140 lines
4.4 KiB
YAML
140 lines
4.4 KiB
YAML
name: Deploy to Steam
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on:
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workflow_dispatch:
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inputs:
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ref:
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description: Branch or commit hash
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type: string
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required: true
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default: develop
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version:
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description: Version or build description
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type: string
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required: true
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release_channel:
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description: Release channel
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type: string
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required: true
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default: staging
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jobs:
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deploy-to-steam:
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name: Deploy to Steam
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runs-on: ubuntu-22.04
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steps:
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- name: Set up Python 3
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uses: actions/setup-python@v4
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with:
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python-version: 3
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install \
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ccache \
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gcc-10 \
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g++-10 \
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libgl-dev \
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libxml-libxslt-perl \
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ninja-build
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pip install 'sphinx<4.4.0'
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- name: Clone DFHack
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uses: actions/checkout@v3
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with:
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submodules: true
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fetch-depth: 0
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ref: ${{ github.event.inputs.ref }}
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- name: Get 3rd party SDKs
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uses: actions/checkout@v3
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with:
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repository: DFHack/3rdparty
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ref: main
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ssh-key: ${{ secrets.DFHACK_3RDPARTY_TOKEN }}
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path: depends/steam
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- name: Fetch linux64 ccache
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uses: actions/cache@v3
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with:
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path: ~/.ccache
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key: ccache-ubuntu-22.04-gcc-10-${{ github.sha }}
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restore-keys: |
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ccache-ubuntu-22.04-gcc-10
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- name: Fetch win64 ccache
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uses: actions/cache@v3
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with:
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path: build/win64-cross/ccache
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key: ccache-win64-cross-msvc-${{ github.sha }}
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restore-keys: |
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ccache-win64-cross-msvc
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- name: Set up environment
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id: env_setup
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run: |
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echo "CCACHE_DIR=${HOME}/.ccache" >> $GITHUB_ENV
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- name: Configure DFHack (common files)
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run: |
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cmake \
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-S . \
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-B build \
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-G Ninja \
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-DDFHACK_BUILD_ARCH=64 \
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-DBUILD_LIBRARY:BOOL=0 \
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-DBUILD_BINARIES:BOOL=0 \
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-DBUILD_DOCS:BOOL=1 \
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-DCMAKE_INSTALL_PREFIX=build/common-output
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- name: Build DFHack (common files)
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run: |
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ninja -C build install
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- name: Configure DFHack (linux build)
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env:
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CC: gcc-10
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CXX: g++-10
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run: |
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cmake \
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-S . \
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-B build \
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-G Ninja \
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-DDFHACK_BUILD_ARCH=64 \
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-DBUILD_STONESENSE:BOOL=1 \
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-DCMAKE_C_COMPILER_LAUNCHER=ccache \
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-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
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-DBUILD_DFLAUNCH:BOOL=1 \
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-DBUILD_LIBRARY:BOOL=1 \
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-DBUILD_BINARIES:BOOL=1 \
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-DBUILD_DOCS:BOOL=0 \
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-DINSTALL_SCRIPTS:BOOL=0 \
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-DINSTALL_DATA_FILES:BOOL=0 \
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-DCMAKE_INSTALL_PREFIX=build/linux-output
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- name: Build DFHack (linux build)
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run: |
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ninja -C build install
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ccache --max-size 50M
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ccache --cleanup
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ccache --show-stats
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- name: Cross-compile win64 artifacts
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env:
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CMAKE_EXTRA_ARGS: '-DBUILD_STONESENSE:BOOL=1 -DBUILD_DFLAUNCH:BOOL=1 -DBUILD_DOCS:BOOL=0 -DINSTALL_SCRIPTS:BOOL=0 -DINSTALL_DATA_FILES:BOOL=0'
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steam_username: ${{ secrets.STEAM_SDK_USERNAME }}
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steam_password: ${{ secrets.STEAM_SDK_PASSWORD }}
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run: |
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echo "ref: ${{ github.event.inputs.ref }}"
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echo "sha: ${{ github.sha }}"
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echo "version: ${{ github.event.inputs.version }}"
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echo "release_channel: ${{ github.event.inputs.release_channel }}"
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echo
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cd build
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bash -x build-win64-from-linux.sh
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ccache -d win64-cross/ccache --max-size 200M
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ccache -d win64-cross/ccache --cleanup
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ccache -d win64-cross/ccache --show-stats
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- name: Steam deploy
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uses: game-ci/steam-deploy@v3
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with:
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username: ${{ secrets.STEAM_USERNAME }}
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configVdf: ${{ secrets.STEAM_CONFIG_VDF}}
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appId: 2346660
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buildDescription: ${{ github.event.inputs.version }}
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rootPath: build
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depot1Path: common-output
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depot2Path: win64-cross/output
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depot3Path: linux-output
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releaseBranch: ${{ github.event.inputs.release_channel }}
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