"); uint32_t region_z_offset = mem->getAddress("region_z"); uint32_t feature1_start_ptr = mem->getAddress("local_feature_start_ptr"); int32_t regionX, regionY, regionZ; // read position of the region inside DF world p->readDWord (region_x_offset, (uint32_t &)regionX); p->readDWord (region_y_offset, (uint32_t &)regionY); p->readDWord (region_z_offset, (uint32_t &)regionZ); Maps->Start(); int32_t cursorX, cursorY, cursorZ; Pos->getCursorCoords(cursorX,cursorY,cursorZ); if(cursorX != -30000) { uint32_t blockX = cursorX / 16; uint32_t tileX = cursorX % 16; uint32_t blockY = cursorY / 16; uint32_t tileY = cursorY % 16; t_temperatures tmpb1, tmpb2; mapblock40d block; if(Maps->ReadBlock40d(blockX,blockY,cursorZ,&block)) { Maps->ReadTemperatures(blockX,blockY,cursorZ,&tmpb1, &tmpb2); printf("block addr: 0x%x\n", block.origin); int16_t tiletype = block.tiletypes[tileX][tileY]; naked_designation &des = block.designation[tileX][tileY].bits; uint32_t &desw = block.designation[tileX][tileY].whole; print_bits(block.designation[tileX][tileY].whole,cout); cout << endl; print_bits(block.occupancy[tileX][tileY].whole,cout); cout << endl; // tiletype cout <<"tiletype: " << tiletype; if(tileTypeTable[tiletype].name) cout << " = " << tileTypeTable[tiletype].name; cout << endl; cout <<"temperature1: " << tmpb1[tileX][tileY] << " U" << endl; cout <<"temperature2: " << tmpb2[tileX][tileY] << " U" << endl; // biome, geolayer cout << "biome: " << des.biome << endl; cout << "geolayer: " << des.geolayer_index << endl; // liquids if(des.flow_size) { if(des.liquid_type == DFHack::liquid_magma) cout <<"magma: "; else cout <<"water: "; cout << des.flow_size << endl; } if(des.flow_forbid) cout << "flow forbid" << endl; if(des.pile) cout << "stockpile?" << endl; if(des.rained) cout << "rained?" << endl; if(des.smooth) cout << "smooth?" << endl; uint32_t designato = block.origin + designatus + (tileX * 16 + tileY) * sizeof(t_designation); printf("designation offset: 0x%x\n", designato); if(des.light) cout << "Light "; else cout << " "; if(des.skyview) cout << "SkyView "; else cout << " "; if(des.subterranean) cout << "Underground "; else cout << " "; cout << endl; } } #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }